What is badwrongfun? An explaination

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.274
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Boiled down, you're saying Paradox shouldn't remove exploits from EU4 because it can make you do better, often unreasonably better?

Yeah, no.

The problem comes when you make fabricated pretend definitions of "exploit". Paradox flat-out said they don't have any objective, pre-defined criteria to differentiate between "exploit" and "random action X that random person Y happens to not like". They just define each action as exploit or not on a whim.

That leads to unjustifiable/nonsensical decisions like "nerf away primitive ships" while simultaneously telling people "realism arguments are useless, argue from gameplay". When pressed for the gameplay reason that "primitives" can't build ships or utilize colonial range, an over-nerfing to the point where they couldn't access areas they even did historically? Nothing. Pdox had nothing, still has nothing.

Apparently, building ships was an exploit, but only if you were sufficiently disadvantaged in the first place. Found a way to not have to wait 80 years on this start? BADWRONGFUN. YOU MUST WAIT DOING NOTHING. I WILL EVEN SAY DOING NOTHING IS FUN. That's the answer we got.

Same thing for foreign core recruitment, truce time manipulation, stability hits wrt peace deals, strait blocking changes, and many more. None of these have any even implementation based on history. Similarly, none of these have even implementation based on gameplay. Without operating consistently on their own criteria, Pdox has often shown implementations indicative of a systemic flaw in their approach to the game. Any given reason to do anything only matters sometimes, and mechanics are removed or altered on unsound/arbitrary reasoning. Consistently.

OP's reference to "badwrongfun" is absolutely relevant to this practice and he does not deserve the amount of disagrees he's getting here, but that he received so many is indicative of the direction things are going.

I think rocket jumping falls under the category of emergent gameplay. It's not really the same as cutting loopholes and exploits in a strategy game.

"I think building units in foreign cores falls under the category of emergent gameplay. It's not really the same as cutting loopholes and exploits in a first person shooter"

There is a reason I could make the above quote, and that reason is not good for your exploit "argument" :p.
 
Last edited:
  • 4
  • 2
Reactions: