What is something you find VERY annoying in hoi4?

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Mentatt76

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Well here are mine:

1- Battlefield tangle. The endless moving of troops from one end to the other end of the frontline with no apparent reason. This drives me crazy. Just go towards the enemy you people!

2- Battlefield Plans Everywhere. At the start, they are neat and beautiful but They become mess right after combat starts. It comes to a point when there is a gazillion of “No division assigned” fronts with tons of divisions crossing over and you try to zoom and spot which front is assigned with which army. things start to turn ugly after awhile.

3- Useless Allies. Frankly, Allies usually provide crap divisions good for nothing. When you apply them for even garrison MP, they say “Nope dude. Just used the last MP for myself”. And no, don't keep sending me your crap divs every other week.

4- No peace option for the late game. No mate, you have to go all the way down or nothing. Becomes an endless grinder after you get all Europe and puppet SU. No one in this game wants peace anyway, even minors.

5- Specialized Divs are rarely needed. Let's be honest, what regulars can't do that mountain divisions can do anyway?

6- Genius Naval placement. Yeah, sometimes I find my subs deployed in the black sea via Romanian ports. Smart AI. Go disband them to get back to you MP.

7- Difficult to understand combat info panel. No clear indication of combat bonuses or penalties especially for the newbies. I.e. Your equipment, -makes a difference either positive or negative? your troops have experience bonus over enemy or vie versa? Hardness factor shown visually etc. I think there is room for improvement in the panel.

8- Ridiculous bonuses for the defender. Sometimes 2–3 pesky infantry repels an all-out 10 divs attack from multiple provinces. :p Wait, What? Is this real ??? and of course the supply issues. Not being able to repair supply lines in your puppets territory etc.

9- License Production good for who? Playing as majors, license production is good for nothing. You cant even see their designer's effects on the equipment. Romania has very good designers for instance. (That would be some good feature btw, don't you think paradox?)

10- Confusing Airwar info window. Not enough explanation, not sensible tooltips... Our mission? Enemy mission? upper window lower window?? What the…? Oh, Everything is green..? all right then.

11- Naval war is broken after the release of MtG. Come on paradox, it's great to have fuel resource and ship designing. But the actual war in the seas is messed up big time! it used to be much better and you know it.

And my favorite:

12- No Equipment seized window for Anschluss and Annexation Czechoslavakia. No, you don't see it, they just go to your stockpile and I truly want that neat info window. Isn't it what we struggle for all game long? to see that magical window and the feeling of deep satisfaction inside…
 
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SophieX

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OK.
"What is something you find VERY annoying in hoi4?"

Answer: Nothing. If there were things, that I would call "very annoying", I wouldn't play this game.

No doubt, there are things in the game I do not like. If possible I don't use them ( like battle-plane-mechanics ) or I "improve" them with own small mods to get a better game balance ( like country-uniqe wepon-stats and equipment-stats ) .

In general: I do not say, there is no room for improvement ( ex. naval-warfare), and there are still some "bugs" ( ex. hunter-killer-trait ).
but as a summary: I have fun with the game, that counts :)

Just my 2 cts
 
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Guffrus

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NOT BEING TOLD THE RULES OF THE GAME I AM PLAYING.

Bar nothing this has to be number one; nothing is explained. The attitude from the developer is that you arent even allowed to know how to play, they dont even want you do know. You have to rely on people digging information out of the code and running tests and presenting their findings to the community. Can you imagine a board game coming packed like that?
You just get a board with strange symbols on it and some trinkets and you are expected to just figure it out. You cant even fix it becase there is ZERO mod support what so ever. For the confused: content creation isnt modding, its unpaid work. Modding is when you get to fix the broken garbage game the developer shipped out.

Reserve troops not regaining organisation: I cannot over state how disgustingly broken i consider this to be; what it means is that the strongest thing you can ever do is manually rotate your troops around from the front line, which is utterly stupid. I hate it when games pretend to put me into the position of being a countries leader and then i end up cleaning the toilets. In monopoly terms your avatar would require an engine hoist to move.

Air supply missions costing command points, this is absurd, there is literally no reason what so ever why these planes have this cost, i have already paid their cost in production, fuel, airbase space, my time and opportunity costs etc.

Air supply missions being so ineffective; not only do they have an absurd command point cost, they dont even do anything. Even if you burned your entire supply pool on air supply planes it wouldnt have any impact at all. Its silly and inaccurate.

Not being able to see all the information i need when constructing buildings, its all hidden. You can only ever see one bit of information at a time so you have to remember where everything is.

