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evran

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I wanted to start this thread so there could be an easy to find bug list we could have instead of multiple threads of P'DOX FIX THIS NOW...

So post what you want fixed and try not to get to off topic.

Obviously the AI releasing so many dominions and having to pay attention to colonization or the AI will beat you I hope to be the number one fixes. I haven't played much because The borders are so ugle and the crisis and wars over land in canada between the US and UK are so annoying...
 

Kimberly

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Sometimes, the marker that a country is busy colonizing a province disappears. Both the icon on the map and the progress in the tab on the bottom-left. But as soon as you promote your own expedition to the next level, the other country's expedition reappears.

And I suppose it's not strictly speaking a bug, but it would be nice if Texas was able to survive without US aid. I've never seen it happen, even though that's what happened historically.
 

Knives

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To me it seems like immigration/migration still doesn't seem right. Both with the super asian swarm to the americas and the complete lack of swarm to anywhere else (except maybe oceania). I believe some of that is intentional. Seems weird that they left out other colonial territory in asia and africa though. The super power that is China needs a kick off its high horse. Would be nice if South america got some coal provinces. I guess thats pretty intentional but I don't know if it should be. Oh and maybe throw the Netherlands a bone. I mean, yeah they start with huge protectorates but its kind of annoying that they can't colonise the islands in a region they otherwise dominate cause of starting in the negatives. Feels like a player punch to have to release your starting territory to play the colonial game.
 

Herr Dak

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Fix the Great Wars, so the countries will not offer peace in a few months... also some flavor events in the Great Wars could be nice.
 

evran

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To me it seems like immigration/migration still doesn't seem right. Both with the super asian swarm to the americas and the complete lack of swarm to anywhere else (except maybe oceania). I believe some of that is intentional. Seems weird that they left out other colonial territory in asia and africa though. The super power that is China needs a kick off its high horse. Would be nice if South america got some coal provinces. I guess thats pretty intentional but I don't know if it should be. Oh and maybe throw the Netherlands a bone. I mean, yeah they start with huge protectorates but its kind of annoying that they can't colonise the islands in a region they otherwise dominate cause of starting in the negatives. Feels like a player punch to have to release your starting territory to play the colonial game.

You can edit immigration yourself. I did in AHD.
 

Knives

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You can edit immigration yourself. I did in AHD.

So does that mean this thread is only for things hardcoded?

I'm also afraid of breaking it. If I allow it for everyone some places are just gonna keep exploding in population right? If I set it to include say africa, (I can't descriminate to parts of africa can I?) I'm afraid how it'll influence the colonialism in the region. Will it make the states assimilate faster due to the influx of european immigration? I trust Paradox more with these things..

edit: to summarise, my biggest concern is accidentally making it more ahistorical/imbalanced.
 
Last edited:

pacja

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I find quite annoying that, while mobilizing, if a mobilized regiment pops up in a province with a standing army, they merge and the whole army heads to the nearest rally point. This can mess up the defense lines.
 

Sathariel

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I really love the HoD - much more than I expected to, at least. Because of that it took me a while to think of anything I`d like fixed.
One thing I did eventually came up with is how countries are willing to accept the Crisis solution on day 0 without even waiting for others to pick their sides. Made my game on bullish, hated by everyone, but powerful Germany very easy - I could just win any crisis by proposing a solution that fits me on day 0 of any crisis.
Another thing: I`d probably like more flexibility when releasing the dominions, especially in Africa. Some kind of tool to decide what regions to include would be nice, or at least give more flexibility with choices. Having most of the continent colonized I had the option only to release it whole as one Dominion. Didn't really fancy having an African super-state, that jumped right into top 15 (don't think it'll reach top 8 though) but I couldn't do anything to prevent it. (oh wait - actually I could have released Zanzibar (made of 1-2 regions) and the Superstate-one (with Zanzibar being part of it), but that's it).
 

JCFast

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I think the foremost things should be:

- silly dominions
- factories not paying wages
- AI giving up in Great Wars unnecessarily
- and whatever small bugs and tweaks have been reported in the bugs section.

Now would any dev be kind enough to clarify that "soon" a bit more? Is it tonight, or at least tomorrow? I've been waiting all eager over a week now to start a new campaign...
 

unmerged(138342)

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AI Overseas campaigns

Usually the coordination of landing overseas is a difficult challenge for any strategy game AI, but its state in Victoria 2 is particularly poor.
I think that is why in Civilization 5 they made armies be able to embark without the need of transport ships. But it can be done and Blizzard is an example of that with Starcraft almost 16 years ago. Despite the negligible computing power you had back then compared to today's computers.
This renders UK, USA and Japan as useless allies. Many of you may have noticed that, usually most of their army stays in their homeland throughout of a war. I will provide screenshots to back my case.

Here are the Brits, drinking tea, smoking cigars and doing the garden on their little island, despite of the heavy fighting on the continent. Here the war is in its early stage and they have not mobilized much of their reserves, but later on it became ridiculous.


Here is the US during the same war doing the same.


On another note. During the same war the armies of the South German Fed, Saxony, Holland and Belgium constantly switched fronts and mostly spent time traveling through Greater Germany back and forth, while I was executing the Austria version of the Schlieffen plan.

In another game with China, the Japanese, as my ally, had 400 brigades when mobilized and only 3 armies outside of Japan. Two in India and one in Siberia. Sadly, I have no screenshot of that.
 

