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unmerged(17791)

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I seem to recall this being asked over the years, but heck I can't remember the answer. I've been able to figure out that any time someone dishonors an alliance, the frustration value increases by 1, between the 2 nations. Like relations, it is an equal bilateral number between 2 of each of nations in the game. So, even though the other yellow-bellied bastard is the one chickening out, the value is effectively equal for both of you. But what does it do? Maybe it's my imagination, but it seems like it might be some kind of modifier that makes relations depreciate at a slightly higher rate. Not sure, though. Or maybe it makes the nation less likely to enter another alliance w/ the other, based on what happened in the past.

There must be other things which increase the frustration level, because I look through the save file and can find some pretty high numbers, where I know there weren't that many times a nation dishonored it's alliance.

Also, just for kicks, I was wondering what would happen if I edited some guy's badboy points to 10,000 and gave him -200 relations and 10+ frustration with all other nations...

I should let Dessau (Anhalt) remain independent, and give it those values. Then the whole rest of the world would constantly be exhausting itself trying to fight a country that no one can access. Then I conquer them all one at a time, and they're all at 100% WE. Hmm, anyway... :D
 

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Jagdmaus said:
I seem to recall this being asked over the years, but heck I can't remember the answer. I've been able to figure out that any time someone dishonors an alliance, the frustration value increases by 1, between the 2 nations. Like relations, it is an equal bilateral number between 2 of each of nations in the game. So, even though the other yellow-bellied bastard is the one chickening out, the value is effectively equal for both of you. But what does it do? Maybe it's my imagination, but it seems like it might be some kind of modifier that makes relations depreciate at a slightly higher rate. Not sure, though. Or maybe it makes the nation less likely to enter another alliance w/ the other, based on what happened in the past.

I think (but don't know) that frustration is kind of like the frustration between two countries (I bet you never guessed that! :D ) What it does (I think) is increase the "likeliness" of a nation declaring war on you. But, since I've never really took experimented with frustration this is all an educated guess. You my want to take 2 pairs of countries, both with the same relation, badboy, ect. and put a really high frustration level for one of the pairs and see who declares war. And to your other question...

Also, just for kicks, I was wondering what would happen if I edited some guy's badboy points to 10,000 and gave him -200 relations and 10+ frustration with all other nations...D

Hold on to your F***ing shorts! :rofl:
 

unmerged(17791)

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I was thinking of creating an alternate save file, and editing Britain accordingly. As of 1881, they are way ahead in naval tech, and have built about 80 cruisers, while nobody else has any. Nearly 400 ships total, while nobody else even comes CLOSE. Not at all. France just made the mistake of attacking Madagascar, which was guaranteed by UK, so now the Commonwealth is destroying the French (#2) navy.

Anyway, with a Commonwealth (UK) versus the world scenario, what would the coalition do?? They couldn't challenge the Royal Navy. And where can you really hurt Britain, without having a decent navy? Invade British India? Not very enticing. Of course Canada might go under, but other than that... it would be a real challenge for the coalition to accomplish very much.

"How long can the RN hold off the entire world...??!!" Probably quite a while. Hmm....
 

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The UK would lose, Badly!. While their navy seems big, If they were at war with the world they would have to break it up into smaller navies. Then, All it would take is one landing in the UK and they will lose.