• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

sinkingmist

Major
7 Badges
Feb 6, 2013
752
2
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
What if hostile Forts forced the army that landed on that province to stay on that province for x extra days (as a toy number, say 1 month).
To minimise micro, this shouldn't cancel movement, just mean that it takes that much longer for the army to move on to the next province.

This should be fairly easy to implement.
It should be a mechanic that is easy for players (and AI) to understand.
Would address the problem of forts being too easy to bypass (it can still be bypassed, but running past a lot of forts will take a LONG time).
Have a similar impact on gameplay as the oft-desired but ahistoric supply-lines mechanic (in that it becomes much harder to penetrate deep into enemy territory).
 

milkan

Colonel
22 Badges
Sep 30, 2013
1.056
127
  • Crusader Kings II: Charlemagne
  • The Showdown Effect
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris Sign-up
  • Crusader Kings III Referal
Hmm this would be excellent change I think. Would make it harder for the aggressor and easier for the defender on their home turf as it should be. Would also not involve too much micro which would be a great change. Two thumbs up!
 

Forris

Second Lieutenant
18 Badges
Nov 16, 2007
154
3
  • Europa Universalis III
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Crusader Kings II
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
Great idea. But then I also think that maybe the forts should cost more, or make the movement penalty an exponential one. Say, Russia with a high trade income and level 5-7 forts in every province - well, that would be impossible.
 

PAnZuRiEL

Field Marshal
84 Badges
Dec 27, 2012
2.779
1.679
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Cadet
  • Mount & Blade: Warband
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Hearts of Iron IV: Colonel
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • War of the Roses
  • Europa Universalis IV: Cossacks
+1, really good idea.
Great idea. But then I also think that maybe the forts should cost more, or make the movement penalty an exponential one.
Why "or"?
 

Jorlaan

Victorian Rabble Rouser
88 Badges
Jul 16, 2011
2.629
4.253
  • Surviving Mars
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Battle for Bosporus
  • Europa Universalis IV: Res Publica
  • Surviving Mars: First Colony Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Cities: Skylines Deluxe Edition
  • Heir to the Throne
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Europa Universalis III
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • BATTLETECH: Heavy Metal
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
I think that this could work, but I prefer the idea that the further into unoccupied/enemy territory the higher attrition gets.
A border province would give the normal amount of supply that it does now for unoccupied enemy land. The next province will have say 20% higher attrition; then 30%, 40% and so on as you go deeper, and deeper into enemy territory without bothering to occupy. If you do occupy a province it "brings up" the supply lines so to speak.
 

Noctus

Colonel
39 Badges
Jul 22, 2006
967
14
  • Stellaris: Distant Stars
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Pillars of Eternity
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
I think that this could work, but I prefer the idea that the further into unoccupied/enemy territory the higher attrition gets.
A border province would give the normal amount of supply that it does now for unoccupied enemy land. The next province will have say 20% higher attrition; then 30%, 40% and so on as you go deeper, and deeper into enemy territory without bothering to occupy. If you do occupy a province it "brings up" the supply lines so to speak.

There are no "supply lines" in the EU4 period. They ran by Fourage, living off the land and peasants. In this kind of gathering supplys it doesnt matter how far you are from home.
 

Nvalth

Second Lieutenant
61 Badges
Jan 10, 2014
174
0
  • Dungeonland
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Magicka
  • Europa Universalis III
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Shadowrun: Hong Kong
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Necroids
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
There are no "supply lines" in the EU4 period. They ran by Fourage, living off the land and peasants. In this kind of gathering supplys it doesnt matter how far you are from home.

True, but it's kinda strange to see 100% of Swedish army occupy Spain for example. Maybe there should be some events that would force you to keep at least a small army in your home.
 

justin6477

Field Marshal
106 Badges
Dec 18, 2011
3.388
289
  • Victoria 2: Heart of Darkness
  • Heir to the Throne
  • Leviathan: Warships
  • March of the Eagles
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Stellaris: Synthetic Dawn
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Mare Nostrum
  • Tyranny: Gold Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron III
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: No Step Back
  • Mount & Blade: Warband
There are no "supply lines" in the EU4 period. They ran by Fourage, living off the land and peasants. In this kind of gathering supplys it doesnt matter how far you are from home.

There is manpower drain, even if food isn't the concern.

Personally, my only issue with all these "forts should do X" suggestions is what this would mean for border regions. We could start to see god-awful Maginot lines everywhere, making progress in the border areas all but impossible.

True, but it's kinda strange to see 100% of Swedish army occupy Spain for example. Maybe there should be some events that would force you to keep at least a small army in your home.

Mass occupation should probably result in friendly rebels for the country being pummeled. They could be treated like out-dated mercs, but without the over-head. Ideally, they'd disband after the war is over by event.
 

Incompetent

Euroweenie in Exile
56 Badges
Sep 22, 2003
8.811
7.340
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Nemesis
  • For The Glory
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
I think this could work, but you'd also have to curb the ridiculous distances involved in shattered retreats. A beaten army shouldn't spend years in the ethereal realm before it becomes an active participant in the war once war.
 

gaius valerius

Lt. General
58 Badges
Jun 19, 2010
1.316
604
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Age of Wonders III
  • Imperator: Rome Sign Up
  • Cities: Skylines - Green Cities
  • Stellaris: Nemesis
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock: Master of the Arcane
What if hostile Forts forced the army that landed on that province to stay on that province for x extra days (as a toy number, say 1 month).
To minimise micro, this shouldn't cancel movement, just mean that it takes that much longer for the army to move on to the next province.

