Looking at these forums, besides a general lack of how the game mechanics function and disagreements about balancing for solo and multiplay it seems most people have wildly varying stances on what a player should be able to accomplish.
Many seem to be of the mind that the player should be no more able to accomplish what their starting culture accomplished historically. Some seem of the mind that the game should be based on fun with interesting mechanics that while they may lead to wildly inacurate borders, I'm looking at you Golden Horde Hawaii, they still lead to a challenging and tough game. Has or will Paradox make a statement as to their desired breakdown of achievement strata? Do they desire a 1% WC rate? Maybe a 10% accomplishment rate of that goal? Was three mountains intended to never be attained?
Many seem to be of the mind that the player should be no more able to accomplish what their starting culture accomplished historically. Some seem of the mind that the game should be based on fun with interesting mechanics that while they may lead to wildly inacurate borders, I'm looking at you Golden Horde Hawaii, they still lead to a challenging and tough game. Has or will Paradox make a statement as to their desired breakdown of achievement strata? Do they desire a 1% WC rate? Maybe a 10% accomplishment rate of that goal? Was three mountains intended to never be attained?