What is the average time you spend setting up your country?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Forster

Field Marshal
98 Badges
Apr 22, 2001
3.230
234
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Industries
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Stellaris: Distant Stars
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
I didn't think I'd see that many players delete the entire air force. I do the opposite. I just leave the air force the way it is and exercise it (if I have fuel) for air XP. Later, I will reorganize the wings into something more coherent. If I'm going to play in the SCW, I'll make sure I have 2 wings set up just for that.

What do you do for your set-up?
 
  • 1
Reactions:

xtfoster

Field Marshal
57 Badges
Feb 8, 2006
5.874
2.209
  • Shadowrun Returns
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • BATTLETECH
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: No Step Back
  • Stellaris: Galaxy Edition
  • Deus Vult
  • Europa Universalis III
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Majesty 2
  • Europa Universalis III Complete
  • Semper Fi
  • Supreme Ruler 2020
  • 500k Club
  • Hearts of Iron II: Beta
  • Stellaris
  • Hearts of Iron II: Armageddon
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
1) I'm (mildly) OCD, so all of my divisions have to be sequential (i.e, 1 - 2 - 3 - 4), not just in number, but in organization so the First Army Group is Army 1, Army 2, (named appropriately of course), and the first army is 1st Division, 2nd Division, etc. So I have to rename* almost every division I start with.
2) After the Army reorg, I delete the Air Force (moving all the planes back into the stockpile).
3) Next I send all of my Task Forces to my main naval base before merging them together (that way the faster Destroyers stop using fuel when they arrive instead of being slowed by traveling with the BBs and Submarines.) Eventually I will split them by role, so a Carrier Stack, BB/BC stack, CA, CL, DD (usually multiple for Screen, ASW, Escort, etc.) and an SS Stack. Once everything is grouped I exercise them starting with my Subs, then small groups of DD, etc. I try to keep my groups at a size that I am still (slowly) filling my silos and once full just less than my daily gain.
4) After that it speeds up: Research, Military Contruction, Civil Construction, NF, and such are quick because they rarely change.

All told it can take me up to an hour for a larger country like the USSR, UK, US, or Japan. Never really play France, but it would probably take a while as well. Germany is actually pretty fast since it starts out so compact.


* I have custom namelists that have the divisions in order, are all cross linked (so I will never have a 1st Infantry, 1st Mountain, and 1st Airborne at the same time...and I don't get anal about making sure the 81st division is always the 81st 'All-American' Airborne Division). Some countries have special exceptions (i.e, Italy and Germany have separate lists for Alpine/Mountain troops), Cavalry and Armor are usually different lists (from infantry and each other), I don't link the German Panzergrenadiers, but do link the Italian Armor (as far as I can tell Italy didn't have separate sequences for anything except Alpine and Cavalry, they might have reserved numbers/sequences for the different types but they didn't overlap.)
 
  • 2Like
  • 1Love
Reactions:

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.655
20.097
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
What do you do for your set-up?

For air wings?

Because I play a mod that reduces airfields to 100 planes per level instead of 200 planes per level, all wings are set to 100 when I reorganize the air force. And all new wings are 100 planes. That's an easy way for me to ensure that I can easily move wings around airfields in increments that work with potential airfield sizes.
 

squid_hills

Second Lieutenant
32 Badges
Oct 1, 2019
179
359
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
Pick NF, pick initial research (usually industry and whichever electronics research gives a research bonus), delete air wings, assign MILs, start building CIVs like a maniac, group army divisions onto one province and then assign them to generals. Maybe trade for a resource if I need one. Repeat for every country I play, more or less. Takes about two to three minutes, tops.

There are a few exceptions. Italy takes longer because they are in a war and most of their MILs aren't assigned, and their air wings need to be moved (I would delete and re-form them, but they are already in a war so those planes need to be over Ethiopia right now). I don't assign generals to the divisions in Italy, just the ones directly involved in the war, until Ethiopia capitulates (it's not like France is going to invade me in the first 70 days, right?). Their navy is big with a few fleets that are too small to do anything, so I have to combine several of the fleets to get things to a manageable number. I usually don't even look at their navy till I finish off Ethiopia, either.

Germany doesn't get its air wings deleted, but all of its divisions get moved to Frankfurt, in preparation for the civil war that I always trigger. I combine some squadrons of their navy, but there honestly isn't much to do there because they don't have many ships.

Turkey is the exception to my "spam CIVs" plan. Turkish infrastructure is complete pants. CIVs get a construction speed bonus based on infrastructure level, and Turkish infrastructure is 3 on average, a smattering of 4s, and a single 5. It takes just under a thousand years to build a CIV in those conditions, so I spam infra in the west until everything is a 6, and get my CIVs from the NFs.
 

Forster

Field Marshal
98 Badges
Apr 22, 2001
3.230
234
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Industries
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Stellaris: Distant Stars
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
For air wings?

Because I play a mod that reduces airfields to 100 planes per level instead of 200 planes per level, all wings are set to 100 when I reorganize the air force. And all new wings are 100 planes. That's an easy way for me to ensure that I can easily move wings around airfields in increments that work with potential airfield sizes.

No, for the country set up, not just the air.
 

Dlin369

General
64 Badges
Aug 17, 2017
1.943
3.400
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • March of the Eagles
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
Not long - since most countries I play have wars starting 1939+ I have some time.

usually just 1-2 minutes Setting up national focus, production, trade, construction and research and I do OOB for army, air and navy as I go
 

Casko

Lt. General
68 Badges
Apr 18, 2015
1.578
1.031
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Distant Stars
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Teleglitch: Die More Edition
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
Couple of Minutes. Though with a naval power, I tend to take way longer as I organize the navies around quite intently for god only knows what reason.
 

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.655
20.097
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
No, for the country set up, not just the air.

Eh, nothing too complicated.

In vanilla and against the AI, I focus on 40w divisions, build plenty of fighters (and focus on them), build some CAS. I tend to go for heavy armor so I can use tungsten for ART and other things. I don't fight the Germans at the border, but conduct a static defense on the Riga-Kiev-Dnepotiverisk (however in the Hell you spell it) Line. Once the German army spends a couple of weeks trying to break through (and the Luftwaffe has started to sustain heavy losses), I counter-attack and start wiping them. With even a tiny bit of luck, I can do a sickle cut south from Kiev to trap Axis forces near the river bend. That's usually a death sentence to the Axis, because from there I strike towards Romania to seize the oil. The German army, under AI control, sometimes has trouble understanding where to put units if you wipe the Romanians and Hungarians in a big encirclement. So, they try to defend Germany and Poland, leaving little defense as you take the oil and aluminum, capitulating their friends.

I used to build forts on the river line when facing the AI, but I stopped. Because the AI would see level 5 forts and then just not attack. We'd have a sitzkrieg on the eastern front. :p
 
  • 1Like
Reactions: