• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Bracken

Corporal
45 Badges
Mar 23, 2017
41
0
  • Crusader Kings II: Charlemagne
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Warlock 2: The Exiled
  • Sword of the Stars II
  • Semper Fi
  • Naval War: Arctic Circle
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II: Sunset Invasion
  • Gettysburg
  • Hearts of Iron IV: Death or Dishonor
  • Battle for Bosporus
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Warlock: Master of the Arcane
  • Stellaris: Synthetic Dawn
Deleting game modes other people prefer so you have more victim to stomp is concentrated elitist clown dance in one sentence. :)

My proposals might be bad in your opininion, but they have nothing to do with being elitist. I am not even a good player.

I cannot see what is elitist about removing 3vs3? To go to the other extreme, why not have 5vs5, 6vs6, 7vs7, 8vs8, 9vs9 or 12vs12? I think 3vs3 is just not needed if you have got 2vs2 and 4vs4.

I cannot see what is elitist about removing quick play. BTW they will be stomped with the current system anyway, because quick play and ranked use the same player pool. Or am I missinformed again? So at the moment they get stomped and cheated by the label of the game type too :) .

Ok, I am elitist about destruction. I believe it is an unfun game mode.

I think the custom game rooms (mainly 3vs3 and 4vs4) are often more elitist and full of people with issues than the algorythm of quick play or ranked games can ever have:
-No Newbies allowed.
-Badmouthing people even before the match begins.
-Blaming people for a loss.
-I want to play next to my pal, or I will not play at all.
I had all these issues in maybe like six games! Really hard and unfun to get the 4vs4 achievement :) .

Many custom rooms are also made to roflstomp random joiners. Bois de Limoir (I hope I got the map name right), four peps waiting with their airborne decks.

At least in my opinion the true elitists in this game you will not find in ranked...
 

I WUB PUGS

Better run through the... bocage
56 Badges
Jul 4, 2012
958
19
  • Imperator: Rome - Magna Graecia
  • Victoria: Revolutions
  • Battle for Bosporus
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Steel Division: Normandy 44 -  Back to Hell
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Hearts of Iron IV: La Resistance
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
Whelp, going off of player counts for the last week and how it continues to crater. Probably about that time to say thanks to Eugen. I still go my money's worth. I finished all the campaigns and even did the tutorial to see if they put any real effort into it, which they did in my opinion. Probably could've done more for countering heavy armor but eh, I think its okay.

I've got my own feelings on balance and at this point in the lifecycle of a clearly dead game, I don't care to type them out. I like to break down the cost per minute of play time for all my games to see if they're a worthwhile investment.

I spent $60 for the deluxe and if I count my VIP beta time, I've got 174 hours in. That's just over 34 cents an hour and I'm sure I'll play a bit more so that number will get even better. Anyway, I had hoped to have found the next Red Dragon for me which is my favorite PC game of all time. Pretty clear that Eugen missed the mark in that regard but still a good game and I got great value for my dollar.

Thanks Frenchists. I think you made a pretty good game, just not great.
 

Fade2Gray

Second Lieutenant
13 Badges
Jan 9, 2017
137
20
  • Magicka
  • Sword of the Stars
  • Teleglitch: Die More Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Shadowrun Returns
  • Prison Architect
  • Stellaris: Synthetic Dawn
Deleting game modes other people prefer so you have more victim to stomp is concentrated elitist clown dance in one sentence. :)
Conquest players can stomp destruction players in their own game mode as well. You found out the hard way against me before, so stop acting like conquest players are "only good at one mode."
 

Drang

Second Lieutenant
31 Badges
May 27, 2017
180
0
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • For the Motherland
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Necroids
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines
  • War of the Roses
  • Shadowrun: Dragonfall
The inherent complexity of the game probably doesn't help, but your real culprit is meme units and poor balancing.

Too many King Tigers, the Bren/BAR vs LMG34/42 debacle, the Vickers/M1919 vs HMG34/42 debacle, (neither of which has been fixed, despite the fixes being bleeding obvious), the continued lack of 3inch/80mm mortars in phase A for allies, the raw power of axis ground attack versus the, well, lack thereof of it's allied equivalents, the lack of stealth and avail for towed AT assets, medium tanks being too expensive for their capability, the needless separation of Paras and Airlanding into two troop types, despite their both being identically equipped, off-map dominating the game and being infinitely too available (Every 280mm gun the German Army had firing on one Normandy Hedgerow), a lack of a call-in timer for air assets, and heavy air assets (HS129s/Mosquitoes/B-26s) being available outside of C. Airborne engineers.

Proposed fixes?

2 KT's for Lehr. 1 per card, 1 vet, in C.
1 KT for 21st Panzer, in C.
Remove the Beute Firefly (from A), replace with 2 cards of Panzer IVs. Move the Beute FF to Phase B for 21st Panzer, to replace the lost KT.


Bren to 50% overall capability of an LMG34. BAR to somewhere similar (30-50%). Oddly, like we wound up doing in RD with the MG3.
Vickers/M1919/HMG34/LMG34 to standardize ranges.
80mm infantry mortars in all (or at least the majority) of allied decks, in Phase A.
Paras with PIATs, Airlanding to become cheaper, veteran rifles (maybe with Gammon Bombs).

