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eduhum

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Given that it seems that development on the game most likely will still continue, what would you wish for the next DLC?

I'd personally wish a more fleshed out naval system, especially in the mediterranean, with naval battles, naval fleets of private citizens, mainly fishers and merchants, that can be requested by their lord to act as transport ships in a given moment, and later, when the game progresses towards the lower middle ages, you can begin to be able to build your own military fleet, just like what happens with retinues. I'd like to see how fleets of merchants in your kingdom/republic/whatever, the more they grow, the more wealth they generate, but also they harm in various ways the feudal system. I've been also wishing that, with the data of manpower and tax profits, there could be some sort of dynamic trade flow and trade gravity system, coupled with the merchant fleets.

What are the most popular requests? What do you personally want?
 
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SmashingQuasar

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I think mine are more gameplay tweaks than actual expansion features but I truly believe it would fix most of the things that actually bug me:
  1. A proper way to terrorise raiding adventurers: While it makes sense raiding adventurers try to pillage medium sized realms, it doesn't make any they try to pillage an empire covering 40% of the map. There should be a mechanic where adventurers get dissuaded from pillaging you if you have just leveled the previous 50 adventurers. At least if you totally annihilate an adventurer's army you should be able to gather all their loot or at the very least imprison them.
  2. Ways to enforce a specific culture in a province: Building new monuments or having new decisions that would promote a specific culture. At the very least make transition between "old" and "new" historical cultures a little more believable. Like the frankish to the french, in one of my game it has been going on for nearly 400 years. What's up with that?
  3. Reworking genetics: There are weird things happening with genetics right now. A strong father and a strong mother giving birth to 5 frail children isn't exactly believable. Just like both genius parents giving birth to 5 imbeciles. Plus genetics can skip a generation so this should also be taken in account so all the effort we put into properly "breeding" characters isn't thrown away all the time.
  4. Improving the artifacts system: This is one of my favourite features in the game but right now it feels unsatisfying. There should be a dedicated artifact screen, when you start in 769 with a very successful lineage you can end up in 1200 with so many artifacts in your treasury it becomes unreadable. There also should be ways to steal an artifact to another character through intrigue. Also having 10 nails of the true cross in the same game is unacceptable. Jesus Christ was crucified not cosplayed into a porcupine for god's sake...
  5. Bloodlines should be improved: Right now you can't have a character triggering a legendary bloodline and becoming a saint. I figured this through extensive testing with a character reating a Grand Crusader bloodline and having 4 virtues, the crusader trait and the "Just" trait, 21K piety at the moment of his death and NO disqualifying traits. This means if you accidentally get a "legendary" bloodline (which sometimes sucks) you can't be canonized. This also means saintly characters (I mean my guy promoted 4 mass conversions, won 2 crusade singlehandedly, had 21K piety, 4 virtues, Just + Crusader, was the commissus of the dominican order) can be denied canonization while random dull people will be canonized because they achieved close to nothing but stacked virtues. This really doesn't seem to work as intended.
  6. Early start dates: While I believe this won't be implemented because anything before 769 would just be too far away from CKII gameplay and mechanics I would enjoy earlier start dates.
  7. Imperator: Rome save game import: I think this has enormous chances to be implemented honestly so let's just hope it does!
 

Barón Rojo

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Give the possibility of negotiate diplomatic affairs properly... basically a "trade" window like Stellaris. You can give counties or items as dowry in exchange of a marriage, money in exchange of an alliance, buy a position in the council, whatever.

Better built faction/conspiracies system, with members negotiating their share of the cake in the new order.

Better handled rebellions, instead of facing peasant risings each two years and having peasant leaders and heretics toppling historical dynasties and ruling everywhere. Fewer but more dangerous, putting claimants in place, spawning proper civil wars, etc.

Having multiple lieges for different titles.
 

Tryvenyal

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Bloodlines should be improved: Right now you can't have a character triggering a legendary bloodline and becoming a saint. I figured this through extensive testing with a character reating a Grand Crusader bloodline and having 4 virtues, the crusader trait and the "Just" trait, 21K piety at the moment of his death and NO disqualifying traits. This means if you accidentally get a "legendary" bloodline (which sometimes sucks) you can't be canonized. This also means saintly characters (I mean my guy promoted 4 mass conversions, won 2 crusade singlehandedly, had 21K piety, 4 virtues, Just + Crusader, was the commissus of the dominican order) can be denied canonization while random dull people will be canonized because they achieved close to nothing but stacked virtues. This really doesn't seem to work as intended.

This worked perfectly fine for orthodox. What I have heard there are never a guarantee to become saint. It is capped somewhere around 75%.
 

SmashingQuasar

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This worked perfectly fine for orthodox. What I have heard there are never a guarantee to become saint. It is capped somewhere around 75%.

