What is the formula for number of convoys needed for supply and trade?
What I want to know is what parameters do I need to tweak in order to prevent pathological situations with convoy requirements for trade. I've been frozen by convoy deficiency for half a year as Japan. I am using a mod. But changing what the mod tweaked (
EDIT: So far I found that before distance modifier, every resource for internal trade requires 0.4 convoys multiplied by SUPPLY_CONVOY_FACTOR. Have not found what CONVOY_ROUTE_SIZE_CONVOY_SCALE does.
Distance has minimal role in the convoy requirement in my game. Also, earlier when I started a war with Spain, the convoy requirements dropped drastically. (It was also after a supply shortage was solved in Tibet.)
So far, it seems the origins of this pathology are unmoddable. Namely, the pathologies are: internal trade does not have separate variables for supply cost; un-used resources consume supply (on top of shipping everything to capital, but I'll give that a pass); run-away supply requirements for reinforcement that is not moddable.
What I want to know is what parameters do I need to tweak in order to prevent pathological situations with convoy requirements for trade. I've been frozen by convoy deficiency for half a year as Japan. I am using a mod. But changing what the mod tweaked (
SUPPLY_CONVOY_FACTOR and CONVOY_ROUTE_SIZE_CONVOY_SCALE) does not help.
EDIT: So far I found that before distance modifier, every resource for internal trade requires 0.4 convoys multiplied by SUPPLY_CONVOY_FACTOR. Have not found what CONVOY_ROUTE_SIZE_CONVOY_SCALE does.
Distance has minimal role in the convoy requirement in my game. Also, earlier when I started a war with Spain, the convoy requirements dropped drastically. (It was also after a supply shortage was solved in Tibet.)
So far, it seems the origins of this pathology are unmoddable. Namely, the pathologies are: internal trade does not have separate variables for supply cost; un-used resources consume supply (on top of shipping everything to capital, but I'll give that a pass); run-away supply requirements for reinforcement that is not moddable.
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