What if equipment cost scaled exponentially late-game?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dlin369

General
64 Badges
Aug 17, 2017
1.941
3.393
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • March of the Eagles
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
This is a shower though I had that I've been mulling, not a fully formed suggestion and I have to admit I do not know if this aligns with what happened historically. However, one problem with late-game HOI4's economy is factory counts increase exponentially and although equipment costs do go up, it is not enough to stop the large number of divisions produced and maintained on the field by the AI and players. In addition, while not the fault of the equipment itself, bonuses and modifiers by countries and their focus tree also end up stacking together so late-game everyone produces more and are also much stronger

One idea I had was what if equipment quality and costs also went up exponentially? To maintain a 1945 army with 1945 gear the same size as a 1940 army with 1940 equipment you need to invest exponentially more resources or you need to "cut" the mixture with some out-dated gear, meaning you prioritize which parts of the army you keep up to date. Therefore countries will have to specialize unless they are the USA/Germany/USSR and can afford modern gear across the board. The reward however, as opposed to just keeping a large army with older gear, is that you have a considerable technological advantage. Therefore a balance of quality and quantity needs to be maintained in order to "keep up with the Joneses".

In order to expand your army you need to either hold back on adopting new equipment or beat the exponential curve of equipment costs with a faster economical development curve. This should hopefully allow for armies to stay a bit smaller as wealthier countries prioritize quality over quantity.
 
  • 10
  • 2Like
Reactions:

Corpse Fool

Field Marshal
46 Badges
Mar 3, 2017
2.910
6.727
  • Crusader Kings II
  • Cities in Motion 2
  • Magicka
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Teleglitch: Die More Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 Deluxe Edition
  • Surviving Mars
  • BATTLETECH
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Hearts of Iron III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
I think it'd be better to have some sort of basic attrition rate to actually create an effective cap on stockpiles based on production, rather than just making everything more expensive.
 
  • 6Like
  • 4
  • 1Love
Reactions:

Reman

Field Marshal
74 Badges
Jun 26, 2010
2.689
3.734
  • Stellaris: Lithoids
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Crusader Kings II
  • Imperator: Rome
  • Victoria 2: A House Divided
Why are either of these suggestions needed? Late game division counts (the supposed "issue" here) have always been soft-capped very effectively by logistics.

A rifle or a pair of boots shouldn't randomly self-detonate if they're sitting unused in a box somewhere. Tanks and planes might need a bit of maintenance while in storage, but the scale of this pales in comparison to normal production concerns for the limited timescale of WW2.
 
  • 3Like
  • 2
  • 2
  • 1
Reactions:

Ossiv

Major
16 Badges
Jan 19, 2010
535
211
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Cities in Motion
Have you ever heard of the economies of scale? The more you produce, the cheaper it gets per unit. Also, the learning curve adds to that, producing more of the same you learn to do it faster and cheaper. That was seen in all countries, for example, even under heavy bombardments Germany's production peaked during the last year of the war.

So, definitely NO to this proposition.
 
  • 3Like
  • 2
Reactions:

Corpse Fool

Field Marshal
46 Badges
Mar 3, 2017
2.910
6.727
  • Crusader Kings II
  • Cities in Motion 2
  • Magicka
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Teleglitch: Die More Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 Deluxe Edition
  • Surviving Mars
  • BATTLETECH
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Hearts of Iron III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
A rifle or a pair of boots shouldn't randomly self-detonate if they're sitting unused in a box somewhere.
They might not spontaneously combust, but there is some measure of attrition that can be applied. I've worked in a couple of military warehouses, things aren't always stored correctly and accidents do sometimes happen. Maybe the rifle rusts or the boots get mouldy or rates make a nest in them. Maybe someone knocks a shelf over, maybe the warehouse catches fire. Certain types of items also just have a shelf life, where they will deteriorate over time no matter what you do.
 
  • 2Like
Reactions:

pro.gamer.69

Lt. General
8 Badges
Jul 23, 2020
1.448
2.535
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
Have you ever heard of the economies of scale? The more you produce, the cheaper it gets per unit. Also, the learning curve adds to that, producing more of the same you learn to do it faster and cheaper. That was seen in all countries, for example, even under heavy bombardments Germany's production peaked during the last year of the war.

So, definitely NO to this proposition.
to be fair, this is simulated separately, via production efficiency and to some degree industry techs.
 

Cavalry

Field Marshal
8 Badges
Jul 24, 2001
5.264
1.348
Visit site
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: No Step Back
This should hopefully allow for armies to stay a bit smaller as wealthier countries prioritize quality over quantity.
It is a not good war concept in WW II. Every country should go for quantity to win war. If they afford quality, that's fine but not at the expense of quantity.

For experience players, high difficulty level and slider help to get a good game, some mod can reduce MIL output, create a realistic scarce environment. The things I like to keep equal for each side are battle modifiers.