I think you may have misunderstood me. What I'm saying is: a character cannot found two different bloodlines event if it is a legendary one and a saintly one. If you pick the "forge bloodline" decision and go through with it, then the character you took the decision with will be denied sainthood forever. I think this is because it would break a lot of things having a character founding two bloodlines at the same time. If I'm mistaking then I'd be glad to know it so I can continue trying this because I think it would be a really nice thing to do :D
 

jonjowett

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I think you may have misunderstood me. What I'm saying is: a character cannot found two different bloodlines event if it is a legendary one and a saintly one. If you pick the "forge bloodline" decision and go through with it, then the character you took the decision with will be denied sainthood forever. I think this is because it would break a lot of things having a character founding two bloodlines at the same time. If I'm mistaking then I'd be glad to know it so I can continue trying this because I think it would be a really nice thing to do :D

It is definitely possible to found more than one bloodline with the same character.

There was a thread on the forums a few weeks ago where someone managed to found 5 bloodlines with the same character. One of those was posthumous saintification. (Yes, I know that's not the correct word.)

I have personally founded 3 bloodlines per character in several different games, both as pagan and catholic, but I've never managed to make one of my bloodline founders into a saint (or venerated ancestor). As noted above, there's quite a lot of luck involved.

The only restriction I'm aware of is that the custom bloodlines from the "forge bloodline" objective can only be created if the character has no other created bloodlines. (Because you can't choose the "forge bloodline" objective if you already have a created bloodline, and the objective auto-completes if you obtain a bloddline via any other means.) All other bloodlines (crusader, alexander, child of destiny, warrior lodge, bloodthirsty gods, intrigue decisions, etc) must be created afterwards if you want a single character to found multiple bloodlines.
 

Tryvenyal

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I think you may have misunderstood me. What I'm saying is: a character cannot found two different bloodlines event if it is a legendary one and a saintly one. If you pick the "forge bloodline" decision and go through with it, then the character you took the decision with will be denied sainthood forever. I think this is because it would break a lot of things having a character founding two bloodlines at the same time. If I'm mistaking then I'd be glad to know it so I can continue trying this because I think it would be a really nice thing to do :D

I founded the "Benevolence" bloodline via eventchain in the "Forge Bloodline" ambition. I was later beutified and Canonized.
 

SmashingQuasar

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Well my bad then that's actually great, however there should not be a cap on this matter, or there should be a much lower chance to get canonized but it should be rolled once per Pope. In real life some people were canonized decades if not centuries after their death and not exactly 2 years and 1 day after.
 

Brunwulf

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For my part after 2700 hours i think it should be added with the previews revendications :
A Duchy of Canarias
A Capet Bloodline
A 476 Start
Missing cultures : Thuringians , Skires , Heruli , Isaurians (people of Anatolia) ,
Separation between Moldavia and Wallachian (Even made two culture separate) with a special Event to form Romania.
Normandy called Neustria. till it i'snt rule by normans .
Malta be his own duchy.
Japanese courtiers.
Titular title recreable on special condition (like Saragosse ).
 

SmashingQuasar

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For my part after 2700 hours i think it should be added with the previews revendications :
A Duchy of Canarias
A Capet Bloodline
A 476 Start
Missing cultures : Thuringians , Skires , Heruli , Isaurians (people of Anatolia) ,
Separation between Moldavia and Wallachian (Even made two culture separate) with a special Event to form Romania.
Normandy called Neustria. till it i'snt rule by normans .
Malta be his own duchy.
Japanese courtiers.
Titular title recreable on special condition (like Saragosse ).

The problem with a 476 start (which I fully support of course) is that they hard coded the Pope in such way there must always be a Lich K... a Pope. This means there will be a Pope in 476 and honestly... Nah... The fact there is a catholic faith and an orthodox faith in 769 while the great schism happened 300 years later is already weird (but somehow I can accept that since they already had differences blah blah blah) but in 476 it would just be too weird...

If only they could just fix this hard coded Pope and make the game work without it then we could have some glorious 476 start for true SPQR campaign!
 

SmashingQuasar

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The pope can be there anyway. What harm does he do, being unlanded and beeing the only catholic in the world untill Cathilicism is "born" from the schism? :)

I'm more concerned about subtule ways to trigger catholicism like when you hold Rome and aren't catholic you an right click on the county coat of arms and select "Convert to Catholicism" which would trigger a full blown catholic faith immediately at the beginning of the game for no reason. I'm totally for a 476 start as I said, this would be epic, more than a thousand years of gameplay only in CKII. I think it would be possible to invest some time if it was for an expansion to actually modify the source code to make the Pope not mandatory. Honestly I don't think the entire game revolves around the Pope, only some mechanics that could be fixed.
 