The constant stream of pop ups because someone at paradox thinks that the only way to display information. Heres a clue for you paradox: Do you think you would be helpful if someone just kept sticking post it notes to your computer screen while you were trying to do something?
The most astonishing thing though is that they have to be told that and when they are the solution is to put a tick box in to just cut that entire aspect of the game out, to turn it off. Important information which you need to know about the game state; just turn it off, that probably fine.
Its like going to the opticians for a check up and just being given an eye patch in all seriousness with an expectation that that will just be fine you can just be some guy with an eye patch now.
Why arent glasses an option? Why isnt that the solution?

Not being able to destroy bunkers or other buildings.

Having to use army xp to make templates and worst still, not being able to look at a template you dont have the tech for, so you have to play the whole game through and unlock all the tech before you can even look at your options, this is before you realise that you cant build any of it anyway so its all irrelevant.

Orders being dependant on armies. They should be independant so that i can assign armies to do different things or switch out who is doing what without having to redraw everything or having to steal the men from the armies and leave one guy waiting there with the orders. Thats stupid.

Everything being so damm painfully difficult to do, organising fleets for example. I have spent a LONG, LONG time trying to play this game, literally hundreds of hours of research and testing and messing around and i still cant even confidently use the fleet interface, there are rules i dont know and the ones i do know, like org not regenerating just mean that the game is just broken.

If your men dont rotate on their own then defence is a matter of micromanagement or its not possible. This isnt Starcraft, i dont want to do that sort of thing. So attack is basically everything you might as well just make light tanks and planes and go all in right out of the gate, there is nothing more to the game than this so i dont know why any of the other content exists.
 
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blue_yonder

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- for me, by a mile it's the lack of a 'do not show this message again' tickbox, which results in continuous moronic reminders throughout the game. As a for-instance, if a country can't/won't pay for its agreed production license, you are told this eighty times a year, even though there is precisely nothing you can do about it.
 

DerGrößteRitter

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The constant stream of pop ups because someone at paradox thinks that the only way to display information. Heres a clue for you paradox: Do you think you would be helpful if someone just kept sticking post it notes to your computer screen while you were trying to do something?
The most astonishing thing though is that they have to be told that and when they are the solution is to put a tick box in to just cut that entire aspect of the game out, to turn it off. Important information which you need to know about the game state; just turn it off, that probably fine.
Its like going to the opticians for a check up and just being given an eye patch in all seriousness with an expectation that that will just be fine you can just be some guy with an eye patch now.
Why arent glasses an option? Why isnt that the solution?
And what exactly is your solution?
 
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MR2

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A .2 update that starts the game with 70 errors that are all directly related to a additional fee DLC!
 
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Krey_Lollipop

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In my last few games I've gotten robbed during the peace conferences.

Played as Czechoslovakia and allied with Germany. Slovakia rebelled and joined the Allies. Germany puppets Slovakia in the peace.

Played as Poland and allied with Germany. Invaded Lithuania; they joined the Allies. I formed Poland-Lithuania. Germany puppets Lithuania in the peace.

In a way this feels like the sort of scumbag move Germany could pull, but it still makes me so angry. In the future I hope they adopt something similar to crises in Victoria II, were each side can propose a solution (in this case every country involved would submit their demands), and if no solution is reached it triggers another war.
 

safe-keeper

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I too wonder how HoI4 should communicate things apart from pop-up boxes. I've suggested a kind of marquee across the top of the screen, with information like ships being launched and whatnot. Things that are useful, but too "small" for pop-up windows.

For a start, it would greatly help if pop-ups didn't appear bang center in the middle of the screen, but it'd also be nice to be able to minimize them at will.

Also, you could have that handy little message box and log from EU4, and then choose yourself which messages go to pop-ups, the box, or the log.

Everything being so damm painfully difficult to do, organising fleets for example. I have spent a LONG, LONG time trying to play this game, literally hundreds of hours of research and testing and messing around and i still cant even confidently use the fleet interface, there are rules i dont know and the ones i do know, like org not regenerating just mean that the game is just broken.
Common complaint, see my sig ;) .

Also, organising fleets isn't that hard once you get the hang of it. There are a few pitfalls in the UI where things aren't that intuitive, so you end up accidentally doing the wrong thing, but most of them are minor.
 
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Guffrus

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Regarding 'What is my solution?'

I dont need to invent a solution, it turns out that you dont have to reinvent the wheel. Thats whats so damn maddening about it all. Its a sad state of affairs when you cant even look over your neighbours shoulder and copy what they wrote on their paper.

If you glance down to your right you will see a tidy little box containing information and news pop ups from probably a dozen programs; the ones that did a pop up in the middle of the screen were uninstalled instantly.

And Safe-Keeper there is a world of difference between trying to learn how to play and enjoying a rewarding gaming experience, if you cant tell the difference you have my sympathy but dont presume to tell me that hours logged is the same as money well spent.
 
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Emren

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I am annoyed by all the Chinese newsflow, if all I am doing is focusing on my own little corner of Europe or South America. Why does the game need to pause for those...

