With all of this discussion about clerks, I just thought I'd share an idea I had about trade value.
What if instead of spending energy at the market, you spent trade value? Trade value would become just like any other resource that gets generated and stored and would functionally act like a flex resource to be spent at the market. Commercial pacts could give you a straight multiplier to generated trade value to represent general access to trade. This would add more economic value to having allies, which would reflect real world benefits to having trade. Megacorps could get a big buff to generated trade value as well, reinforcing their flavor of being merchant empires.
This would obviously have a lot of balance implications for economic output in general, but I always felt like trade value should be linked to the market somehow.
What if instead of spending energy at the market, you spent trade value? Trade value would become just like any other resource that gets generated and stored and would functionally act like a flex resource to be spent at the market. Commercial pacts could give you a straight multiplier to generated trade value to represent general access to trade. This would add more economic value to having allies, which would reflect real world benefits to having trade. Megacorps could get a big buff to generated trade value as well, reinforcing their flavor of being merchant empires.
This would obviously have a lot of balance implications for economic output in general, but I always felt like trade value should be linked to the market somehow.
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