What if? War Thunder & HOI4 could be mixed/modded into 1 game?

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Chromos

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In Heroes & General you can fight yourself and have some stratg decsions/influence.

But the scale from HoI is too big imo. So you would have too much battles. Even in TotalWar series it gets pretty repetitive imo to do most battles. And the ai..
So a game with a differnt scale would work better, but not HoI.
 

SonGoku

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Nein nein nein nein nein. :hitler:
 

ingwe

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I understand the emotional appeal, but it just wouldn't work at HOI scale. As someone said, I could understand it in EU or CK, but definitely not in HOI. The other massive issue is the whole turn-based vs real time aspect. I guess what I am saying is that you would need to go with a total war game.

Actually I would be curious what a Total World War II game would be like...
 

Wyrm

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I could imagine a total-war styled game with Company of Heroes-styled battles, but not HOI. HOI is TOO grand for it to work on a tactical level. Closest thing to this would be WWII Online
 

sermaciej

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I had once an idea about game, when there is command chain
one country chief (like HoI IV) who has battleplan system and tells armies what to do
armies commanders who give orders to corps
corps commanders who give orders to divisions
divisions commanders who give orders to regiments
regiments commanders who give orders to batallions
batallions commanders who have RTS (like Company of Heroes) way to command
companies commanders who are now normal soldiers and command by "screaming" orders (like when you press Z in Counter Strike and you would have have "follow me", "attack/defend this" etc.)
soldiers divided into platoons and squads, with commanders and companies' order system, but it would be much more like Battlefield or Arma

And every commander could request backup (like artillery or additional units) from someone above them in command chain

it would be bad propably, but idea isn't bad itself, right?
 

Wyrm

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I had once an idea about game, when there is command chain
one country chief (like HoI IV) who has battleplan system and tells armies what to do
armies commanders who give orders to corps
corps commanders who give orders to divisions
divisions commanders who give orders to regiments
regiments commanders who give orders to batallions
batallions commanders who have RTS (like Company of Heroes) way to command
companies commanders who are now normal soldiers and command by "screaming" orders (like when you press Z in Counter Strike and you would have have "follow me", "attack/defend this" etc.)
soldiers divided into platoons and squads, with commanders and companies' order system, but it would be much more like Battlefield or Arma

And every commander could request backup (like artillery or additional units) from someone above them in command chain

it would be bad propably, but idea isn't bad itself, right?

It would collapse on the grounds that just a few griefers would ruin it for everyone. It would demand a disciplined player group.
 

safe-keeper

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How about starting from the other end and adding a strategic layer to a game like War Thunder? You could have a strategic map and tactical maps for the various locations, and a kind of command structure where each player had some power, and commanders had a lot more, and mission types and vehicle types depended on the strategic situation (offense, defense, etc.). Losses in battle would "translate directly" to the strategic map (23 friendly tanks lost = 23 fewer friendly tanks on the strategic map).
 

Alpha2518

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NO!!! i dont want the overpower soviet planes!!!!!!!!!!!!!!!!

Soviet planes arn't overpowered. Soviet planes are stronk planes made with hardened Stalinium with high octane Leninism. Soviet Engineering is best in the world.
 

Jamey

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Why do people think that marrying two entirely different games with entirely different designs will be fun? In my experience, it results in a muddledmgame design where I love one half and hate the other. It is much better to do one thing really well.
 

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Why do people think that marrying two entirely different games with entirely different designs will be fun?
Because people have done it before with games like X-Com and Total War, which developed huge followings. Or for that matter Crusader Kings, which combines role-playing and grand strategy.
 

FNK_Drake

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Have you tried Robocraft?

I've looked at it, but its a bit simplistic for my taste.. I'd prefer something that was less blocky.. Like if I could have war thunder style graphics and design the tank out of various thickness of metal and sizes of turret rings, and turrets and being able to play around with armour slopes and such with grognard-level detail and have to deal with real engineering issues and put my design skills to the test.
 

Axe99

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Because people have done it before with games like X-Com and Total War, which developed huge followings. Or for that matter Crusader Kings, which combines role-playing and grand strategy.

X-Com and Total War battles are still much smaller than HoI-level battles though, and having tactical layers to strategic games is a bit different to having "you're an individual in a battle" layers to a strategic game. For a start, there's no way known that anyone playing in a battle would have any significant impact on the outcome, and you'd be building a game engine to simulate battles of up to tens of thousands of individuals and hundreds of tanks and aircraft on each side, for the benefit of one person being able to drop in, in their plane or tank, and get in amongst it. Seems fairly inefficient. Not saying it couldn't be done of course, but it'd be a lot of work (particularly to do right) with relatively little payoff.

I like your idea of going about it the other way, by adding a tactical layer to War Thunder. You could have a 'front', and then have individual battles on that front (that would be well below the level of HoI battles, although in HoI4 you could have WT-scale air combat), and then the outcome of those battles feeds into a larger map. Endwar did this pretty well, from memory.