what in the hell is wrong with the AI? 3.1.2 (Lem)

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HFY

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I do, but I though dangerous tech RNG are no longer valid with crisises.

Turns out one dangerous tech is actually dangerous.

(And the danger is that you get your least favorite Crisis.)
 

Troyen

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Ok so the crisis is still determined by dangerous tech I guess. Got it.
The Unbidden specifically is and was called out in the patch notes offering the random crisis setting. I think the sapient AI one does not influence the Contingency spawning in 3.x.

FWIW, I intentionally held off on Jump Drive research in one game until the crisis spawned on the "Random" setting and got Contingency, so it can pick non-Unbidden.
 
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Dragatus

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Prethoryn and Contingency can only happen after 50 years have passed since the start of the endgame, but the Unbidden can appear earlier if someone has some sort of jump drive or if the Extradimensional Experimentation GC resolution has been passed.

The problem is that research is way too fast and you're almost guaranteed to have Jump Drives by the time 2400 rolls around. You can deal with that by deliberately not researching them or by slowing down tech progress in general, but neither solution is anywhere close to ideal. Anyone playing naturally is likely to just keep getting the Unbidden over and over.

Here is the crisis trigger, in case you want to know more details:
Code:
event = {
    id = crisis_trigger.1
    hide_window = yes

    is_triggered_only = yes

    trigger = {
        is_crises_allowed = yes
        end_game_years_passed >= 0
        OR = {
            end_game_years_passed >= 50
            default_endgame_early_start_triggers = yes
            any_country = {
                is_country_type = default
                OR = {
                    has_technology = tech_jump_drive_1
                    has_technology = tech_psi_jump_drive_1
                }
            }
            is_active_resolution = resolution_galacticstudies_extradimensional_experimentation
        }
        NOT = { has_global_flag = galactic_crisis_happened }
    }

    immediate = {
        random_country = {
            limit = { is_country_type = global_event } # global_event country is always around

            if = {
                limit = { #got to be someone doing jump drives in this case
                    end_game_years_passed < 50
                    default_endgame_early_start_triggers = no
                }
                set_timed_country_flag = {
                    flag = only_unbidden_this_time
                    days = 5
                }
            }
            random_list = {

                ### Prethoryn Scourge (Swarm)
                10 = {
                    modifier = {
                        factor = 0
                        has_country_flag = only_unbidden_this_time
                    }
                    modifier = {
                        factor = 3
                        allowed_crisis_type = prethoryn
                    }
                    modifier = {
                        factor = 0
                        OR = {
                            allowed_crisis_type = contingency
                            allowed_crisis_type = unbidden
                        }
                    }
                    modifier = { #anti-boring
                        factor = 2
                        OR = {
                            has_global_flag = no_war_in_heaven
                            NOT = {
                                any_country = {
                                    OR = {
                                        is_country_type = fallen_empire
                                        is_country_type = awakened_fallen_empire
                                    }
                                }
                            }
                        }
                    }
                    modifier = {
                        factor = 2
                        end_game_years_passed >= 35
                    }
                    modifier = {
                        factor = 2
                        end_game_years_passed >= 50
                    }
                    modifier = {
                        factor = 3
                        end_game_years_passed >= 70
                    }
                    modifier = {
                        factor = 3
                        end_game_years_passed >= 85
                    }
                    modifier = {
                        factor = 4
                        end_game_years_passed >= 100
                    }
                    country_event = { id = crisis.10 days = 200 random = 800 }
                    set_global_flag = galactic_crisis_happened
                }

                ### Unbidden (Extradimensionals)
                8 = {
                    modifier = {
                        factor = 2
                        has_country_flag = only_unbidden_this_time
                    }
                    modifier = {
                        factor = 3.75
                        allowed_crisis_type = unbidden
                    }
                    modifier = {
                        factor = 0
                        OR = {
                            allowed_crisis_type = contingency
                            allowed_crisis_type = prethoryn
                        }
                    }
                    modifier = { #anti-boring
                        factor = 2
                        OR = {
                            has_global_flag = no_war_in_heaven
                            NOT = {
                                any_country = {
                                    OR = {
                                        is_country_type = fallen_empire
                                        is_country_type = awakened_fallen_empire
                                    }
                                }
                            }
                        }
                    }
                    modifier = {
                        factor = 2
                        end_game_years_passed >= 35
                    }
                    modifier = {
                        factor = 2
                        end_game_years_passed >= 50
                    }
                    modifier = {
                        factor = 3
                        end_game_years_passed >= 70
                    }
                    modifier = {
                        factor = 3
                        end_game_years_passed >= 85
                    }
                    modifier = {
                        factor = 4
                        end_game_years_passed >= 100
                    }
                    country_event = { id = crisis.1000 days = 200 random = 800 }
                    set_global_flag = galactic_crisis_happened
                }

                ### Contingency (AI)
                10 = {
                    modifier = {
                        factor = 0
                        has_country_flag = only_unbidden_this_time
                    }
                    modifier = {
                        factor = 3
                        allowed_crisis_type = contingency
                    }
                    modifier = {
                        factor = 0
                        OR = {
                            allowed_crisis_type = prethoryn
                            allowed_crisis_type = unbidden
                        }
                    }
                    modifier = { #anti-boring
                        factor = 2
                        OR = {
                            has_global_flag = no_war_in_heaven
                            NOT = {
                                any_country = {
                                    OR = {
                                        is_country_type = fallen_empire
                                        is_country_type = awakened_fallen_empire
                                    }
                                }
                            }
                        }
                    }
                    modifier = {
                        factor = 2
                        end_game_years_passed >= 35
                    }
                    modifier = {
                        factor = 2
                        end_game_years_passed >= 50
                    }
                    modifier = {
                        factor = 3
                        end_game_years_passed >= 70
                    }
                    modifier = {
                        factor = 3
                        end_game_years_passed >= 85
                    }
                    modifier = {
                        factor = 4
                        end_game_years_passed >= 100
                    }
                    country_event = { id = crisis.2005 days = 200 random = 800 }
                    set_global_flag = galactic_crisis_happened
                }

                ### Nothing
                120 = {}
            }
        }
    }
}
 
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hart30

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Just decrease the tech speed under default in the game start options. It is more common that players prefer to set the tech speed even higher than default, so they can focus more in alloys, but then the unbidden are the prize to pay.
 
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Scyobi_Empire

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Ok, so now I ask about something different. Is only me or the Unbidden are the only ones who show up if you have random crisis set up? This is 6 time in a raw I have Unbidden as crisis faction, and I do have random set. I hate it because I always considered Unbidden the least exciting crisis, a chore to deal with and the most annoying of all crisises.
I keep getting the Contingency
 

Saviour of Galaxy

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Just decrease the tech speed under default in the game start options. It is more common that players prefer to set the tech speed even higher than default, so they can focus more in alloys, but then the unbidden are the prize to pay.
Thanks for suggestion. I play on the default, everything remotely faster makes some tech like longevility upgreades useless. I'll try that. I played on maratone tech setting with a sprint 25 crisis and I was in shock of how easy was to get into economic dificit in that settings.