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Yossarian23

Sergeant
23 Badges
Nov 27, 2016
64
7
  • For the Motherland
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Assertion:

This game broke through to a mainstream audience, by accident, because they did great pre-launch marketing and industry outreach. Reviewers ate it up because it's awesome.

This game was not made for babies. But because of the appropriately glowing previews and reviews, which largely failed to mention that the game was not for whiney babies, a bunch of whiney babies bought it. Those babies are on these forums whining all day every day. They are not playing the game. People who like tactical warfare sims and WW2 history are playing the game and loving it.
 

Rojan

Major
28 Badges
Apr 15, 2017
643
0
  • Crusader Kings II: Legacy of Rome
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  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
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  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
Assertion:

This game broke through to a mainstream audience, by accident, because they did great pre-launch marketing and industry outreach. Reviewers ate it up because it's awesome.

This game was not made for babies. But because of the appropriately glowing previews and reviews, which largely failed to mention that the game was not for whiney babies, a bunch of whiney babies bought it. Those babies are on these forums whining all day every day. They are not playing the game. People who like tactical warfare sims and WW2 history are playing the game and loving it.
Babies BTFO.
 

paulkingtiger

Sergeant
75 Badges
Jun 1, 2012
94
56
www.kingtiger.co.uk
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The game doesn't feel new player friendly.
10v10's on a 4v4 map result in overcrowding of units, making it hard to flank enemy positions, which is often the only way of beating some units, like the top level German armour. Or the enemy blob up and attack a single part of the map, which results in no fun for the people opposite and no fight for the rest of the map. Add to that the low numbers and how long it takes to get in a 10v10 and it's a turn off.

For smaller battles it's pretty much a given that one side will be organized and on coms, so you have one side working together vs a pub group which gets easilly beaten by experience and teamwork. There's only so much of the above before people give up and play something else, which is what I think has happened. I certainly don't play unless it's in a group on coms with friends.

What's the solution? I'm not sure, but co-op campaigns and more campaigns would help give a reason to play that's not unbalanced MP.
 

Kampfkekskrieger

First Lieutenant
Mar 1, 2017
244
0
What would happen, if YOU would start to command the other players in your random team?
What would happen, if a new player joins your team and gets commanded into the right rails?

What would happen, if we remove remove social networks and replace them with matchmakers?

First thing, the more veteran players need to be stable with their own foot in the game. So you need to play 1v1 a lot to be equal, or lets say be at least toe on toe with the most common players.

If you have a plan, the others will follow and dont argue. if your plan does not cover a certain situation, the others need to bend your plan for their own success.

For the side of a few friends that want to play together, there is nothing better to play than together versus the public.
Its not that they play better 'on command'. If you play on the random team, the win is more rewarding, and the game gives you more advices, where you can improve.

There is a way of 'general' team play in strategy games. if some very easy common rules get attention, like supporting with aircraft, artillery, or a well placed and well timed AT gun, you have all the communication good friends need to share.

If I look to Red alert 2 multiplayer games, public people share a MCV with you if you lost yours.
With settlers 3, the team mates need to share important resources, others are cut off from,
and in wargame, you were not ready when you slice the map, and you play 5 1v1 games without cooperation.

If you widen yourself to the left and right, see, what you can judge by the playstyle of other players, you can soon 'read' on your own, how you can help them. with 20% help in a key situation, you get already even up with cooperating friends.

I have made absolutely different experience, also in C&C kanes wrath, that just a few common moves, that you play together, are usually enough, and if you just listen for some very easy 'common senses', you already get quite decent matches.

But of course, someone has to build that up! If only you would start to give some advices (not break your mind at those player), others will follow, when they see the success, and with 5 games a day, you get quite a good player coverage over time. :rolleyes: