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Aromir

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I'm pretty happy with the 3.02 beta patch. Honestly, the only thing I'd really like to see change is for the capitalist AI to put a higher weight on considering the availability of input goods when deciding what factories to build. With the HoD economy if you're not a top tier Great Power there are lots of common goods (like coal) which you can't get in large quantities for any amount of money during the mid-game if you aren't producing them yourself.

Playing as the Philipines and owning half of Southeast Asia, I have a hugely successful furniture factory and over 100 units of tropical wood being produced. Do my capitalists build a luxury furniture factory? Nope. They want to build factories that require inputs I have no access to and which are 1000 points in demand. Good luck with that guys.

I couldn't agree more.

This is in my opinion this is one of most serious issues in the current version of Victoria II. In fact I think it not just the issue of adapting to the new input goods system, I also think there are serious problems with the way Capitalist select what factories to build. This is just some of the issues I have encountered:

1. Capitalist do not properly consider whether they can get the goods required to produce a certain product. Capitalists tend to build factories to produce a high value product even if the country in which they are placed does not produce any of the goods required and is unable to import these goods. This results in factories that are unprofitable. One of the worst examples of this was in a recent game as Switzerland, where my capitalists decided to build a telephone factory, even though my country did not have an electrical gear factory, or access to importing electrical gears. The factory in question actually requires electrical gears in order to be build, so the results where not only was the factory not build, it also continued to stay on the capitalist building list, so capitalists stopped build factories in this state.

2. Capitalist do not consider which goods are available to them locally when selecting which factories to build. This is of cause related to the problem described above, but countries aught to start building factories that require goods they have easily available, countries with large amounts of fruit should build wine factories, countries with coal and Iron should build steel factories and so on.

3. Capitalists tend to priorities the higher levels of the production chain without paying any attention to the lower levels. Capitalist tend to build a lot of Luxury Clothes and Luxury Furniture even though the country in which they are does not have any regular clothes or furniture factories.Capitalist should priorities controlling the entire production chain, particularly as this puts them in a better position in case of conflict.

4. Capitalists should be more adventures. Right now it takes quite a while for capitalist to pick up on new technology. Business driving innovation is an important part of most industries, thus when new kinds of factories become available in the late game(like automobiles, planes, tanks) they should automatic be moved to the top of the build list.
 

blaidd

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my capitalists decided to build a telephone factory, even though my country did not have an electrical gear factory, or access to importing electrical gears

I had a similar problem in my Italy game as well. I had tons and tons of rubber. I think I owned every rubber province in Africa. My capitalists eventually started building telephone factories, automobile factories, airplane factories, etc, but they never built a single electric gear factory until the final years of the game, despite the fact that demand for electric gears far exceeded the global supply.

This is the only reason I'm happy about the HMS Governments being able to appoint ruling parties again in the final 3.02 because if I could just switch to State Capitalism for one month to sort all this stuff out it would be so much more efficient.
 

Beagá

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Capi AI definitedly needs help. Absurd that you make NF for consumer goods in a province with no fruit but lots of grain, and they decide to make winery instead of liquor. And even when you have no liquor factory already.

The luxury production is also an issue.
 

brycef

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I don't know if this a bug, feature new to HoD or what. It seems that unlike in vanilla and AHD if you exceed your Infamy limit, then you can't conclude ANY diplomatic treaties with anyone. This isn't generally new, but in the past you still could have alliances and military access with your sphere'd or satellite countries. In HoD though it seems you can't even have those treaties with those countries that are literally under your thumb. Is this a new feature? If it is then it changes the game pretty dramatically since the new strategy is simply to conquer everyone and not have any sphere or allies, no dominions, no satellites. If they aren't going to be worth a damn except as a external goods market diplomatically, then why bother having them if you're in an excess infamy mode. This changes the character of the game by forcing you to stay under the 25 infamy limit at all times or to just do world conquest and not care for any sphere or allies, no other options than those two. I found that sometimes you by choice or accident have to go over infamy limit, and to lose all your alliances and have to pay diplo points to get them all back years later is a pretty hefty price. If that is the intention, then again, it changes your strategy for the game to something more akin to Risk than Victoria 2 as far as your diplomacy goes.
 

