Does anyone know? I heard it was added in the last patch but didn't notice the estuary in Iraq turning into a CoT despite developing it a lot and placing my capital there as Oman.
#Growth of Natural Port into CoT
province_event = {
id = colonial.19
title = "colonial.19.t"
desc = "colonial.19.d"
picture = CITY_DEVELOPMENT_eventPicture
trigger = {
has_province_modifier = important_natural_harbor
OR = {
development = 15
has_building = marketplace
feudalism = 100
}
owner = {
stability = 1
}
}
is_mtth_scaled_to_size = 1
mean_time_to_happen = {
months = 300
modifier = {
factor = 0.9
owner = { full_idea_group = trade_ideas }
}
modifier = {
factor = 0.9
owner = { stability = 3 }
}
modifier = {
factor = 0.7
owner = { has_institution = global_trade }
}
modifier = {
factor = 0.8
development = 20
}
modifier = {
factor = 0.7
has_building = trade_depot
}
modifier = {
factor = 0.9
has_building = dock
}
modifier = {
factor = 0.5
development = 30
}
}
option = {
name = "colonial.19.a"
add_permanent_province_modifier = {
name = "center_of_trade_modifier"
duration = -1
}
remove_province_modifier = important_natural_harbor
}
}
It's at the bottom of "Colonial.txt"
Code:#Growth of Natural Port into CoT province_event = { id = colonial.19 title = "colonial.19.t" desc = "colonial.19.d" picture = CITY_DEVELOPMENT_eventPicture trigger = { has_province_modifier = important_natural_harbor OR = { development = 15 has_building = marketplace feudalism = 100 } owner = { stability = 1 } } is_mtth_scaled_to_size = 1 mean_time_to_happen = { months = 300 modifier = { factor = 0.9 owner = { full_idea_group = trade_ideas } } modifier = { factor = 0.9 owner = { stability = 3 } } modifier = { factor = 0.7 owner = { has_institution = global_trade } } modifier = { factor = 0.8 development = 20 } modifier = { factor = 0.7 has_building = trade_depot } modifier = { factor = 0.9 has_building = dock } modifier = { factor = 0.5 development = 30 } } option = { name = "colonial.19.a" add_permanent_province_modifier = { name = "center_of_trade_modifier" duration = -1 } remove_province_modifier = important_natural_harbor } }
has_province_modifier = important_natural_harbor
Where does this modifier come from though, is it an event?
# Important Natural Harbor
important_natural_harbor = {
province_trade_power_value = 10
naval_forcelimit = 1
local_development_cost = -0.05
local_sailors_modifier = 0.50
picture = "province_trade_power_value"
}
# Important center of trade
center_of_trade_modifier = {
local_institution_spread = 0.10
province_trade_power_value = 10
naval_forcelimit = 2
local_development_cost = -0.05
local_sailors_modifier = 0.25
picture = "province_trade_power_value"
}
# Important inland center of trade
inland_center_of_trade_modifier = {
local_institution_spread = 0.10
province_trade_power_value = 10
local_development_cost = -0.05
picture = "province_trade_power_value"
}
has_province_modifier = important_natural_harbor
Where does this modifier come from though, is it an event?
Yeah as mentioned above, its a fixed province modifier on game start. You can see all of them from the trade mapmode - they have a different icon to the estuaries.has_province_modifier = important_natural_harbor
Where does this modifier come from though, is it an event?
Sounds reasonable, since you'll only find them in uncolonised coastal provinces, and you only get at most 1 per trade node.The wiki has a full list; there aren't actually very many of them, only 14 in the game.