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unmerged(27944)

Second Lieutenant
Apr 16, 2004
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This thread is not aimed to tell the programmers how to do their job. The game as is, it's realy enjoyiable.
Still, sometimes, shortcuts or just "new options" can be very useful.
I ask the other users of these boards to join this discussion and to add any comment, improvement they feel to write down.
Personally, I add these:
1) Leaders. For small countries ( as Two Sicilies or Sardinia-Piedmont are at starting of the game ), this is not a problem. Things gets difficult ( and boring and wearing for my mouse... ) when country gets 50-60 leadership points monthly, and when you need a lot of leaders. In the last play as Italy as very-superpower ( where I controlled almost 1/3 of the world ) I needed a lot of leaders for my permanent ( and cheap :D ) native army.
The improvement I suggest is a management of leaders as they would be a database. Exampli gratia: I want to remove all the leaders whose have negative relayiability; with a simple interface I select this option and I instruct the computer to dismiss all the leaders in this category, so I can let the computer distribute leaders among the army which need them without giving an unrealayable leader;
2) This second point is somehow simplier than the one above. Just sort the armyes and the fleets showed in the Military Overview for ther options and not only for date of creation.
3) Make possible the reinforce of the whole divisions set in an army ( as much as we could do in Hearts of Iron ) with a single button in the army overview ( and, why not, with a keyboard shortcut as well ).
4) This is a diplomatic improvement: in "open negotiations" and in "peace proposal" you can introduce a new way to select the territories to ask in demand. The text mode let you select every name from the list, but if you add a feature that make possible to select territories with mouse pointer ( maybe with right click + ctrl ... ), it would be much easier and quick to ask the territories without searching the names on map and then in the list ( for huge peace treaty, as a great power can do against another great power with a large number of provinces ).

For now, these are the improvements I would be glad to use. If someone have some other ideas ... :)
 

unmerged(26635)

Second Lieutenant
Mar 9, 2004
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1) To me, it would make management more complex. Usually I only use 2-6 leaders actively, and I like the idea to assign them myself (like put the low attrition general to the invading army, not in defense). I would like to know how to unassign a leader though (right now I just assign another leader in his place to do that)

2) What do you call options ? Do you mean attachment brigades ? Then an army usually has many different brigades in it. This would just make it more complex I say. But sirting the armies by size would be a plus.

3) Press the "fist" button top right of any army screen.

4) I second that. Choosing from a list is a pain in the ... ( :eek: ) especially when you have to send proposals after proposals and you have to reselect all of them again.
 

unmerged(27944)

Second Lieutenant
Apr 16, 2004
182
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Napoleon Rules said:
1) To me, it would make management more complex. Usually I only use 2-6 leaders actively, and I like the idea to assign them myself (like put the low attrition general to the invading army, not in defense). I would like to know how to unassign a leader though (right now I just assign another leader in his place to do that)

Not very useful, but still usable sometimes :D.

2) What do you call options ? Do you mean attachment brigades ? Then an army usually has many different brigades in it. This would just make it more complex I say. But sirting the armies by size would be a plus.

I mean to sort armies and fleets with any options you may need to sort them.
If I named two armies this way:
1. Armata Coloniale
2. Armata Coloniale
And I like to continue with a 3. Armata Coloniale but I forgot how much Armata Coloniale I have, and my list is huge, I must take a long look to the list before get to know which number of Armata Coloniale is the next.

3) Press the "fist" button top right of any army screen.

Fist?
Damn, another button I can't see ...

4) I second that. Choosing from a list is a pain in the ... ( :eek: ) especially when you have to send proposals after proposals and you have to reselect all of them again.

Yeah but the job can be done saving the last peace proposal too. If you loose a province occupied, when you open the peace proposal automatically it updates itself...
 

Mattias

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Jul 27, 2001
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Lord Fabbro said:
Yeah but the job can be done saving the last peace proposal too. If you loose a province occupied, when you open the peace proposal automatically it updates itself...
Save the last proposal? How do i do that :confused: ? /M
 

unmerged(13933)

General
Jan 20, 2003
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Napoleon Rules said:
1) To me, it would make management more complex. Usually I only use 2-6 leaders actively, and I like the idea to assign them myself (like put the low attrition general to the invading army, not in defense). I would like to know how to unassign a leader though (right now I just assign another leader in his place to do that) [snip]

I'd like to unassing the leaders too. Right now I just group every army together and assign the worst genereal at the moment to the army. It's not so big problem, but I've noticed that if you leave those leaders assigned to divisions they have tendency to have heart attack or something because they die even during peace time. This wont happen, AFAIK, if they're unassigned and in the leader pool.
 
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Icer said:
, but I've noticed that if you leave those leaders assigned to divisions they have tendency to have heart attack or something because they die even during peace time. This wont happen, AFAIK, if they're unassigned and in the leader pool.