KPJ

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HELP MEEEEEEEEEEEEEEEEEEEEEEEEEEE

hey i'm thinking about buying the game and it's expansion ... I primarily play HOI3 with all of the expansions , not really a EUIII fan although I have the game .... I simply LOVE the warfare in HOI , but i'm not really that interested in what appears to be the generic warfare of games like Crusader kings two or the bland warefare of EUIII ...

i guess if i buy this thing it wouldn't be for the war aspect because while it seems slightly more involved than most other pardox titles , i doubt it comes close to the complexity of HOI ....

So , my question is , how is this game for it's non warfare aspects , is it fun to play if your not looking to conquer the world with a military ?

I'd recommend you make a separate thread for this, it's off-topic and won't get a lot of attention here. I will answer yes to your question. I personally don't like the military aspects of most strategy games very much, and Victoria 2 is my favourite of the Paradox games because it has the most focus on things I find interesting (class politics, economy, and the diplomacy is robust now with crises and more information). Wars happen, but you want them to have no large negative effect on your internal issues, so the strategy is not always about "how much can I get in this war" but instead "how can I best get out of this war", or "how can I best prepare my economy for a war I can't avoid", or "what allies or diplomatic options do I have to reduce the negative impact of this war". That's how I play, anyway, and it's a very fulfilling game.


As for the main topic of the thread, I have to agree that 3.02 beta is a wonderful patch with only a few major problems. These include the above-mentioned issues regarding capitalists, especially. There are some problems with the naval AI, too, of course (what game has good naval AI?).
 

K-vald

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I really just want Paradox to invest a little time into trying to fix some issues with the LAN games I've been having. It didn't happen in AHD, but now it's unplayable the Sync issues are totally out of hand. Two games I've started with my friend over LAN have ended within about 2-3 years into the game. He's tried to play Japan and I've played Russia once and Prussia once. Eventually the game will desync within a day of loading in a save. We're hard wired to each other and should have no loss whatsoever. Anyway I just wish P'Dox would look into it as I really don't want to buy something like EU4 if their newer games don't have the aspect of being able to play with my friends like EU3 does.

Have you reported this in the bug section with an attached save game in which it is reproduceable? It helps our process of tracking down those desync issues a great deal!
 

OscarIsaiah

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China is ridiculous

0D1AA7B06234D1A71F5507BC5D42979AF9B0F362
 

Beagá

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Unified China will have colossal population and military. It´s not that absurd. What is absurd is why war is still going on. What are the wargoals?
 

blaidd

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China is ridiculous

No they really aren't. If anything they are under powered. I did this with 70 brigades:

920214_899312389332_1647673702_o.jpg


And the first time I took a state from them I only had 38.

Did they by chance westernize super early in that game you're playing? I had one where AI China managed to westernize in like 1860s and then got Gas Attack before anyone else. It looked something like that. But usually when they westernize later they still can't do much.
 

deanwebb

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Ahem.

AI needs to upgrade his fleets: when my battleships and cruisers are plowing through the British navy's man-o-wars and frigates, something's not right.

Also, how long do British Anarcho-Liberals have to hold *every single province* in British India before something snaps and they make a new nation or whatever? I forced France to release Pondicherry as India, the various states that were held by Indian Nationalists joined in, but the useless Anarcho-Liberals stayed loyal to the Queen, even though they refused to pay taxes, conscript soldiers, or otherwise contribute to the Empire...
 

Emp_Palpatine

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Ahem.

AI needs to upgrade his fleets: when my battleships and cruisers are plowing through the British navy's man-o-wars and frigates, something's not right.
This has been around since Victoria and makes the whole late game fleet building pointless. A dozen of modern ships and you shall destroy that 300 wooden ships Royal Navy.
 

Black_Shade

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I'm pretty happy with the 3.02 beta patch. Honestly, the only thing I'd really like to see change is for the capitalist AI to put a higher weight on considering the availability of input goods when deciding what factories to build. With the HoD economy if you're not a top tier Great Power there are lots of common goods (like coal) which you can't get in large quantities for any amount of money during the mid-game if you aren't producing them yourself.

