I seem to recall this being asked over the years, but heck I can't remember the answer. I've been able to figure out that any time someone dishonors an alliance, the frustration value increases by 1, between the 2 nations. Like relations, it is an equal bilateral number between 2 of each of nations in the game. So, even though the other yellow-bellied bastard is the one chickening out, the value is effectively equal for both of you. But what does it do? Maybe it's my imagination, but it seems like it might be some kind of modifier that makes relations depreciate at a slightly higher rate. Not sure, though. Or maybe it makes the nation less likely to enter another alliance w/ the other, based on what happened in the past.
There must be other things which increase the frustration level, because I look through the save file and can find some pretty high numbers, where I know there weren't that many times a nation dishonored it's alliance.
Also, just for kicks, I was wondering what would happen if I edited some guy's badboy points to 10,000 and gave him -200 relations and 10+ frustration with all other nations...
I should let Dessau (Anhalt) remain independent, and give it those values. Then the whole rest of the world would constantly be exhausting itself trying to fight a country that no one can access. Then I conquer them all one at a time, and they're all at 100% WE. Hmm, anyway...
There must be other things which increase the frustration level, because I look through the save file and can find some pretty high numbers, where I know there weren't that many times a nation dishonored it's alliance.
Also, just for kicks, I was wondering what would happen if I edited some guy's badboy points to 10,000 and gave him -200 relations and 10+ frustration with all other nations...
I should let Dessau (Anhalt) remain independent, and give it those values. Then the whole rest of the world would constantly be exhausting itself trying to fight a country that no one can access. Then I conquer them all one at a time, and they're all at 100% WE. Hmm, anyway...