This should be fairly easy to implement.
It should be a mechanic that is easy for players (and AI) to understand.
Would address the problem of forts being too easy to bypass (it can still be bypassed, but running past a lot of forts will take a LONG time).
Have a similar impact on gameplay as the oft-desired but ahistoric supply-lines mechanic (in that it becomes much harder to penetrate deep into enemy territory).

Sounds slightly plausible for say the urbanised Netherlands or Northern Italy... Doesn't sound plausible for 75% (to take a toy number as well) of the world though. Take Eastern Europe, endless plains with nearly no cities and less even fortresses (the PLC at its height had only a handful - the depiction of this in-game is grossly unrealistic of course). So no, the idea is not without merit but its field of application is tremendously narrow.
 

Jorlaan

Victorian Rabble Rouser
88 Badges
Jul 16, 2011
2.629
4.253
  • Surviving Mars
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Battle for Bosporus
  • Europa Universalis IV: Res Publica
  • Surviving Mars: First Colony Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Cities: Skylines Deluxe Edition
  • Heir to the Throne
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Europa Universalis III
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • BATTLETECH: Heavy Metal
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
There are no "supply lines" in the EU4 period. They ran by Fourage, living off the land and peasants. In this kind of gathering supplys it doesnt matter how far you are from home.

I understand there are no real "supply lines" in this game, but even with foraging armies HAD to bring a certain amount of crap with them when they invaded places. A LOT of stuff came with them and it got increasingly harder and harder to replace all that crap around the further away you got from friendly territory. I think that if Lithuania is at war with Russia, they should NOT have the same amount of supply in eastern Siberia that they do in a province they border. Even taking in to account that this is a game and needs to be fun as well as somewhat accurate, I find this aspect neither fun nor accurate.
 
Last edited:

aphrochine

War Plan Orange Member
80 Badges
May 19, 2005
2.711
110
  • Pillars of Eternity
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Semper Fi
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
I dont think PDS likes making their games harder, and this would definately make it harder in a way. I like the idea, just dont think it will be implemented. I hate chasing armies and I loath the "enemy arrival game", which is also a game you must play in CK2.
 

Jomini

General
6 Badges
Mar 28, 2004
2.105
2.233
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
I understand there are no real "supply lines" in this game, but even with foraging armies HAD to bring a certain amount of crap with them when they invaded places. A LOT of stuff came with them and it got increasingly harder and harder to replace all that crap around the further away you got from friendly territory. I think that if Lithuania is at war with Russia, they should NOT have the same amount of supply in eastern Siberia that they do in a province they border. Even taking in to account that this is a game and needs to be fun as well as somewhat accurate, I find this aspect neither fun nor accurate.

Actually no, the further into enemy territory, in general, the easier it was to supply "crap". Things like shot, gunpowder, and clothing all became a lot easier when your supply issues can be solved by "pillage the place". For instance, a lot of the French campaigns into the Low Countries received most of their gunpowder from Dutch merchants (i.e. the enemy). Artillery was about the only thing that you couldn't more easily supply in enemy territory than moving it from home. The truth is land transport was utter crap back then and just about nothing was easier to cart in by wagon than stealing it or buying it locally.

That even goes for manpower. A lot of times you'd have plenty of people who would either have ideological sympathies (e.g. French Huguenots often bolstered English forced) or a lot of people willing to take virtually their only shot at social advancement by signing on with the enemy. Further, a lot of you reinforcements (most I think) would be people recovering from wounds, illness, and general straggling.

Very, very little aside from pay (if you were paying the army in something other than plunder rights) and artillery were shipped to the front. Naval powers like the Dutch and English are the most common exceptions, and generally then only right along the coast.

As far as the OP's suggestion, this is one of the few non-horrid suggestions I've seen about forts. My problem is identical to that already stated: EUIV is almost a defenders paradise - defender gets terrain bonuses, defender gets siege attrition, defender gets higher supply caps/lower minimums, defender can scorch earth, defender gets omniscient information, defender can raise mercs right next door to shovel into battle, and defender has all the strategic advantages in the peace system. Attacker gets - initiative, some slight looting, and increases defender WE marginally by holding defender provinces (which is mostly not an issue before you've effectively won the war).

In realty wars in this era typically favored the offense for everything except sieging fortresses. Of course the average fortress in the era fell in under three months. Fielding offensive armies was typically cheaper. Battles were short so you couldn't even march armies from the province next door. Attrition was pretty much even handed - a giant stack of men caught diseases pretty much the same if they were bivouaced in enemy fields or their own fields. Pretty much every period commandered bought and applied the cult of the offense.

So yeah, I hesitate to tip the scales yet more pro-defender, but this isn't a non-starter. I stick think it will make life too difficult for the AI - hey hunter-killer follow my army through these lvl 3 forts while you rot in scorched earth attrition - but it is at least consistent with period tactics.