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ero_sk

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Please no. It would be tedious micromanagement and the AI would be terrible at it.

Well, I'm not a dev, modder or whatever. I don't have knowledge to discuss issues such as AI performance etc. I only gave an idea which IMHO would be very good if working correctly. That's it:)
 

Christian D

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Capi AI definitedly needs help. Absurd that you make NF for consumer goods in a province with no fruit but lots of grain, and they decide to make winery instead of liquor.

I don't think this seems absurd if liquor is more profitable to make. Having a good in the province only improves throughput, it doesn't reduce any transportation expenses. It should still be taken into account though, I agree. Capitalist AI needs tons of help in general.
 

justin6477

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Not a problem, but I'd like a minor UI change. Rebels are more of a pain in Victoria than other Paradox titles, so I think the rebel hunt switch should be moved. In CK2 they introduced looting, and the toggle switch is visible on a per-stack basis when you highlight them. The other night I had dozens of communist and jacobin rebel stacks spawn as a westernized China, trying to manually set each of my armies to rebel-hunting was tedious.... So naturally I think the rebel-hunt toggle should be like the looting toggle. Image of the looting toggle below.

View attachment 84177
 
Last edited:

kurthakon

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Not a problem, but I'd like a minor UI change. Rebels are more of a pain in Victoria than other Paradox titles, so I think the rebel hunt switch should be moved. In CK2 they introduced looting, and the toggle switch is visible on a per-stack basis when you highlight them. The other night I had dozens of communist and jacobin rebel stacks spawn as a westernized China, trying to manually set each of my armies to rebel-hunting was tedious.... So naturally I think the rebel-hunt toggle should be like the looting toggle. Image of the looting toggle below.

View attachment 84177

The attached picture doesn't seems to be working for me. Though, what you basically suggest is an easy way to toggle rebel hunting for several armies at once? That's sounds like a good idea, if it could be implemented into the game. It would at least make my life a lot easier when dealing with pesky traitors.
 
Last edited:

justin6477

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The attached picture doesn't seems to be working for me. Though, what you basically suggest is an easy way to toggle rebel hunting for several armies at once? That's sounds like a good idea, if it could be implemented into the game. It would at least make my life a lot easier when dealing with pesky traitors.

Odd, it works for me. Anyways, I uploaded the pic to imageshack. And yes, that's what I'd like. Rebel hunting can be pretty important in Victoria, and rebels popping up while fighting a war can be unfortunate. This would make repurposing armies a lot faster, and save a lot of micromanagement. The icons in each stack are Disband, Merge, Embark, Attach (tie your stack to another stack {never use it, but I think it's for allies}), and finally loot is the sword icon.

Edit: Better image quality.

 
Last edited:

Kimberly

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NGF getting a core on Sigmaringen even when it doesn't own the region. Makes playing the SGF really frustrating when your NGF neighbor declares war on you every fives years.

If Prussia is a member state of the NGF, then it only makes sense that the NGF would get a core on all of Prussia's cores; Prussia's land claims don't go away just because they joined a federation. You can stop the NGF from declaring war on you every 5 years by improving your relations; as Germany I managed to keep the peace with France despite owning Alsace-Lorraine because I used diplomacy to increase relations up to 100, and they were even willing to become my ally.
 

Beagá

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Big issues that I´ve noticed in wars.

1- You should be able to know stats of allied generals. It´s a pain in the ass to reinforce a battle only to find out the allied commander is a -4 defense Herp von Derp.

2- 0 org armies doing damage during the first and second round of combat. This is a complete pain in the ass for small countries, as a victory can become a Pyrhic victory if you get 400 casualties in the second round with no return. I´d suggest giving 0 org armies a 66% reduction in damage or even more.
 

Christian D

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There's alot of things that need to be fixed, but the biggest, by far, has to be the event whackamole. Especially when it is the same exact event for the 100th time. Liberal Insurrection. Liberal Agitation removed. Liberal Insurrection. Liberal Agitation removed. Liberal Insurrection. Liberal Agitation removed...

A minimum of 3 months for the same exact event to fire again would be nice. The event could easily be made more potent to make up for the fact that it will fire about 20 times less under those conditions.