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unmerged(39320)

Private
Feb 3, 2005
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Greetings,

Got the same Suez problem in my earlier Italian campaign. The only thing that worked was to rebase the fleet in Alexandria to a port at other side of Suez. I had to rebase to Alexandria if I had to move back to Mediterran. This was wierd, I almost got desesperate because my army in Iraq lost all supplies some weeks after i made Jordan independent and I wanted to take Kuwait to relief then.

See ye,
 

unmerged(40516)

Captain
Feb 23, 2005
408
0
Piggy said:
Not really the same topic but shouldnt you be able to get your subs past gilbralter......you could in HOI and really you should be able to..IMO.


That's a good point. Restricted waterways shouldn't be impassable (except for canals you don't control/are damaged), but should have a chance to damage the passer if there is a fort (Gibraltar) or units on shore/naval nearby (Copenhagen, Istanbul).
 

unmerged(40516)

Captain
Feb 23, 2005
408
0
I've seen the "out of range" problem only when trying to move several fleets together which have at least one shipe with range problems. Try moving them independantly. If you control Suez, it's not likely the Brits will be hangning around the Eastern Med much so the danger is small.
 

unmerged(18202)

Feature Joneser
Jul 13, 2003
712
0
www.epinions.com
pzkfw5g said:
That's a good point. Restricted waterways shouldn't be impassable (except for canals you don't control/are damaged), but should have a chance to damage the passer if there is a fort (Gibraltar) or units on shore/naval nearby (Copenhagen, Istanbul).
A good way to do it would be to give the coastal fort say three hours of firing at the passing fleet with two naval attack factors per level of coastal fortification. They should use the same naval attack method as a battleship, which would mean they would be greatly handicapped firing at subs.

jkk
 

unmerged(18202)

Feature Joneser
Jul 13, 2003
712
0
www.epinions.com
pzkfw5g said:
Any ASW in restricted waters should get a big bonus.
How does coastal defense battery fire hurt submarines? The only way I can think of is mines and other undersea hazards, but the game doesn't model mines directly in any other way.

jkk
 

unmerged(10370)

Do not touch the trim!
Jul 25, 2002
698
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You have to rebase back and forth. But thats tough if its a big fleet and you dont have a big port on the other side of the Suez. Then you have to break your fleets down to single ships and rebase them to the smaller ports.

It cant be WAD. But I have no idea how they didnt notice it in testing.
 
I'm having this problem in my current game as Japan. I control everything from the Libyan border to Vladivostok, and the African coast all the way down to Italian East Africa. It's all mine.

I have transports based at Alexandria. Sometimes they can sail through the Suez. Sometimes they can't. It's not a range issue. They are not grouped with anything else. I know they have the range because I sailed them from Aden (their previous base) through the Suez many times... when the game felt like allowing it (less than half the time).

The area is swept by my naval bombers and surface fleets constantly, in addition to the Germans and Italians, so I don't think any enemy ships are causing the trouble.
 

asaura

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Mar 26, 2004
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Kevin Tewart said:
I have transports based at Alexandria. Sometimes they can sail through the Suez. Sometimes they can't. It's not a range issue. They are not grouped with anything else. I know they have the range because I sailed them from Aden (their previous base) through the Suez many times... when the game felt like allowing it (less than half the time).

Let me guess... You don't have Gibraltar, and it fails whenever you try to sail transport with troops in them past Suez. When you sail just plain warships and empty transports, it works, but full transports can't sail through Suez. Once you get Gibraltar, everything starts to work.

This must be a bug. Controlling Suez only gives a player partial access to the Suez canal, as follows:
1) Loaded transports can't sail through it.
2) Empty transports can sail through it.
3) Warships can sail through it.
Item 1 is cleared when the same side gets Gibraltar.

I checked the bug reporting guidelines, but can't be arsed to email a savegame to Paradox. Here's the reproduction notes, however:

0) Play Italy. Position troops so that you can capture Suez and Gibraltar. Base a full transport fleet in Tel Aviv.
Base an empty transport fleet in Tel Aviv.
Base a warship fleet in Tel Aviv.

1) Capture Suez. Look at the Canal info. Expected: "controlled by italy. you can sail through it."

2) Move the full transport fleet across the Canal. Expected: "out of range".

3) Move the empty transport fleet across the Canal. Expected: works.

4) Move the warship fleet across the Canal. Expected: works.

5) Capture Gibraltar. Look at the Suez canal info. Expected: same as 1).

6) Retry step 2. Expected: works.