Eichenthal

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I noticed a strongly biased migration as well. Noone ever migrates to the most literate, wealthy, liberal and social country on earth only beacause it is in europe.

Another thing is that some countries get smashed on a regular basis. For example prussia gets torn apart by france and austria in every single game, and so does siam by burma and dai nam, of all nations. So far played 5 games, both happend in all of them.
 

JCFast

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Usually the coordination of landing overseas is a difficult challenge for any strategy game AI, but its state in Victoria 2 is particularly poor.
I think that is why in Civilization 5 they made armies be able to embark without the need of transport ships. But it can be done and Blizzard is an example of that with Starcraft almost 16 years ago. Despite the negligible computing power you had back then compared to today's computers.
This renders UK, USA and Japan as useless allies. Many of you may have noticed that, usually most of their army stays in their homeland throughout of a war. I will provide screenshots to back my case.

Here are the Brits, drinking tea, smoking cigars and doing the garden on their little island, despite of the heavy fighting on the continent. Here the war is in its early stage and they have not mobilized much of their reserves, but later on it became ridiculous.


Here is the US during the same war doing the same.


On another note. During the same war the armies of the South German Fed, Saxony, Holland and Belgium constantly switched fronts and mostly spent time traveling through Greater Germany back and forth, while I was executing the Austria version of the Schlieffen plan.

In another game with China, the Japanese, as my ally, had 400 brigades when mobilized and only 3 armies outside of Japan. Two in India and one in Siberia. Sadly, I have no screenshot of that.

While that is true that the AI can be very passive when it comes to taking part in wars overseas, it's not completely passive. Sometimes the AI is very capable of launching of an attack, especially the UK, not sure if I've ever seen the USA invading Europe though, but I've even had the Ottomans invading the USA, although not succesfully.

But when the UK wants a colony from you, be sure it'll drop in some troops to say hello. So the main question is, what is the AI's motivation in taking part in the actual warfare when it doesn't involve its "continent"? Why should it stage an invasion? It's not always necessary to help your allies if there's no real point to it. And most of the times, the invasions it does do fail unless it can somehow transport all its troops from all over the world over night. (Eventhough we see the UK sometimes pretty much just give up on the British Isles...)

I don't see any great benefit for the USA in your example to take part in the war by invading Europe. It would most likely lose some of its ships and all of its troops in the long run without gaining anything other than a quick white peace or prolonging the war for the other allies to benefit. A player could do the invasion better, but maybe the AI knows its limitations. It could attack with all that it has as maybe a player would, but then we'd complain that the USA just went into some stupid war in Europe, had all of its troops tied down there and had then Mexico invading its completely defenseless mainland.

I don't know which is better?
 

unmerged(376721)

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But when the UK wants a colony from you, be sure it'll drop in some troops to say hello. So the main question is, what is the AI's motivation in taking part in the actual warfare when it doesn't involve its "continent"? Why should it stage an invasion? It's not always necessary to help your allies if there's no real point to it. And most of the times, the invasions it does do fail unless it can somehow transport all its troops from all over the world over night. (Eventhough we see the UK sometimes pretty much just give up on the British Isles...)

I don't buy your reasoning. The island AIs are simply incompetent when it comes to transporting armies with transports.
If you (say France or Germany) declare war on UK for a piece of Africa colony, the UK armies on the home isles will come to you piece meal, and the massive armies in India will just sit their collective asses in India. Nothing about motivation whatsoever.
 

jonnydesperado

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The way the AI wages war is not very advanced either way, but I'd agree that their use of ships is particularly poor in certain ways. They seem to have no talent for avoiding bigger fleets outside of their own coast, will misjudge the strength of their navy against the player's, and they will, as was pointed out, forgo the use of greater force transported by sea. While they launch invasions, they always seem to use but a fracture of their military. I think one of the reasons the UK will lose wars on continental Europe without having a strong ally there who dominates anyways (like when I played Germany and had an alliance with them) is that they're going to have fleets and masses of soldiers everywhere but there and apparently no reason to actually use them. The UK and India can be stacked full of brigades, and woe befall who dares invade, but there's no great aggressive potential in that. And if the UK loses the war, it may well be Cut Down to Size or something along these lines, so there's some reason to leave their homelands - as well as it being nonsensical to mobilize without using these troops.
I think anyone would want the AI to be better at warfare, but that's something that is not so easily patched, I assume.


About migration: European countries, in a sense, just don't need it. Their population and population density will be much, much higher except maybe for certain parts of Asia. The US on the other hand, like a lot of colonial countries, have extremely little population, especially considering their size. And speaking of the US, the Texas thing: the historical events were more of a fluke, brought on by the way Santa Anna led his troops, and how he forgot to post guards during siesta. That's not a good basis to go on - the Mexican force was simply superior to the Texans, and so in the game, they'll lose. Much like the Heavenly Kingdom is just instacrushed instead of holding out for years before defeated by French and British forces, it can't always go the historical way.


What I mainly would want to be fixed is the following:
- Wage bug. Now that's just terrible.
- Colonisation. Apart from the release of dominions (which I think is not so bad in itself, just the AI does it in all kinds of stupid ways, and Goa turning to "India" instantly is just... wrong), the AI needs to learn to prioritize more smartly in their use of their colonial points (don't senselessly compete when there's greener pastures, instead strategically compete to keep enemies bound). Sometimes it feels the AI just competes for the heck of it.
 

DBtotalwar

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Sep 18, 2011
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Rename ships & brigades..