Following up on Pugmak's proposals in https://forum.paradoxplaza.com/forum/index.php?threads/what-id-like-to-see-in-stellaris.890246/, here's one thing I always wanted to see in a 4x space game: The need to manage the debris and junk resulting from spaceflight.
Mankind' s activities in space so far have been rather limited compared to the situation where battle stations and war cruisers are built on orbiting shipyards, merchant fleets bring wares from all corners of the universe, and huge battles are fought in the vicinity of planets. And yet, earth's orbit has become hazardous due to small pieces of debris from those limited activities zipping about at above 20.000 km/h (see NASA's page on orbital debris: "More than 21,000 orbital debris larger than 10 cm are known to exist. The estimated population of particles between 1 and 10 cm in diameter is approximately 500,000. The number of particles smaller than 1 cm exceeds 100 million"). This situation will likely only get worse as commercial providers of space excursions enter the fray.
Why not reflect this in the game by adding a debris density to the orbit of planets, with a corrresponding chance to incur damage to spaceships, or loss thereof, due to collisions. This debris density would increase with overall orbital activitiy, battles in their surroundings, etc (volcanic activity, even?). The same concept could be applied to routes of frequent travel, e.g. interstellar hyperspace routes. Investment into first technologies, then into their implementation would be required to drive down the number of ships damaged/lost. With debris' tendency to accumulate, investing early on in technologies preventing debris could reap huge benefits for late game, adding a strategic challenge.
And I won't even get started on the educational aspect of adding such concept.
Mankind' s activities in space so far have been rather limited compared to the situation where battle stations and war cruisers are built on orbiting shipyards, merchant fleets bring wares from all corners of the universe, and huge battles are fought in the vicinity of planets. And yet, earth's orbit has become hazardous due to small pieces of debris from those limited activities zipping about at above 20.000 km/h (see NASA's page on orbital debris: "More than 21,000 orbital debris larger than 10 cm are known to exist. The estimated population of particles between 1 and 10 cm in diameter is approximately 500,000. The number of particles smaller than 1 cm exceeds 100 million"). This situation will likely only get worse as commercial providers of space excursions enter the fray.
Why not reflect this in the game by adding a debris density to the orbit of planets, with a corrresponding chance to incur damage to spaceships, or loss thereof, due to collisions. This debris density would increase with overall orbital activitiy, battles in their surroundings, etc (volcanic activity, even?). The same concept could be applied to routes of frequent travel, e.g. interstellar hyperspace routes. Investment into first technologies, then into their implementation would be required to drive down the number of ships damaged/lost. With debris' tendency to accumulate, investing early on in technologies preventing debris could reap huge benefits for late game, adding a strategic challenge.
And I won't even get started on the educational aspect of adding such concept.
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