Haha, this - ironically, if War Thunder's prices were cheaper, I'd spend more on it, but I'm not playing the cost of CK2: Charlemagne for one in-game aircraft!
I had once an idea about game, when there is command chain
one country chief (like HoI IV) who has battleplan system and tells armies what to do
armies commanders who give orders to corps
corps commanders who give orders to divisions
divisions commanders who give orders to regiments
regiments commanders who give orders to batallions
batallions commanders who have RTS (like Company of Heroes) way to command
companies commanders who are now normal soldiers and command by "screaming" orders (like when you press Z in Counter Strike and you would have have "follow me", "attack/defend this" etc.)
soldiers divided into platoons and squads, with commanders and companies' order system, but it would be much more like Battlefield or Arma
And every commander could request backup (like artillery or additional units) from someone above them in command chain
it would be bad propably, but idea isn't bad itself, right?
NO!!! i dont want the overpower soviet planes!!!!!!!!!!!!!!!!
Because people have done it before with games like X-Com and Total War, which developed huge followings. Or for that matter Crusader Kings, which combines role-playing and grand strategy.Why do people think that marrying two entirely different games with entirely different designs will be fun?
Have you tried Robocraft?
Or some very good tools against these griefers, but I couldn't really thin of one that would be good for it.It would collapse on the grounds that just a few griefers would ruin it for everyone. It would demand a disciplined player group.
Because people have done it before with games like X-Com and Total War, which developed huge followings. Or for that matter Crusader Kings, which combines role-playing and grand strategy.