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Dec 16, 2000
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Originally posted by celedhring
Oh well, I see that Aragon's capital hasn't been fixed... :(

Great patch nonetheless, and it's great that you still support the game even while having your hands full in the HoI and CK :)

Ah, I will still have to do it through the savegame file.
 

Galleblære

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Maybe just make a startup event for Aragon, so you dont have to manually do it each time you start a new game. (which should affect all scenarios/campaigns)
 

selfparody

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"What makes Paradox great is that they support their products and give players a chance of offer opinions and suggestions. I think they are the greatest game company going."

At the risk of sounding squishy I agree. EU1 especially was one of the most bug infested games I've ever seen. But these guys do try to solve the problmes and fans actually get a hand in creating a game. This game is dedicated to our fans? I've never seen that anywhere else, ever. Thanks.
 

AndrewT

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Originally posted by Daniel A
3. "Religion effect is now always shown for colonist, missionaries and diplomats "

I don't understand this one.

The rollover tooltext did not include the effect of your religion on how many of these you were or were not receiving.


4. "Preconditions and consequences of diplomatic actions more exact for RM,vassalization, annex, military access, embargoes, alliances and insults and warnings. "

This sounds very interesting. Would be good to know what exactly it means. An example: regarding diplo-annexation both the manual and the FAQ are wrong. It is imperative that we get a clear statement from Paradox on this matter.

Ain't gonna happen. Like BB scores, they deliberately want it to be somewhat vague to reduce player exploits. IMHO there is vastly too much diplo-annexing going on anyway, I mean how many times did this actually happen historically?


5. "The AI for Spain, Russia, Portugal, England, France, Turkey, Persia, Venice and Genoa have been tweaked. "

The question is: How?

You could look at the .ai files before and after ....
 

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Originally posted by waynev
any idea what types of things the editor will allow us to change?

You can write a scenario from scratch. Anything in the scenario files, as distinct from say the .ai files, is fair game.
 
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Is the Spanish/Austrian wedding event fixed ?
 

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I'm a little troubled by the Norwegian knowledge of Greenland and Newfoundland. I understand the historical justification, but I thought that should be discounted for the same reasons Venice didn't have knowledge of China because of marco Polo - the knowledge just wasn't widely disseminated enough to make a difference.

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BarristerBoy
 

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Arg!! Now i have to hurry and finish my Austria game, damn you for being so fast Paradox, damn you!!:D
 

Galleblære

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Originally posted by BarristerBoy
I'm a little troubled by the Norwegian knowledge of Greenland and Newfoundland. I understand the historical justification, but I thought that should be discounted for the same reasons Venice didn't have knowledge of China because of marco Polo - the knowledge just wasn't widely disseminated enough to make a difference.

alberta.gif
BarristerBoy

Well, Norway had colonies there even as late as the early 1400s new studies show, and there were Norwegian/Danish expeditions there as late as 1470's, with the Norwegian Explorer John Skolp.

Also, AI controlled Norway will not have the economy to colonize those far away lands I am sure, and it is also there for historic reasons, in order to keep Greenland in Norwegian and Danish hands, instead of England always colonizing that part.

Throghout history, Greenland has been seen upon as Norwegian/Danish, so the TP's are there to "hold the area" for Norway/Denmark
 

Davout

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Congratulations to Paradox. EU2 with 1.05 is superb. Not only have they fixed a very annoying problem with the ANZAC version but the improvement in the game from the previous level is almost as big as the difference between EU1 & EU2.

Thanks for making a great game greater.
 

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Moved on
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Will Norway / Denmark get CB shields on Greenland as well?


Also, will Poland's AI have Prussia removed from its "hit list"? In my experience from my experiments, removing the CB shields from Prussia won't alone be enough to prevent Poland from going after Prussia.
 

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Dec 7, 2001
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Originally posted by Wrangel


I have not played 1.05 yet, but what does this mean?

Noneone of us have play it because it not downable.
 

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Originally posted by BiB


Well, what it says, the Prussia inheritance event has happened for Brandenburg.

And how can this be? it didnt happen untill the 1650s or even early 1700s... strange...
 

celedhring

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Originally posted by Wrangel


And how can this be? it didnt happen untill the 1650s or even early 1700s... strange...

Brandenburg inherited Prussia in 1618. However, the Elector of Brandenburg didn't get the title of King of Prussia until 1701.