What is everyone hoping for in the next DLC?

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TrotBot

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A strong identity for the middle game.

The early game is discovery. The late game is building huge things and fighting huge wars. Right now the middle game is basically spent waiting for the late game to begin. (To give a deep call back, Stellaris kind of has a Spore problem. It's usually a lot more fun to create your empire than it is to actually play with it.)

New toys are fine, and politics feels like it will be necessary. But more than anything else I think we just need a clear, simple answer to the question "what are players supposed to do during the middle game?"
well that's the thing politics is also cold war, so it really works well to fill that in, and to give some ideological justification for the galaxy consuming maelstrom of all out war (or all out liberation war, depending on your flavour) in the later stages of the game which gives you some sort of stake in it all.
 

firenze419

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Ship combat revamp
Some (any) love for hive minds - right now there is too much emphasis on the hive, not enough on the mind
Espionage that allows you to mess with the internals of other civs + active counterspying
Influence-free movement for RS biotrophies
 
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Zagreb 887

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I really wish they put some time and effort into internal politics, leaders characterisation and a rework of espionnage, which today seems totaly harmless and useless. Oh, and a fonctionnal fleet manager would be nice.
 

Liggi

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I feel like the biggest thing missing from Stellaris are the "internal" stories. What is each of my planets like? What are the people like that live there?

What's the political landscape of my empire like?

In CK3, you can often pause and just spend a really long time clicking down into random characters and courts to get a flavour for them. I remember once just pinning a Norse Christian who showed up in a few of my battles fighting for an enemy, and just following his life.

I want to be able to do something like that in Stellaris. I want to pause and look at each of my planets and get a flavour of what it might be like to live there. I want to click onto another empire and see what's going on politically with them etc. etc.

EDIT: A concrete example might help here: say I neighbour a Devouring Swarm, linked to me by a chokepoint. The chokepoint has a Bastion, and a Fortress World. There's a period of peace after a long war. What ethics do the people have that live on that planet? How does it affect the character / culture of the planet itself? How does that culture affect the larger culture of my empire? Do those people disproportionately make up members of the Militarist faction? What does that faction want? How does it exert influence within the empire? Are many of my Generals / Admirals from that world? etc. etc. etc.
 
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Tech Noir Synth

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'War by other means'
The culture and politics (internal and external) DLC.

Just install Stefan's perfectly balanced mod and the Galactic community will suddenly impact the galaxy. The mod introduces better laws for organics vs Robots and the other way around, so you can penalize the economy of other empires by using your diplomatic weight. Its basically what the GC tries to be, but doesn't do it properly.
 
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Eled the Worm Tamer

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Just install Stefan's perfectly balanced mod and the Galactic community will suddenly impact the galaxy. The mod introduces better laws for organics vs Robots and the other way around, so you can penalize the economy of other empires by using your diplomatic weight. Its basically what the GC tries to be, but doesn't do it properly.
To reuse an argument from pen and paper, that's just the rule 0 fallacy. The ability to house rule or mod out failures of a game yourself, does not take away those flaws from the game.

Mods don't work for a while after a new update, right when I most want to play, and don't allow for achievements, and more heavily modded games then make it impossible to meaningfully talk about ones play experiences because well, every fault becomes 'just add this new mod to the tottering tower of babel you need to make the game bearable while not holding developers to account.'
 
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Story packs:
  • Primitives (probably most likely?)
  • Something like distant stars, but focusing on the galactic core
  • Something to do with piracy and crime (maybe an overhaul of the slave market and piracy mechanics, AI slavers can steal your pops + pirates living it up in space Tortuga around the inner galaxy, hidden in the sea of dust and radiation there).
  • Space plagues.
Xpacks:
  • Internal politics, which to me means:
    • Sector overhaul
    • Vassal overhaul
    • Leader overhaul
    • Pop factions/pop political power overhaul
 
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Synge316

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Internal politics/more in-depth empire management. It's the one big thing that's missing from the game atm, and I think it would do a lot to make the middle game period more interesting.

Saying that, I'd love to see an overall of warfare - notably ground combat and planet invasions.
 
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I just wait for the next expansion, I really really think an internal politics DLC is needed:
  • Something which revamp factions, allows for civil wars, better slave/robot rebellions, maybe piracy.
  • Also, something about Sectors, how you create them, something like Sector autonomy, or the ability for them to revolt, maybe linked to the Governors. I would really see something which disadvantage huge militaristic ever expanding empires while Pacifist empires would manage well those type of things.
  • Maybe something about Pop integration, right now it's just clicking a button about citizenship, and in a matter of years (basically the pop happiness malus for being conquered), the species is perfectly integrated in your empire. I would see Xenophiles being good at that, while Xenophobes not bothering with that with just having slaves or extermination
  • Vassals rework, probably the easiest to do
Of course, those things would/should have link between each others like Governor being part of the new faction system which would lead to civil wars, OR careless/corrupted governors which would lead to increasing piracy; or tyrannic governor/powerful egalitarian faction leading to slave rebellion

All of the systems we have right now are a bit "primitive" and there were very acceptable as a base game but become less and less as Stellaris is becoming a game with lots of DLC about managing a space empire.

I know that the civil war/rebellion thing is a hot topic and Devs know better than anyone that those are very sensible topics and that a bad implementation wouldn't be fun at all and just annoying for the player and so often decide to ignore it; but I think that Imperator:Rome does it pretty well.

