Being thinking that commanders could use some more flavor, giving each commander an additional weapon group / third tech track also improve a few other aspect of the game.
A commander with secret tech that doesn't share a weapon group with their race can take a weapon group for modules,
for instance a oathbond or assembly commander with celestian can take psionics as a bonus weapon group to make all their sensei kick a lot more ass,
this can make a lot more race/tech combinations more viable.
Commanders whose race already shares weapon group with secret tech can take bonus weapon group for tactical operations and flavors.
For example a Syndicate psinumbra master can take arc and fry things with UNLIMITED POWER.
This loadout option improves both gameplay and roleplaying, and everyone loves better gameplay and roleplaying.
A commander with secret tech that doesn't share a weapon group with their race can take a weapon group for modules,
for instance a oathbond or assembly commander with celestian can take psionics as a bonus weapon group to make all their sensei kick a lot more ass,
this can make a lot more race/tech combinations more viable.
Commanders whose race already shares weapon group with secret tech can take bonus weapon group for tactical operations and flavors.
For example a Syndicate psinumbra master can take arc and fry things with UNLIMITED POWER.
This loadout option improves both gameplay and roleplaying, and everyone loves better gameplay and roleplaying.
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