So I wonder, I see the word "broken" thrown around quite a lot, not just regarding this game, but also in other games. I (think) I used "broken" and not broken by the way. Broken can, in my opinion, mean a lot of things, like: not functioning properly, incomplete, not finished and much more. I have never experienced a crash with this game, so it is clearly not broken if you use the strict definition of the word. But do the AI work as intended? I personally don't think so, I think the AI is somewhat poor to be honest and I also believed that it was desired to be a bit better, that the developers had higher expectations on the performance. I have never programmed a game (sic) so I will only assume it's very hard work creating a decent AI. An AI that will react to human behavior, often looking for exploits and tricking the a computer is what many finds fun. However I don't worry too much about the AI, it will probably be better with time. I was glad to see the divisional shuffling was being fixed for the next patch for instance.
But the ability to do world conquest with any country in the world, the ability to turn any nation to the ideology you want - in my honest opinion, that is a "broken" game. It is clearly intended, so it might no be broken for many or the developers themselves, the game is also probably made very easy for a reason. But I can't figure out why it is made so easy.
Also, the word broken is perhaps an easy word to use. Many of the forum-users are not English speaking (like me) and will lack the vocabulary to use perhaps better words to describe our feelings/thoughts. Therefore I might also sound annoyed/rash/overly-critical to some, and it is not intended. HOI series is one of my favorite games of all times, and I also enjoy other Paradox games like EU and CK - and buy almost every game and also give away 1-3 paradox games a year through presents. I still have hope for HOI4 for instance and have not given up yet.
What do others think? Is the game broken? And what defines a "broken" game, is it only if it is not functioning properly?
In my book this is what makes the game "broken" but not broken:
And many says play MP - I have not the slightest interest in MP. I wan't to play calm and easy, do an hour here, do some other stuff, play another two hours there etc. In my own tempo. But of course a human brain/player will work better and using house rules I am sure the three points above will not be an issue.
This was getting a lot longer than intended and not meant as a rant, meant as a genuin question on how people look at the word broken and if they think the game is broken.
But the ability to do world conquest with any country in the world, the ability to turn any nation to the ideology you want - in my honest opinion, that is a "broken" game. It is clearly intended, so it might no be broken for many or the developers themselves, the game is also probably made very easy for a reason. But I can't figure out why it is made so easy.
Also, the word broken is perhaps an easy word to use. Many of the forum-users are not English speaking (like me) and will lack the vocabulary to use perhaps better words to describe our feelings/thoughts. Therefore I might also sound annoyed/rash/overly-critical to some, and it is not intended. HOI series is one of my favorite games of all times, and I also enjoy other Paradox games like EU and CK - and buy almost every game and also give away 1-3 paradox games a year through presents. I still have hope for HOI4 for instance and have not given up yet.
What do others think? Is the game broken? And what defines a "broken" game, is it only if it is not functioning properly?
In my book this is what makes the game "broken" but not broken:
- 1) weak AI
- Will probably be better in time. Not very worried, a few more patches and DLC's down the road, I am sure it will be better.
- 2) easy game (somewhat extreme)
- The new sliders do a bit, but not enough. I mean, should it even be possible to do world conquest with a minor? In my opinion, this is the most "broken" thing about the game, it has to be a LOT harder, the game needs to be much much more difficult in my honest opinion.
- The sliders I also feel, is mostly for the AI vs AI - ie. for helping Germany for instance.
- 3) the game is clearly marketed as a WW2 game - but I have never even once (in hundreds of hours) experienced nothing resembling the real WW2 at all.
- In my opinion, this is also a "broken" part of the game, however intended it was. But why even have a historical focus option in the game if it is just supposed to be a random game? I have seen many says it is a sandbox game set in the "era of the 30s and 40s and that it is inteded to give a plausible simulation of what-ifs of that time-period" - but why market it then as a WW2 game? Also, how plausible is Svea Rike conquering UK and Soviet?
And many says play MP - I have not the slightest interest in MP. I wan't to play calm and easy, do an hour here, do some other stuff, play another two hours there etc. In my own tempo. But of course a human brain/player will work better and using house rules I am sure the three points above will not be an issue.
This was getting a lot longer than intended and not meant as a rant, meant as a genuin question on how people look at the word broken and if they think the game is broken.
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