Playing as the Philipines and owning half of Southeast Asia, I have a hugely successful furniture factory and over 100 units of tropical wood being produced. Do my capitalists build a luxury furniture factory? Nope. They want to build factories that require inputs I have no access to and which are 1000 points in demand. Good luck with that guys.

I also have a Regular Clothes Factory which has been receiving 0 fabric input since it was built. I had access to lots of cotton and even dye. Instead of building a fabric factory in that province, they wanted to build a small arms factory, which requires steel and ammunition, neither of which I have.

Once I finally got Socialists to take over the government, now I have a rocking economy for 3 tiny island states. =P

This is what national foci are for.

To me the biggest bug is the factories not paying wages. It is game breaking and needs to be fixed ASAP. There really is no point in playing the game if factories don't pay employees and half your population is starving.
 

SewrRatt

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I would like for infamy values to scale to the target. If as France you want to conquer an adjacent state from Prussia, you have to use three separate acquire state CBs because of the german minors. It doesn't make any sense that you'd be punished just as much for taking the one province that a country has in one state as if you took an entire huge, rich state. Same goes for other CBs like conquest - Less infamy for smaller, poorer countries and more for bigger, richer ones. It doesn't have to be a linear progression, though. It does make sense that each separate conquest etc. generates more infamy than just the value of the land would dictate, but not to the extent that all states and all conquest/protectorate targets are considered equally infamous.

This would really help with silly situations like China controlling southeast Asia but being utterly disincentivized to incorporate Luang Prabang. 22 infamy for Luang Prabang? Sure!
 

Emperor Hans

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True as that may be, I think the general motto for Paradox games should be that the historical path is possible. I don't think Texas can really win, as things stand; they can win a defensive battle due to Sam Houston's massive defense bonuses, but they can't hold off the whole Mexican military. If the Texan fluke can't (or shouldn't) be modeled by standard mechanics, an event should be used...I think PDM has one.
US always intervenes, I never won as Mexico.
 

grommile

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I would like for infamy values to scale to the target.
Given that infamy is applied at war justification discovery time rather than at war declaration time, that looks like a surprisingly messy thing to fix. (I have some ideas of how it could be done, and... yeah. Clunky.)
 

Beagá

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Fix the AI so that it won´t send stacks into obvious bait targets (AKA mountain with lvl 5 fort in it). At least not until it has 3-1 GLOBAL (not local) superiority - or at least, if said stack isn´t on AI territory.
 

Damian0358

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I know this might not be something worth fixing, but you should be able to rename dynamic dominions in the save file. And I don't mean a complete rename, just the region part.

This would be useful in many situations, two of them being if you want to rename a dominion to its modern equivalent (if people even do that) or if you used changeowner (you would get things like The - State or the Kingdom of - if you use changeowner).
 

ero_sk

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Not sure if this thread is only about fixes but anyway... I'm going to mention one change that I'd love to see with the next patch. The general idea of influencing other countries and diplomatic fights over the influence with other GPs is awesome and historicaly accurate. However to make it more fancy it should be possible to increase or strengthen the influence over sphered countries by presence of our military on sphered minor's soil. In addition such influence should be affected by presence of navy on bordering sea regions. As an example I'll use US marine forces which were vastly used by US goverment to show Southern American minors and world's GPs "who is the boss" in US sphere. E.g. interventions in Haiti, Cuba, Columbia etc. Such military presence should also reduce the risk of rebels in sphered countries- once again such feature would be also historically accurate. Hopefully some dev will read this post;)
 

Hector of Troy

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I'm pretty happy with the 3.02 beta patch. Honestly, the only thing I'd really like to see change is for the capitalist AI to put a higher weight on considering the availability of input goods when deciding what factories to build. With the HoD economy if you're not a top tier Great Power there are lots of common goods (like coal) which you can't get in large quantities for any amount of money during the mid-game if you aren't producing them yourself.

This is in my opinion the only major problem that needs to be fixed in the next patch/expansion. Laissez Faire is pure madness as it is now.