What is the correct cost balance between fleets and defensive platforms?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Gui10

First Lieutenant
55 Badges
Jun 30, 2018
226
347
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris
  • Stellaris: Necroids
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Nemesis
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
Since the last update, defensive platforms are able to defeat fleets of equal costs. This makes sense, since defensive platforms can't escape battle nor pick their own battles.

But how different should the cost be for defensive platforms? As someone who hasn't played multiplayer yet, I theorized the right balance would be 1 to 3, as in it costs 3 times less resources to build a defense platform "fleet" than it would cost to build a fleet of equal power. This would mean that, as long as you have two chokepoints or less and are only interested in defense, it would be a better choice to invest in defense platforms (66% of the cost for equal power, although you would probably need more to compensate for the emergency retreats on the other side) and that from 3 chokepoints upwards it is better to just build a fleet, since it can be used as mobile defense to cover any sides (building 3 "fleets" of defense platforms would lose in attritional warfare, since emergency ftl would save parts of their fleet, but none of yours).

In that context, the perks and traditions for defense platform strength could increase the ratio to 1-4 or 1-6. This would allow to increase the cost-effective limit to 3-5 chokepoints. While that is a significant expansion, it is countered by the eventual discovery of jumpdrives that makes defense platforms unable to deal with enemy fleets on their own and requires that at least half of the resources for defense are invested in fleets (to be able to counter a fleet weakened by the jump), which would de facto send the limit of defended chokepoints back to 2 (or 3, if you hit the fleet capacity limit).

Do you agree with my analysis? Do you think I am missing an important factor or my lack of understanding of the multiplayer meta leads me to the wrong conclusions? What should the ratio be?
 

NotAYakk

Major
Feb 26, 2021
616
624
If defence platforms are equal to fleets in a specific situation, then fleets are better because fleets handle *other* situations, while DPs only deal with this specific set of choke points.

Meanwhile, the fleet solves this problem ... and helps if there is a sudden occurrence of a new problem somewhere else. Or if you need to attack.

But, I think Paradox should work on the fleet cap/doom stack/army problem of the game, and doing so will fundamentally change the calculus of defence platforms. If you can only effectively attack and defend with a single fleet, defence platforms become insanely useful as they stack with your fleet.
 
  • 2Like
Reactions: