What In Nomine means for Rome
Rome uses the same engine as EU3, so the question is what do the enhancements for In Nomine mean for Rome's engine. In Nomine looks like its got a lot of under the hood enhancements as compared to Napoleon's Ambition, which was primarily just some gameplay enhancements (more ideas, COT creation, V:R style colony distance, etc.). Paradox has introduced new engine concepts in expansions, such as the the gameplay flags in Victoria: Revolutions (e.g. your provinces are revolting, etc.). But usually, the enchancements have come with entirely new games, such as EU3's 'management bar' and of course the 3D engine, or even as far back as EU2 which introduced the current event model. So, I'm suspecting some of these enhancements for EU3 are being brought over to the flagship game because they were needed for Rome and they figured 'why not?'.
The most notable enhancement is the new AI structure which has "fully scriptable logics" and allows for focusing on "strategic top level goals". This is presumably what allows them to go back to the Byzantine era and still have a viable Ottoman empire emerge, because it can focus on capturing Constantinople. Does this mean we get the new AI engine for Rome? Possibly, although I'm a bit skeptical about this one as it would require a heck of lot of testing and may be better suited for implementing in an already functional and thoroughly known game.
The second enhancement is "Rebels with a Cause", this is the most likely candidate for a Rome feature that got folded into EU3. Rebellions seem to play a prominent role in Rome and so its likely they've been fleshed out pretty thoroughly and been given 'causes'.
The third feature is the "Mission System", that can give the player and AI goals. This seems like an expansion style enhancement, designed to extend a game's playable life. So, I'd expect this in a possible expansion to Rome but not in its first incarnation.
The last major feature is this: "Se [sic] exactly what is required to make the decisions that will shape the future of your country. Strive to create Great Britain, Make Paris worth a Mass, or institute an East Indian Trade Company." So, it must be some way to 'in game' see what the triggers are for an event, or least the important events. This sounds potentially complicated, however it does save you poring over text files to figure out how things work. It also seems like a luxury feature, but it certainly would make the game's behavior more transparent to people new to EU engine games. I'd say its a toss-up, I could see Rome having it, but I wouldn't be surprised if it doesn't make it in. It could be quite challenging to create a GUI that conveys this information without being overwhelming.
The other features sound like gameplay additions rather than significant engine enhancements.
Other than the new rebel feature, its hard to say what effect Rome is having on the future of EU3. But, we can certainly hope that some of what we've heard has its genesis in Rome.
Rome uses the same engine as EU3, so the question is what do the enhancements for In Nomine mean for Rome's engine. In Nomine looks like its got a lot of under the hood enhancements as compared to Napoleon's Ambition, which was primarily just some gameplay enhancements (more ideas, COT creation, V:R style colony distance, etc.). Paradox has introduced new engine concepts in expansions, such as the the gameplay flags in Victoria: Revolutions (e.g. your provinces are revolting, etc.). But usually, the enchancements have come with entirely new games, such as EU3's 'management bar' and of course the 3D engine, or even as far back as EU2 which introduced the current event model. So, I'm suspecting some of these enhancements for EU3 are being brought over to the flagship game because they were needed for Rome and they figured 'why not?'.
The most notable enhancement is the new AI structure which has "fully scriptable logics" and allows for focusing on "strategic top level goals". This is presumably what allows them to go back to the Byzantine era and still have a viable Ottoman empire emerge, because it can focus on capturing Constantinople. Does this mean we get the new AI engine for Rome? Possibly, although I'm a bit skeptical about this one as it would require a heck of lot of testing and may be better suited for implementing in an already functional and thoroughly known game.
The second enhancement is "Rebels with a Cause", this is the most likely candidate for a Rome feature that got folded into EU3. Rebellions seem to play a prominent role in Rome and so its likely they've been fleshed out pretty thoroughly and been given 'causes'.
The third feature is the "Mission System", that can give the player and AI goals. This seems like an expansion style enhancement, designed to extend a game's playable life. So, I'd expect this in a possible expansion to Rome but not in its first incarnation.
The last major feature is this: "Se [sic] exactly what is required to make the decisions that will shape the future of your country. Strive to create Great Britain, Make Paris worth a Mass, or institute an East Indian Trade Company." So, it must be some way to 'in game' see what the triggers are for an event, or least the important events. This sounds potentially complicated, however it does save you poring over text files to figure out how things work. It also seems like a luxury feature, but it certainly would make the game's behavior more transparent to people new to EU engine games. I'd say its a toss-up, I could see Rome having it, but I wouldn't be surprised if it doesn't make it in. It could be quite challenging to create a GUI that conveys this information without being overwhelming.
The other features sound like gameplay additions rather than significant engine enhancements.
Other than the new rebel feature, its hard to say what effect Rome is having on the future of EU3. But, we can certainly hope that some of what we've heard has its genesis in Rome.