The leaders don't die when unassigned?
Are you sure of that?
And for how long?

.
 

Kriegsspieler

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I certainly agree that unassigning leaders would be a big help! Along the same lines, I would greatly appreciate a tool that would allow one to distribute available reinforcements between all the units in a given group, not from top to bottom, as is currently the case. This has been mentioned before, but is worth repeating here, I hope. Don't know if this can be done in a patch.

I'll add here something I mentioned in another thread: I would like to see the little table showing the various factors affecting a POP's militancy actually add up to the overall net change in militancy. As things stand now, it usually does not add up, even if one allows for rounding of decimals. If there's going to be a table showing what affects militancy, then it ought to be accurate.
 

unmerged(13933)

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Jan 20, 2003
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Siegebreaker said:
The leaders don't die when unassigned?
Are you sure of that?
And for how long?

.
Well I'm not 100% sure. I've not actually tested it, but I believe that in the games I've played I have not lost unassigned leaders.
 

unmerged(27944)

Second Lieutenant
Apr 16, 2004
182
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Icer said:
Well I'm not 100% sure. I've not actually tested it, but I believe that in the games I've played I have not lost unassigned leaders.

Leaders not assigned are in a sort of stasis.
For what I can remember, they die after 5 or 10 years. But sometimes can be random sensitive.
I have assigned ten or more leaders in the same day, and x years later they died all simultaneuosly.
 

Memnon

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There is a small but important set of things I would like to see in a future patch:

1) When scrolling through lists of provinces in diplomatic screens (be it in a peace treaty or in a trade) I would really, really like it to stay where I left it after I click on a province. You know how you have to scroll all the way back down to the place where you left off? That really bugs me, especially when I'm conducting diplomacy with big countries. I don't necessarily think you have to go as far as saving the previous proposal, though that would be good too.

2) The suggestion of an "average reinforcement" model is, in my opinion, a good one.

3) The suggestion of an average consciousness and militancy for the state, as mentioned by Heretic, is another good suggestion.

4) As is Kriegspieler's suggestion of making the little wondow add up right. I know it's stymied me before, too. (This is, of course, assuming it doesn't add up now, and we just don't get it :rolleyes: )
 

unmerged(24512)

Colonel
Jan 9, 2004
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Lower casualties in combat, especially for rebels.

Logistics(anything that makes naval bases necessary and enormous landings on the other side of the world impossible. Anything that gives more advantages when fighting on your own land)

Naval blockades.

Improved AI

Yes, i'm too demanding.
 

DGuller

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Prices determined by supply and demand (for real, not the current band-aid way), ability to assign workers from the whole region to RGO's (like with factories), immigration model where POPs move all at once rather than being broken up.
 

unmerged(27944)

Second Lieutenant
Apr 16, 2004
182
0
Ah I forgot this one:
It wouldn't be bad at all to see statistics about war.
Exampli gratia: I start a war against Austria, with Italy, alone. Four years of war.
At the end, a pop up show me the entity of the destruction occured between two nations.
1) How many soldiers died in combat ( for now you can just calculate "occhio e croce" how many casualties from population overview in all states statistics );
2) When exactly war started;
And some other little informations.
Just to know how much intense has been the past war ( is there anything wrong to sum what's happend during last conflict? I think not, because it will became more realistic if you know how many lives your annexion war cost to your people ... ).
This can be applied to colonial wars too.

Another thing:
in diplomacy, A.I. can be more sharp than it is now.
If a nation is attacked by overwelming forces, and get an alliance proposal, it's irrilevant how much relations are bad between the two countries ...
For example, in the last play I was Two Sicilies, Papal State was attacked by France and Sardinia-Piedmont. I asked them to make a military alliance ( so, my armies, I had a 2nd military rating, would have crush the opponents ) and I was -200 as relations, they refuse.
Any help in a war you will loose for sure, I think, would be appreciated, isn't it?

And ... boh, nin zo: don't know.
More ideas in a distant future :D.
 

unmerged(27944)

Second Lieutenant
Apr 16, 2004
182
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Lotus Lo said:
well, heres an old one: repay loans w/ same options as diplo money transfer :D

so you want a 60K POP to up and move all at once?


They should consider even another option: immigration by force.
I am Austria-Hungary and I am at war against Great Britain.
All short-time immigrants must be forced to leave the country.
 
May 15, 2004
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There should be a way to convert slave pops to another type without getting rid of slavery. Like, in times of crisis, you convert all your african slaves to soldiers- then back again after the crisis passes.
 

unmerged(27944)

Second Lieutenant
Apr 16, 2004
182
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Broccoli? Someone told me broccoli? :rofl:

If you turn slaves into soldiers, normally you promise them to be free at the end of the war, don't you?
So you can't just put them into cages again as nothing has happened.