What is the event for turning estuaries into centres of trade?

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masteriw

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Does anyone know? I heard it was added in the last patch but didn't notice the estuary in Iraq turning into a CoT despite developing it a lot and placing my capital there as Oman.
 

Trin Tragula

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Estuaries remain estuaries. Natural ports can become coastal centers of trade :)
 
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masteriw

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Oh, that's it then. Thanks!
 

ragingrondo12

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@Trin Tragula Anyclue as to which file the event is located in/it's name?
 

Republic of Mercury

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It's at the bottom of "Colonial.txt"

Code:
#Growth of Natural Port into CoT
province_event = {
    id = colonial.19
    title = "colonial.19.t"
    desc = "colonial.19.d"
    picture = CITY_DEVELOPMENT_eventPicture
    
    trigger = {
        has_province_modifier = important_natural_harbor
        OR = {
            development = 15
            has_building = marketplace
            feudalism = 100
        }
        owner = {
            stability = 1
        }
    }
    
    is_mtth_scaled_to_size = 1
    
    mean_time_to_happen = {
        months = 300
        
        modifier = {
            factor = 0.9
            owner = { full_idea_group = trade_ideas }
        }
        modifier = {
            factor = 0.9
            owner = { stability = 3 }
        }
        modifier = {
            factor = 0.7
            owner = { has_institution = global_trade }
        }
        modifier = {
            factor = 0.8
            development = 20
        }
        modifier = {
            factor = 0.7
            has_building = trade_depot
        }
        modifier = {
            factor = 0.9
            has_building = dock
        }
        modifier = {
            factor = 0.5
            development = 30
        }
    }
    
    option = {
        name = "colonial.19.a"
        add_permanent_province_modifier = {
            name = "center_of_trade_modifier"
            duration = -1
        }
        remove_province_modifier = important_natural_harbor
        
    }
}
 

ragingrondo12

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It's at the bottom of "Colonial.txt"

Code:
#Growth of Natural Port into CoT
province_event = {
    id = colonial.19
    title = "colonial.19.t"
    desc = "colonial.19.d"
    picture = CITY_DEVELOPMENT_eventPicture
   
    trigger = {
        has_province_modifier = important_natural_harbor
        OR = {
            development = 15
            has_building = marketplace
            feudalism = 100
        }
        owner = {
            stability = 1
        }
    }
   
    is_mtth_scaled_to_size = 1
   
    mean_time_to_happen = {
        months = 300
       
        modifier = {
            factor = 0.9
            owner = { full_idea_group = trade_ideas }
        }
        modifier = {
            factor = 0.9
            owner = { stability = 3 }
        }
        modifier = {
            factor = 0.7
            owner = { has_institution = global_trade }
        }
        modifier = {
            factor = 0.8
            development = 20
        }
        modifier = {
            factor = 0.7
            has_building = trade_depot
        }
        modifier = {
            factor = 0.9
            has_building = dock
        }
        modifier = {
            factor = 0.5
            development = 30
        }
    }
   
    option = {
        name = "colonial.19.a"
        add_permanent_province_modifier = {
            name = "center_of_trade_modifier"
            duration = -1
        }
        remove_province_modifier = important_natural_harbor
       
    }
}



I look at trade, random, province and a few others, and i forgot the most obvious one.... Colonial...

:oops::eek::oops:
 

ragingrondo12

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has_province_modifier = important_natural_harbor

Where does this modifier come from though, is it an event?

# Important Natural Harbor
important_natural_harbor = {
province_trade_power_value = 10
naval_forcelimit = 1
local_development_cost = -0.05
local_sailors_modifier = 0.50
picture = "province_trade_power_value"
}

# Important center of trade
center_of_trade_modifier = {
local_institution_spread = 0.10
province_trade_power_value = 10
naval_forcelimit = 2
local_development_cost = -0.05
local_sailors_modifier = 0.25
picture = "province_trade_power_value"
}

# Important inland center of trade
inland_center_of_trade_modifier = {
local_institution_spread = 0.10
province_trade_power_value = 10
local_development_cost = -0.05
picture = "province_trade_power_value"
}

They're in the 00_event_modifier.txt
 
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Republic of Mercury

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has_province_modifier = important_natural_harbor

Where does this modifier come from though, is it an event?

That's just a thing that certain uncolonised provinces have from the start, such as Cape. Just like how London has the Important Centre of Trade modifer.
 
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zedyue

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Thank you, I rarely colonize because I find it boring, and if I am colonizing - by that point of the game I'm not minmaxing provinces and looking at modifiers as much so I just assume trade/estuary
I didn't realize there was a third modifier at all