PS, is there any way to change the modifiers for these cultural buildings and retinues? (say changing the camel riders to increased attack instead of increased defense)
Yeah it's a pretty easy mod.
PS, is there any way to change the modifiers for these cultural buildings and retinues? (say changing the camel riders to increased attack instead of increased defense)
Playing as muslims in iberia their camel riders (light cavalry) get increased defense. Should I even get the light cav retinues? I have 1500 units of them right now but it seems to be sabotaging my battles. Most of the tactics my generals are using are "harass" tactics and it is causing me to take extreme losses. I am starting to think it might be better just to get the infantry retinues? what do you guys think?
Regular Retinues are out of luck when it comes to culture bonuses, as far as I know.
The problem though is the raid tactic increases attack damage only, while camel riders increased damage is only for defending so as far as I can see there is no use for using camel riders for defending, even with the bonus damage (they are just getting pulverized against the heavy cavalry charges!). Is this correct? sorry if i am, i get confused quite a bit by the combat in this game!
EDIT:
PS, is there any way to change the modifiers for these cultural buildings and retinues? (say changing the camel riders to increased attack instead of increased defense)
I would PROBABLY switch to one of the Heavy Infantry+Archers groups. Keep a BIT of the cultural unit though. Not much, but enough no to be a one trick camel.
Yeah, no love for them. They also don't gain the Cultural Building bonus, which leaves them a bit weaker than your levies (IF you get a bonus from the building that is). This is a bit moot, as every culture gets the same unit in their Cultural Unit as they get in their Building, but it just means that as the Russians, don't buy the other units cointaining Heavy Infantry
As far as I know, you're right. Increased Offense has a marked effect, but Defense seems highly underwhelming.
You can change the modifiers in two files: \common\buildings\00_buildings.txt and \common\retinue_subunits\00_retinue_subunits.txt
What you should change will be easy to spot, just copy the bonuses from one of the other cultures for instance.
Yeah. Medieval-era Light Cav is a guy on a horse or camel with a pointy stick and maybe a mail shirt and leggings (Basically, the exact same thing as Light Infantry, but mounted). Not exactly suited to duke it out with Heavy Infantry, Pikes, or Heavy Cav in a straight fight. Really, the sad part is they're almost a disadvantage due to the mostly-inferior tactics. I've modded the Desert Ambush tactic to remove the terrain restriction to give the Arabs a boost, myself. (Changed the localization to "Running Ambush" to make myself feel better).
No idea. Haven't actually played a serious game as Arabs to test it yet. I like my Heavy Infantry and Cataphracts too much.
I'm a big fan of the schiltrom (Scottish pikes), personally. They have served me well.
So what I'm understanding now is that a retinue made up entirely from the 400 LC/100 HC is very underwhelming. And, if playing Egyptian/Arabian/Whatnot, the Camel riding Retinue is just as underwhelming. In fact, I should stick to 400 A/100 HI retinue completely. Correct?
Wish you could make a 500 HC retinue or something...
The Byzantine (Heavy Cav/Horse Archers), Scottish/Italian (Pike), Russian/Baltic/Irish/North German/Saxon (Heavy Infantry) retinues are all good. The Frankish/German/Norman/Occitan Retinues are 300 Heavy Cav/200 Light Cav by default, which makes them not bad either (it also makes a goodly amount of sense, since the Knights would have had lighter-armed Squires and Armsmen tagging along with them). The Altaic Horse Archer/Light Cav retinue doesn't seem bad either, mostly due to how awesome Horse Archers are. Also, there's a tactic (harras_swarm_tactic, lol typo from the devs) that buffs HA/LC in the skirmish phase. The Retreat-and-Ambush tactic they have to switch the battle back to skirmish phase is also devestating.
RETTYPE_INF0 =
{
first_type = 0
first_amount = 500
}
RETTYPE_INF0;Militia;X;X;;X;;;;;;;;;x