I'd generally like to punish HE infantry for existing, I think they're a terrible idea, given they dominate fights in woods but not, weirdly, in towns. As it stands, they're here, Eugen has stuck by them as a concept (cancerous and unbalanceable as it is).

Moving Airborne engineers to Phase B and beyond should help mitigate their impact. Stormtroopers...eh, are Stormtroopers particularly bad/in need of moving?

This should (tm) fix the infantry, or at least revitalize the game balance to something other than Allied infantry being butchered wholesale and attempting to counter with death waves of HE infantry.




No more Phase A (or B) twin-engined assets, and less phase-B fighter bombers. No 2-per card medium bombers or heavy interdictors. Minimal vet for heavy AT planes.

Particular reductions to be made to Ju-87Gs and HS-129s, which were fairly rare in Normandy, due to all being dead (but also due to their ability to kill allied armour stone dead)

Buff AT gun stealth; they need to be able to fire at least once, from cover, without being spotted.
General medium tank price buff. You know, like we wound up doing in RD.

Heavy gun Off-map to phase C, and 1 per deck (Warspite/Krupp Stahl)

Rocket Artillery to Phase C. Maybe 1 card of 1 Nebels can remain in Phase B for 352/716th infantry, but the rest (Calliope, Wuffram, Panzerwerfer and the Nebelwerfer 2) to C, where they belong.

Also, longer aim times, so they're less useful at breaking up enemy attacks.
 
Last edited:

Hidden Gunman

Major
39 Badges
May 1, 2012
696
223
  • Stellaris: Galaxy Edition
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Naval War: Arctic Circle
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • BATTLETECH: Season pass
  • Stellaris: Necroids
  • Age of Wonders: Planetfall
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Empire of Sin
  • Empire of Sin - Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • War of the Roses
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II
Newbie plays game of 10v10 to get the feel of things, and it sounds like fun, asks "Why are their so many allied airborne decks?". Gets gang mauled by off-board arty and air trains.

Exactly as Wubs said earlier, it ain't fun...

This wasn't a game that bi-polar post-release balancing of peak units/features was going to work on...by that I mean that those things that really ruin your day should have been sorted before release, for those units on both sides.
 

Protosszocker

Major
56 Badges
Aug 27, 2016
638
0
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Federations
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Mount & Blade: Warband
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Together for Victory
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
I think its problem is not the ingame or balance. As every review showed this part is pretty good, the problem are the struggels with finding a match and getting an okaly balanced one and all those empty 10v10 server poping up doesnt help eather + community isnt support noobs enough. The tutorial is well made but it can not prepare you for MP so you have to learn it ingame, if some one flames on you for being bad that does not help you, we need more support for weak players from other players. I for example already teached 3 random guys and now they have fun with the game even tough they struggeled really hard befor and thought about leaving. We are a niche community we should stand together much better.
I still hope for a good patch for matchmaking issue and an big announcment about it so that we can get some more players back. also i think Eugen tought more players would play this game. Because with 5k player base the Ranked play issues wouldnt be there because there would be allways enough people in the que to find a okay balanced match.
 

Protosszocker

Major
56 Badges
Aug 27, 2016
638
0
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Federations
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Mount & Blade: Warband
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Together for Victory
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
would you really rely on reviewers with deadlines moving game-to-game for opinions on this

Yes because thats their job! and they played alot of rts games in their lives. But sure they hadnt got the time to analys match making and thats where the negative point of this game is. Gameplay is fine in most aspects. Balance is pretty good atm already.
 

Nerdfish

Catlord
43 Badges
Jul 11, 2007
1.565
474
www.ssnt.org
  • Age of Wonders: Planetfall
  • Age of Wonders II
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Hearts of Iron III
  • Impire
  • Magicka
  • Majesty 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Magicka: Wizard Wars Founder Wizard
  • Magicka 2
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
Conquest players can stomp destruction players in their own game mode as well. You found out the hard way against me before, so stop acting like conquest players are "only good at one mode."

What hard way ? I have not been stomped in living memory.
If you beat up new players and proudly proclaim you can beat them at what they are best at. you are the problem.
 

Razzmann

Second Lieutenant
26 Badges
Mar 1, 2017
147
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Semper Fi
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Age of Wonders III
  • Steel Division: Normand 44 Sign-up
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Tyranny: Archon Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines

Archonsod

First Lieutenant
152 Badges
Jan 11, 2008
293
45
  • Pirates of Black Cove
  • Impire
  • War of the Roses
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Warlock 2: Wrath of the Nagas
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Cities: Skylines Deluxe Edition
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Deus Vult
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Galactic Assault
  • Gettysburg
  • Hearts of Iron III
I don't have any issues with the game. Mind you, I also have no desire to play in multiplayer either.

I suspect part of the problem may be the audience. Steel Division slants more towards the strategy game crowd than the more usual RTS fare, and generally you tend to find private multiplayer more popular on that end of the market than public multiplayer.
 

Runyan99

Private
15 Badges
Dec 11, 2005
10
0
  • Crusader Kings II
  • Pillars of Eternity
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Crusader Kings Complete
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
I think the setting certainly attract the strategy game crowd, but as long as the multiplayer game is strictly about clicks per minute then they are not going to be queuing up.