1. You're unable to sue for peace deals. Something which is integral to games like Imperator Rome or EUI4. I'd like to be able to take some land without having to take everything the enemy has. This is a huge problem late-game as you are fighting Japan or the USA.
2. Collaboration government pop-up spam. I play to conquer the world, not to release hundreds of useless puppets.
3. Nuclear weapons aren't the political tools that they were designed to be. But rather they are pretty much just soft-attack bombs that soften enemy lines late-game.
4. Air wings. For one, there should be a select all option to delete/reshuffle my airwings. Late-game, you have to scroll through hundreds of aircraft variations which makes it difficult to deploy planes you actually want in the air. (Shifting from airplanes to jets for instance)
5. War stacking and message spam. While I like the stacking of wars as a mechanic. I do not like the messages it causes. Why should I care if the Soviets decide to call in 20 puppets against me for the second time if I had already gotten the messages in the first-place? I should have the option to filter these messages to Majors/minors so that I will see when important players enter a war, not 50 useless African countries whom will fall in a month.
6. Peace deals. It goes without saying but peace deals are probably one of the most annoying aspects of this game (especially when achievement hunting). Needs a rework or perhaps a more formal structure. At-least let us get claims on more than 5 territories from a wargoal. Then it may be a little less irritating.
7. Front-line deployment shifting to adjacent countries not involved in the war. This occurs when you are fighting a war with an enemy, and your front-line moves alongside a neutral country. Large portions of your front-line will be shuffled to the neutral country and cause large-scale assaults against your enemy to fail. I also wish that the armies maintained their 1/5 line ratio when in battle instead of breaking off. For example, your armies start off equally distributed along a front, but become unequal as a war goes on. One army may occupy 1/5 of the line, while another occupies 1/12. This means that you have to re-deploy an entire army group to redistribute the line and balance it, in-turn halting advance, creating weakpoints in your line, and killing your planning.
8. Naval invasions. I've had games where 30 divisions supported by 40+ capital ships (w/ shore bombardment) supported by 2,000+ planes on CAS have lost against 2 divisions on an island which I have blockaded for a year. Supply needs to be reworked for blockades and shore bombardment. Shore bombardment shouldn't just act like CAS during a battlement. But perhaps it should be more static and damage enemy infrastructure over time to prevent this. Or possibly just work on attrition. Units with no supply should die off (surrender) instead of remaining as a strong fighting force capable of repelling massive D-DAY sized invasions.
9. Lack of flavor. Equipment icons, leader's pictures, 3d unit models, political party icons, aircraft models, province pictures, landmark models, better foliage/terrain, change in models relative to upgrade level (ex. lvl 1 fort v lvl 10). These are a few things that lack content and have bugged me for years. I rely entirely off of mods to supplement this. I'd pay for these additions to the game too, I just wish there was more of it in the game.
10. Supply. I don't care if a region lacks supply, please just let me deploy units where I want them. Weather is pretty much useless and has negligible effects. Attrition isn't effected much by terrain, not in the way that would make it realistic anyways. (lowering reliability). As stated before, blockades aren't the most effective at hurting supply. (Primarily when island-hopping). Also, shouldn't airbases increase supply? They effectively are military bases that could house combat units. Currently, they only add weight and drain supply.
11. Infrastructure. Currently, infrastructure is very general and obscure. You must increase an entire provinces infrastructure to increase the supply limit of the province. Instead, each tile should be able to be altered (adding roads/rail lines/air ports all with the ability for upgrading) This would make projects such as the trans-Siberian railroad, autobahn, or new deal all the more interesting. It's annoying to deal with infrastructure when fighting in areas with low supply such as Canada, Africa, or some parts of Asia. I still think province supply weight could still prove useful. But giving players the ability to build and upgrade roads and rail-lines would allow for better prioritization. It's wishful thinking, but after years of playing this and facing constant supply issues because of infrastructure has been annoying. Why can you build individual ports and forts yet not highways and rail-lines? Boggles my mind.