Also, why are collapsed countries interested in signing non-aggression pacts with me?! Or asking for military access??
 
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Alycidon

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What stops me playing is the random shuffling of units in the Army list.

I want to be able to micro manage my units, that's what I enjoy, but it is too frustratingly difficult trying to keep specific units I want grouped as corps together.

HOI3 you could group as corps, this was perfect though having leaders for all was a pain and I wouldn't want to see that back.

Making separate Armies for all the 3 or 4 unit groups I want isn't workable.

If the list was sorted alphabetically or numerically I could adjust the unit names to achieve this, If it stayed in the order they were I added I could achieve this too.

But it doesn't, so I can't. So I play other games instead and watch and wait till maybe one day they might implement something usable for me.
 
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Guffrus

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Also Safe-Keeper dont tell me 'organising fleets isn't that hard once you get the hang of it'.

I dont care what you have made peace with.

That doesnt make it ok even for you, it certainly doesnt make it ok for anyone else.

Dont tell me that i dont have a legitimate complaint just because you have made your peace with it.

Maybe you have heard of a company called Apple? They make a few computers and phones and such like; they have a design philosophy that the interface should be intuitive, its so easy to use that 3 year olds can do it.

That is what something is like when it is working properly; you dont even notice.

It should just work, if there is ANY element of 'getting the hang of it' thats how you know that its broken.
 
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Guffrus

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What stops me playing is the random shuffling of units in the Army list.

I want to be able to micro manage my units, that's what I enjoy, but it is too frustratingly difficult trying to keep specific units I want grouped as corps together.

HOI3 you could group as corps, this was perfect though having leaders for all was a pain and I wouldn't want to see that back.

Making separate Armies for all the 3 or 4 unit groups I want isn't workable.

If the list was sorted alphabetically or numerically I could adjust the unit names to achieve this, If it stayed in the order they were I added I could achieve this too.

But it doesn't, so I can't. So I play other games instead and watch and wait till maybe one day they might implement something usable for me.

I dont want to take anything away from your complaint but i wonder if you might be able to get around this problem by using a different template (even if its the same) for each of the corps you wanted; then you might be able to sort them by type??

Just a thought, not sure if it would work or not.
 
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Hoi Neuling

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Not much and if there are small things you can ignore them. They aren´t Gamepumping and you won´t get a 100 % perfect game. Most games are at 60 %, if they are make very good at 80 to 85 %. And if the Devs get in with full power they can make it like Battletech, XCOM 2 and Civ VI, which get the 90 % Markings for Players. More then 85 to 90 % Perfectness in Gaming you can´t reach.

Like I said before the most games are about 60 % and that with Everything. And the Developers of such games have to improve up to 85 or better 90 % now, like Race-Sims and such (about the Athlets, which have to do their Work atm with that and maybe longer if it won´t be doable with their real Working tools).

But Back to Topic:

I agree with you fully in the Army- and Airforce-Problematic about the Ground- and Airwar. The Devs working on it and we get refits there in the next DLC´s. It´s a working process and need more seperate Parts from what I read and heard. Improvements we get in the existing Patches and DLC´s, but the Devs aren´t satisfied too (like we players in some points) with it.

In that case they decided to make a complete Refit with the Fighting and Research in both Parts. The Research will be like in the Navy, but much easyer. The Refit and Improvement-Part will be cooler and like in the Navy. Now you can improve your Fighters / Bombers etc. with Long-Range-Tanks or / and get better Weapons, Bombs, Engines etc.

The same for Tanks, the Special-Variants and Half-Tracks with Armor, Engines, Weapons and such.

Navy has got a very good overwork and that is a must have for Army and Airfoce too like said. It´s a Hoi 2 / 3 comeback, only much easyer.

The War in the Navy works fine. The AI is attacking Convoys, making Patrols, using Subs etc. There is nothing broken. The only thing which is a small to medium Problem are that the AI don´t use much Minelaying / Minesweeping and that the Attack Fleets move often to late. If the Devs or Modders could fix that, Navy is perfect.
 
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safe-keeper

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Simply allowing your fighters to operate in more than one air region at a time would make the air war a whole lot less frustrating. Ie. they could be assigned to all of Britain, and each air wing would simply operate in the region that needed them the most at any given time, air base capacity permitting.
 
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• ← 2mm hole in reality
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HOI3 you could group as corps, this was perfect though having leaders for all was a pain and I wouldn't want to see that back.
I always wonder if simply allowing the player full freedom when setting up their COC might be the best idea. If someone wants to put every division they have into a single army, let them. If someone wants to make a monstrosity of a COC with seven levels of command, let them. Just give the player full freedom in how to organise their armies. I don't know, it's just an idea I keep coming back to.

Oh, and give us a screen where we can see our whole army as a "tree" or flowchart, and create higher levels of command and click-and-drag divisions between armies and whatnot as we please.
 
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