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Radamanthus

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What In Nomine means for Rome

Rome uses the same engine as EU3, so the question is what do the enhancements for In Nomine mean for Rome's engine. In Nomine looks like its got a lot of under the hood enhancements as compared to Napoleon's Ambition, which was primarily just some gameplay enhancements (more ideas, COT creation, V:R style colony distance, etc.). Paradox has introduced new engine concepts in expansions, such as the the gameplay flags in Victoria: Revolutions (e.g. your provinces are revolting, etc.). But usually, the enchancements have come with entirely new games, such as EU3's 'management bar' and of course the 3D engine, or even as far back as EU2 which introduced the current event model. So, I'm suspecting some of these enhancements for EU3 are being brought over to the flagship game because they were needed for Rome and they figured 'why not?'.

The most notable enhancement is the new AI structure which has "fully scriptable logics" and allows for focusing on "strategic top level goals". This is presumably what allows them to go back to the Byzantine era and still have a viable Ottoman empire emerge, because it can focus on capturing Constantinople. Does this mean we get the new AI engine for Rome? Possibly, although I'm a bit skeptical about this one as it would require a heck of lot of testing and may be better suited for implementing in an already functional and thoroughly known game.

The second enhancement is "Rebels with a Cause", this is the most likely candidate for a Rome feature that got folded into EU3. Rebellions seem to play a prominent role in Rome and so its likely they've been fleshed out pretty thoroughly and been given 'causes'.

The third feature is the "Mission System", that can give the player and AI goals. This seems like an expansion style enhancement, designed to extend a game's playable life. So, I'd expect this in a possible expansion to Rome but not in its first incarnation.

The last major feature is this: "Se [sic] exactly what is required to make the decisions that will shape the future of your country. Strive to create Great Britain, Make Paris worth a Mass, or institute an East Indian Trade Company." So, it must be some way to 'in game' see what the triggers are for an event, or least the important events. This sounds potentially complicated, however it does save you poring over text files to figure out how things work. It also seems like a luxury feature, but it certainly would make the game's behavior more transparent to people new to EU engine games. I'd say its a toss-up, I could see Rome having it, but I wouldn't be surprised if it doesn't make it in. It could be quite challenging to create a GUI that conveys this information without being overwhelming.

The other features sound like gameplay additions rather than significant engine enhancements.

Other than the new rebel feature, its hard to say what effect Rome is having on the future of EU3. But, we can certainly hope that some of what we've heard has its genesis in Rome.
 

Nikolai

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Good analysis.:)

I agree rebels with a cause is plausible to be a part of Rome.

I don't agree on the AI enhancements probably not being in Rome though. PI probably have been working on In Nomine for months now.

As for the mission system. Well, I couldn't care less for it. The system was a bore and a waste of time in EU1 and EU2, and I was glad it was removed in EU3. Too bad PI have decided to reimplement it now, their coding time could be used in a more productive manner instead of reimplementing it.
 

Vladislav

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Have you thought that maybe they improved the mission system, which is exactly why they're reintroducing it?
 

CmdKewin

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Uhm. Why was I under the impressions that, to a certain degree, it is the exact opposite? Meaning, the new EU3 expansion will backport advances made to the engine for Rome. Or am I simply nuts?
 

Nikolai

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Vladislav said:
Have you thought that maybe they improved the mission system, which is exactly why they're reintroducing it?

Like they did with historical rulers?;)
 

Grubnessul

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those were reintroduced on request of some members of the community. Problem with them is that those people want to have the cake and eat it.
 

kristoff

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Grubnessul said:
those were reintroduced on request of some members of the community. Problem with them is that those people want to have the cake and eat it.

You mean Paradox wanted to have the cake and eat it - give something away so the people stop ranting and do not change anything in game mechanics at the same time. Which made whole "historical" leaders & kings unplayable.

In Nomine sounds good, but bringing back mission system - improved or not - sounds like a waste of time & resources indeed. Such system is just a prosthesis for lack of imagination. Can't people really be satisfied with setting their own goals and achieving them?
 

Grubnessul

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The newly anounced expansion for EU3
 

Flooper X

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The last major feature is this: "Se [sic] exactly what is required to make the decisions that will shape the future of your country. Strive to create Great Britain, Make Paris worth a Mass, or institute an East Indian Trade Company." So, it must be some way to 'in game' see what the triggers are for an event, or least the important events. This sounds potentially complicated, however it does save you poring over text files to figure out how things work. It also seems like a luxury feature, but it certainly would make the game's behavior more transparent to people new to EU engine games. I'd say its a toss-up, I could see Rome having it, but I wouldn't be surprised if it doesn't make it in. It could be quite challenging to create a GUI that conveys this information without being overwhelming.


well i was under the impression that the "all new decision system" was something more than an enhancement of the event-system, I certainly hope so. It seems to me that it is event tha tyou can trigger yourself at any given time, although i only get that impression from the "direct tone" of "Make Paris worth a Mass, or institute an East Indian Trade Company" which seems to imply "action" rather than just "knowing what to do and then wait for it to happen". Same with the name "Decision".
But I guess that could just as well be some marketing technique :p
 

moravian

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kristoff said:
In Nomine sounds good, but bringing back mission system - improved or not - sounds like a waste of time & resources indeed. Such system is just a prosthesis for lack of imagination. Can't people really be satisfied with setting their own goals and achieving them?

Exactly my thoughts.
 

Mrdie

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The mission system does seem useless, but I'm sure that some must of missed it. Or maybe it's different from EU1 and 2. (Maybe by missions they mean something like the Barbary Coast pirates in the Magna Mundi mod)
 

unmerged(92421)

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Well I think Rome will be different... as its a different timeframe. However obviously they are both being worked on at the same time by the same people... so things that transfer probably will be on both (or a different system).
 

Markusw7

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It hurts so much to be bound by the NDA :(
 

Snall

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Markusw7 said:
It hurts so much to be bound by the NDA :(
You WILL give us a black market AAR NOW!
 
Last edited:

Markusw7

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Snall said:
You WILL give us a black market AAR NOW!

I should have said its the EU3 and thus In Nomine NDA i am under :rofl:
 

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Markusw7 said:
I should have said its the EU3 and thus In Nomine NDA i am under :rofl:
So absolutely no questions at all can be answered? None? Like if it's awesome or not? :p (I can see discussion about new features, posting screenshots, AARS, and all that though not being allowed)