There's about another 8 points I could make but these are by far the most annoying and sometimes game-breaking features of the game.
2. Collaboration government pop-up spam. I play to conquer the world, not to release hundreds of useless puppets.
3. Nuclear weapons aren't the political tools that they were designed to be. But rather they are pretty much just soft-attack bombs that soften enemy lines late-game.
4. Air wings. For one, there should be a select all option to delete/reshuffle my airwings. Late-game, you have to scroll through hundreds of aircraft variations which makes it difficult to deploy planes you actually want in the air. (Shifting from airplanes to jets for instance)
5. War stacking and message spam. While I like the stacking of wars as a mechanic. I do not like the messages it causes. Why should I care if the Soviets decide to call in 20 puppets against me for the second time if I had already gotten the messages in the first-place? I should have the option to filter these messages to Majors/minors so that I will see when important players enter a war, not 50 useless African countries whom will fall in a month.
6. Peace deals. It goes without saying but peace deals are probably one of the most annoying aspects of this game (especially when achievement hunting). Needs a rework or perhaps a more formal structure. At-least let us get claims on more than 5 territories from a wargoal. Then it may be a little less irritating.
7. Front-line deployment shifting to adjacent countries not involved in the war. This occurs when you are fighting a war with an enemy, and your front-line moves alongside a neutral country. Large portions of your front-line will be shuffled to the neutral country and cause large-scale assaults against your enemy to fail. I also wish that the armies maintained their 1/5 line ratio when in battle instead of breaking off. For example, your armies start off equally distributed along a front, but become unequal as a war goes on. One army may occupy 1/5 of the line, while another occupies 1/12. This means that you have to re-deploy an entire army group to redistribute the line and balance it, in-turn halting advance, creating weakpoints in your line, and killing your planning.
8. Naval invasions. I've had games where 30 divisions supported by 40+ capital ships (w/ shore bombardment) supported by 2,000+ planes on CAS have lost against 2 divisions on an island which I have blockaded for a year. Supply needs to be reworked for blockades and shore bombardment. Shore bombardment shouldn't just act like CAS during a battlement. But perhaps it should be more static and damage enemy infrastructure over time to prevent this. Or possibly just work on attrition. Units with no supply should die off (surrender) instead of remaining as a strong fighting force capable of repelling massive D-DAY sized invasions.
9. Lack of flavor. Equipment icons, leader's pictures, 3d unit models, political party icons, aircraft models, province pictures, landmark models, better foliage/terrain, change in models relative to upgrade level (ex. lvl 1 fort v lvl 10). These are a few things that lack content and have bugged me for years. I rely entirely off of mods to supplement this. I'd pay for these additions to the game too, I just wish there was more of it in the game.
10. Supply. I don't care if a region lacks supply, please just let me deploy units where I want them. Weather is pretty much useless and has negligible effects. Attrition isn't effected much by terrain, not in the way that would make it realistic anyways. (lowering reliability). As stated before, blockades aren't the most effective at hurting supply. (Primarily when island-hopping). Also, shouldn't airbases increase supply? They effectively are military bases that could house combat units. Currently, they only add weight and drain supply.
11. Infrastructure. Currently, infrastructure is very general and obscure. You must increase an entire provinces infrastructure to increase the supply limit of the province. Instead, each tile should be able to be altered (adding roads/rail lines/air ports all with the ability for upgrading) This would make projects such as the trans-Siberian railroad, autobahn, or new deal all the more interesting. It's annoying to deal with infrastructure when fighting in areas with low supply such as Canada, Africa, or some parts of Asia. I still think province supply weight could still prove useful. But giving players the ability to build and upgrade roads and rail-lines would allow for better prioritization. It's wishful thinking, but after years of playing this and facing constant supply issues because of infrastructure has been annoying. Why can you build individual ports and forts yet not highways and rail-lines? Boggles my mind.
There's about another 8 points I could make but these are by far the most annoying and sometimes game-breaking features of the game.
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