The second thing I would hope (so maybe in a second DLC) would be something about wars, I don't think that wars are that great in Stellaris:
  • No peace treaty and separate peace means that, when enemy empire are in a federation or a defensive pact, the wars often end up in huge "total war" (not total war like the Stellaris CB, but as a way of speaking) and you need to occupy a fourth of a galaxy for something which was initially a border conflict.
  • Wars are a bit slow, especially when in a war against a federation. I think they are slow to avoid doomstack but, even with that, it's still the best strategy because losing two battles, one of each size of your empire is worse than winning a battle and letting a side undefended. Of course, if you win with half of your fleet, you don't need to doom stack but also the war is just one-sided so you could win with any strategy, maybe ships should be faster and find an other way to avoid doomstack
  • Defense platform/Citadels are just immobile ships, so it's not a good choice, they need to be stronger in mid/late game
  • Land Armies is a lot of micro for something which just consist of having a big number and going in under control systems, I would maybe put a limit on the number of armies you can have, so having good armies is actually relevant. but I would allow Armies ship to be attached to regular fleets but only entering combats in last and retreating if the fleet retreat so you would have less micro to do, you take the system and can instantly invade planets; also having a button for "Invade every planets in the system", it would be particularly useful when habitat spam
  • Ship computer combat is pretty cool, I like ship placing themselves according to a strategy, I think a system about Fleet Strategy with ships moving in certain way as a global strategy would be pretty cool but I'm not sure it's feasible
I've no clear vision of how wars should be in Stellaris so it's just my little complains about the system, I'd just add that I think the ship battles display is so cool and it's way better than other paradox games on that point but doing wars it is a bit "a pain" sometimes and it certainly could be better.

Also, speaking of flavor packs, I could see something about Spiritualism, Religion and the Shroud, could be fun.
 

Tech Noir Synth

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Can someone explain whats up with all this "internal politics" stuff? And before we got Espionage, way too many people were asking for Espionage.

Both Galactic community and Espionage turned out to extremely bland features. Its just a few buttons we press without thinking. Galactic community takes forever to have big impact on the galaxy (like Project Cornflake on your planets). And Espionage is literally just clicking to reveal the enemy and occasionally steal some technology. And not because you actually want to steal technology, but because it removes tech from your pool so you are more likely to the get tech you want to draw.

Are you guys seriously expecting some sort of "internal politics" dlc is going to be better and more detailed than the GC and Espionage we have now? Don't tell me GC or Espionage radically changed the way we play the game, it just added additional stuff to click without thinking much about it.

And how would that work for Gestalts? Just another feature that Gestalts completely ignore?
 
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Can someone explain whats up with all this "internal politics" stuff? And before we got Espionage, way too many people were asking for Espionage.

Both Galactic community and Espionage turned out to extremely bland features. Its just a few buttons we press without thinking. Galactic community takes forever to have big impact on the galaxy (like Project Cornflake on your planets). And Espionage is literally just clicking to reveal the enemy and occasionally steal some technology. And not because you actually want to steal technology, but because it removes tech from your pool so you are more likely to the get tech you want to draw.

Are you guys seriously expecting some sort of "internal politics" dlc is going to be better and more detailed than the GC and Espionage we have now? Don't tell me GC or Espionage radically changed the way we play the game, it just added additional stuff to click without thinking much about it.

And how would that work for Gestalts? Just another feature that Gestalts completely ignore?
Honestly if you think the game won't be any better and everything is bland, you should maybe just stop playing the game
 
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For an expansion, I'll join the choir hoping for internal politics/development. For a story pack, Iwould like something that revolves around Fallen Empires. They kinda just exist right now. It'd be cool, if we could find anomilies and digsites giving us a glimpse at their former power. Perhaps some of those could facilitate more interesting interactions with them, maybe involving origins like Life Seeded or Remnants.

It's strange anyway, that we can piece together the fate of long gone empires like the First League, yet the FEs - who dominated the galaxy mere millenia ago - seem to have left no traces pointing to their existence.

FEs/AEs could use a mechanical overhaul too. I mean their "Subjugation" wars are TWs, which doesn't really make much sense.
 
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Eled the Worm Tamer

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As for what gestalts do in an internal politics DLC?

Make 'gestalt' a 2 rather than 3 ethic pick. That allows you to be a gestalt with a particular interest and opens up more civic possibilities (a Xenophile hivemind that is so interested in other races it gently infiltrates them and takes over, before getting 'lonely' and starting with another civ say?) and restyle their factions as moods or impulses. That would be a better hook point for it and give them some versitality.
 
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El_Ploplo

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The middle game in Stellaris is extremely lacking, year 2280/2300 to 2400 are kinda boring and definitively need more stuff. The khan mid crisis was a huge step is the right direction. Maybe something related to fallen empires so we can interact with them before the end games ?
And I would like a rework of research and technologies. Right now, I basically research almost everything by myself before the late game and I always make the same choice. Rare technologies are not that rare and you will gonna find them eventually. I would like a new way to customize the research game. Have breakthroughs happen that can unlock a whole lot of technologies and give a advantage against other species that would have make different choice. Make analyses of debris matter to unlock some technologies. This can happen in the mid game and create a new focus.
And have new exotic technologies, there are a lot of different technologies that exist in some book and not in the game.

A DLC around technologies, it would be amazing !
 
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Liggi

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As for what gestalts do in an internal politics DLC?

Make 'gestalt' a 2 rather than 3 ethic pick. That allows you to be a gestalt with a particular interest and opens up more civic possibilities (a Xenophile hivemind that is so interested in other races it gently infiltrates them and takes over, before getting 'lonely' and starting with another civ say?) and restyle their factions as moods or impulses. That would be a better hook point for it and give them some versitality.

I think there's plenty you could do conceptually. Much like you still have "Crime" represented as "Deviancy".

I like the idea that a Gestalt Consciousness might have rogue "thoughts" or "sub-hives" that have their own desires and fight for primacy. Same with Machine Intelligence and "algorithms" or something similar.