I'm told that the ahead of time modifier is applied relative to the current tech's historical year, not the next one's.
Ah I didn't realize, my bad then poland into space looks relatively easy then.I'm told that the ahead of time modifier is applied relative to the current tech's historical year, not the next one's.
uhh, I didn't say it did. Regardless, it obviously makes no sense to say equal numbers of players should be able to accomplish them.Just because one insane achievement is harder than another doesn't alter the fact that the "easier" one is still insane.
A friend of mine put his finger on what was bothering me about this - implementing design and balance changes to make world conquest unattainable by someone in the 99.95% of skill will needlessly punish players in the lower 99%.We expect the insane achievements to be done by 0.01% of the players.
No Spain is the emperor is considered a hard achievement and luck of the Irish a very hard achievement. They are far easier than the insane achievements indeed. They do require a set goal you want to work towards but they are by no means as hard as the insane achievements.
I have 0 chance of getting any of the insane achievements but luck of the irish and spain is the emperor are perfectly doable for a player like me, if I set my mind to it.
Note that each skill point of your monarch reduces the ahead of time penalty by 1 year.
uhh, I didn't say it did. Regardless, it obviously makes no sense to say equal numbers of players should be able to accomplish them.
It includes everyone who has played the game on Steam, whether or not they've tried Ironman or not.
A friend of mine put his finger on what was bothering me about this - implementing design and balance changes to make world conquest unattainable by someone in the 99.95% of skill will needlessly punish players in the lower 99%.
The targets are apparently set by category, and some category logically has to be the hardest. It's perfectly conceivable that the strategy required to pull off a WC isn't dependent on the extra 30-40 years Ryukyu might need to consolidate a power base compared to other countries, as could be seen in DDRJake's game, where he finished with half a century to spare. I don't see why you insist on claiming it makes no sense.
And the time he saved by not having to stabilize his economy by exploiting the money mission and phantom looting.I'd also like to address the argument that he finished with 50 years to spare. I see that being repeated a lot, when AFAIK those years were pretty much all saved by a bug that made an event that increased relations fire every time the game started.
You missed my question. How many people is 0.03%? That is, how many people have actually completed the WC and the Three Mountains WC?
As for DDRJake, his strategy was fractally destroyed by the 1.2 changes and is pretty much irrelevant to current game mechanics, from every way he gained money to every way to gained land to the way he dealt with AE and the way he generated stability, his EU3 WC might actually be more relevant.
I'd also like to address the argument that he finished with 50 years to spare. I see that being repeated a lot, when AFAIK those years were pretty much all saved by a bug that made an event that increased relations fire every time the game started.
It's certainly conceivable that they won't, though. I don't know if it's the case with the current state of the size/coalition/AE/OE mechanics but there is definitely some set of parameters that would mathematically prohibit killing all tags.Yeah, I'm glad that the exploits were taken care of, but those were just exploits found through playing the game for ~1 month. Through time and creative thinking, new Ryukyu WC strats will be found, with or without "exploits"
Don't think anyone is annoyed about any exploits being fixed.Yeah, I'm glad that the exploits were taken care of, but those were just exploits found through playing the game for ~1 month. Through time and creative thinking, new Ryukyu WC strats will be found, with or without "exploits"
I don't like mods, I played Magna Mundi in EU3 and it was only because I enjoyed finding exploits in it.If that's what you want then no, there will be plenty of mods that will help you paint the map.
Don't think anyone is annoyed about any exploits being fixed.
Thing is.. many other things that were not exploits in any way, but were listed also - e.g. AE, CBs and so on, were also 'fixed' to make conquest much harder, which is a bit silly.