Woifee

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Fix Bugs.

More historical Bloodlines.

Ottoman getting to existence event or at least delete the line „used_for_random_no“ and give characters of this dynasty the decision to create ottoman kingdom. Also with him getting his bloodline. It’s wasted if it only exists in later dates.
Also delete the „used_for_random=no” line for the Habsburg dynasty. Makes nonsence there. I made a mod for this, but it breaks Ironman.

All the small Kingdoms are to easy to create. Make it harder. Especially vassal Kingdoms in Empires should be harder to create.
 

sreckom92

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-Russian theme
-Inland republics (Novgorod)
-Orthodox rework
-Slavic, Suomenusko and Romuva pagans additions
-Fur trade route
-Unique flavour for Sourh & West Slavs

Would be a full expansion...
 

SmashingQuasar

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Fix Bugs.

More historical Bloodlines.

Ottoman getting to existence event or at least delete the line „used_for_random_no“ and give characters of this dynasty the decision to create ottoman kingdom. Also with him getting his bloodline. It’s wasted if it only exists in later dates.
Also delete the „used_for_random=no” line for the Habsburg dynasty. Makes nonsence there. I made a mod for this, but it breaks Ironman.

All the small Kingdoms are to easy to create. Make it harder. Especially vassal Kingdoms in Empires should be harder to create.

Actually this is makes me want to add: Rework de jure drift for Kingdoms. Currently when you start managing an empre it's close to impossible to work with kingdoms de jure drift because vice-royalties don't really allow us to make a kingdom drift into another in a proper way.
 

Woifee

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Actually this is makes me want to add: Rework de jure drift for Kingdoms. Currently when you start managing an empre it's close to impossible to work with kingdoms de jure drift because vice-royalties don't really allow us to make a kingdom drift into another in a proper way.

It’s doable but a pain tn the a...
Mostly because the AI is to stupid ;)
 

Brunwulf

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I think also a "Numidia Kingdom" would be favorable for answering. (Duchy of Tlemcen/Alger and Tahert). We can in most starts see a formation of kingdoms in middle north africa which would be representing algeria.
Actually fixing normans who cannot raid (while it is marked you can raid) would be great to.
I actually wanted some ethnics that i should explain:
Isaurians as i actually figured were a people for eastern anatolia , of anatolian language , one of the last of their kinds. They were rebellious and the Isauros dynasty and Zénon were actually Isaurian.
Thuringians were a different people with a kingdom. Actually Franks submitted them but they remains partly.
Slovak people should exist as a split of Bohemians.
Creating a great duchy in HRE should create a new culture : like Austrians/Swabians/Saxons ,despite their common root they had a new experiences of culture.
Kingdom of Septimania should be creable with Toulouse and Provence it was actually an official kingdoms back in 700
Kingdom of Naples shoud be craftable
Another Kingdom should be creable : it would be Oman. The wholde region had always been separated from the rest till the fall of Sassanids.
 

fr-rein

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  1. Cadet branches.
  2. Better Dynasty tree viewer. Still quite hard to see some relatives in large horizontal empires... maybe centering on characters other founder and head?
  3. More marriage options: cadet braches, bloodline options, special fluff for exotic contracts. Virgin events perhaps for betrothed?
  4. Bloodline search. Also more impact on significance please, like when considering marriage or other kind of significance.
  5. Egypt fluff and revivable faith.
  6. Custom heresies maybe? Pagans alone would quite need it as well.
  7. Otherwise, just more content for different faiths, historical heresies and such. Even simply content pack adding a ton of events and flavour would be really enough... along with bugfixes and such.
 

Brunwulf

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For the Orthodoxy and Catholiscism : It is a Yes and no : Orthodoxy has already split in 476 even in 450 : since Ephesus Brigandage. Their was different custom. In fact we know mostly this is on the great schism the fight really begun but there was already rivalry in this era. Adding Arianism as heresy of catholicism and Orthodoxy would be fun. I am not shocked to see Orthodoxy in place in 769 neither it would in earlier state. However if we get a nicely 378 start ( the middle age is actually for some considered to began in the wake of Adrianopolis battle) Christianity must be unite except with Arianism on the german , Nestorian for the East , and Catholicism for Romans.
 

sreckom92

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Looking at this thread (and forum in general), plus the overall popularity of Holy Fury and the current state of the game, I'd say Paradox would be crazy to stop developing more content for CK2.
Fans want more and more stuff. There are ao many good ideas and so much creativity and desire from the fanbase. Not to mention very active modding community.
Really, ending CK2 would be a bad decision right now.
 

treb

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The problem with Isurians is twofold first we know nothing of there language other than a few headstones with apparently Anatolian names, and second language≠culture.