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Nerhesi

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Thanks for the help! So - assuming I don't want to change any file/mod anything, what is your opinion on the effectiveness of a purely LC retinue? Am I getting stomped by an equal sized HC blob?
 

unmerged(494787)

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If it's one of the cultural retinues, (Cataphracts/Knights), yeah, probably. However, those retinues also cost a lot more in terms of retinue points, so you should outnumber them. Them being better is why they cost more, after all. If you outnumber them, and especially on the defense in good terrain (or if you can get them to attack over a river), you should win more often than not. Against a generic 100HC/400LC retinue, you should have an edge as well, due to the cultural bonuses and the reduced chance of their generals picking tactics that benefit Light Cav.
 

FabiusBile

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I have a general question, if a tactic has a malus (slow advance as an example), this malus is applied to my own troops in this flank, right?

I'm currently experimenting with Scotland and a "passive" full Pikemen center with an unyielding/infantry leader. Tactics seem to default to slow advance ;).
 

unmerged(494787)

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Yes, the malus is applied to troops (for Slow Advance, Knights specifically) in that section. Tactics are defaulting to Slow Advance because that is coded to be preferred when a flank has Pikes as a majority (50-70% Pikes, with the chance being boosted at every 10%).

I'll pull out the relevant sections of code

Code:
	trigger = {
		phase = melee
		pikemen = 0.01
		heavy_infantry = 0.01
	}

Here, it says this is a melee tactic available to armies that have at least 1% Heavy Infantry or Pikes. I think.

Code:
	mean_time_to_happen = {
		days = 3

MTTH is used as a chance multiplier. Higher = Better.

Code:
		modifier = {
			factor = 1.5
			flank_has_leader = yes
			leader = {
				martial = 8
			}
			heavy_troops = { 
				who = pikemen
				value = 0.7
			}
			heavy_troops = { 
				who = heavy_infantry
				value = 0.3
			}
		}

This should increase the MTTH by 1.5 when the leader has a martial score of 8 and the army composition has greater than 70% pikes or 30% heavy infantry. Or perhaps is 70/30, since the later modifiers (at higher martial skill) decrease the pike value while leaving the heavy infantry value the same. I haven't done enough testing (or any, actually) to be sure of this. If this is true, your leaders (if Scottish) should pick Schiltrom more often than Slow Advance due to the slightly easier force composition requirements.

In Schiltrom

Code:
		modifier = {
			factor = 1.5
			flank_has_leader = yes
			leader = {
				martial = 8
			}
			heavy_troops = { 
				who = pikemen
				value = 0.6
			}
			heavy_troops = { 
				who = heavy_infantry
				value = 0.3
			}
		}
 

Deaghaidh

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Interesting discussion. I tend to not even build cultural buildings, as too often I get a prince who changes culture and then pfft! all that money flushed down ye olde crapper.

Especially a problem if you're playing an early start in England, but also as, say, Normans in Italy, or anyone in a diverse entity like the HRE or ERE. I suppose you could combat it by absolutely never marrying or fostering outside your culture, or owning any territory of a different culture, or ever having a liege of a different culture.
 

A_Dane

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Interesting discussion. I tend to not even build cultural buildings, as too often I get a prince who changes culture and then pfft! all that money flushed down ye olde crapper.

Especially a problem if you're playing an early start in England, but also as, say, Normans in Italy, or anyone in a diverse entity like the HRE or ERE. I suppose you could combat it by absolutely never marrying or fostering outside your culture, or owning any territory of a different culture, or ever having a liege of a different culture.

Just tutor your heirs/3-5th in line if possible by yourself & other of your culture, and you should be fine.. That's what i do anyway. The only time I ended up losing my cultural buildings, was in a somewhat bizzare turn of events, where my entire main line started to fail. I had 3 lesser branches of the main line as counts under my rule, but after 3-5 generations all I had left was my 60 year old ruler, who had gone through 5 wives, and only produced a single offspring (a girl), who died in infancy. When he died a distant polish cousin took over...

It was like watching a tv documentary about the danish succession crisis, regarding the oldenburgs -.-
 

Isaios

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Interesting discussion. I tend to not even build cultural buildings, as too often I get a prince who changes culture and then pfft! all that money flushed down ye olde crapper.

Especially a problem if you're playing an early start in England, but also as, say, Normans in Italy, or anyone in a diverse entity like the HRE or ERE. I suppose you could combat it by absolutely never marrying or fostering outside your culture, or owning any territory of a different culture, or ever having a liege of a different culture.

I've never ended up with an heir whose culture was unexpectedly not what I wanted. I've sometimes changed TO a new culture on purpose, and sometimes tried splitting what culture my heirs are according to where I want them placed, but I've never managed to "accidentally" shift the primary heir to something incompatible.

It was like watching a tv documentary about the danish succession crisis, regarding the oldenburgs -.-

Lol XD
 

unmerged(494787)

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Yeah. The only time I accidentally culture shifted was when my character's landed wife died unexpectedly and he gained her lands. By the time my character died and I got control (30 years later) he had taken the event to culture shift, and unfortunately it was out of my culture group. It's less of a big deal if you switch from say, Danish to Swedish or Castillan to Basque, than from Norman to English. I'm not sure if it's possible, but it might be nice edit the special Norman/English event to replace the cultural buildings. Editing the regular event would require a lot more coding though.
 

A_Dane

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I've never ended up with an heir whose culture was unexpectedly not what I wanted. I've sometimes changed TO a new culture on purpose, and sometimes tried splitting what culture my heirs are according to where I want them placed, but I've never managed to "accidentally" shift the primary heir to something incompatible.

Lol XD

It was no laughing matter! ;D

I mean, we're talking about almost 7 healthy males in the last generation, failing to produce viable offspring. (Well, one of the counts managed to father a bastard son, but he was never legitimized.) They got a grand total of 3(!) legitimate daughters, 2 of whom died of different diseases in infancy, and a third i seriously considered smothering. (She was an inbred mongrel, nothing else can describe it).. I shudder at the thought of what would have happened if i had let her ascend the throne.. In any case, that's how Dobromir I Ylving came to rule the Kingdoms of Denmark-Norway -.-

EDIT: Just tried to see if i could find the save and look up exactly how many males died without viable candidates, but i apparantly saved over it when i started a new danish campaign :(