What hybrid cultures have you created so far?

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SupremTurtle

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I did a Haesten run, I went for Normandy and became Norman, went "historical" and conquered Southern Italy as well as the papal state(got the papal tiara as a dynastic crown), Formed a hybrid culture with Sicilian called "Siculo-Norman", then captured Krete and Cyprus and formed a hybrid culture with greek called "Neo-Roman".
 

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WJS

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Didn't see this earlier, so I'll share my new culture.

I was a vassal under Álmos Árpád, hoping to join him in travels across the Carpathians. That didn't happen, so I conquered my own kingdom (Galicia-Volhynia, renamed to Halychyna as it focused on the Duchy of Halych with a capital in Lviv) and broke free. Years later I created a Russo-Mogyër merger, Halychnian.

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Kurt Pat

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Palobian and the game calls it Upper Saxon.


You can't hybridize cultures with the same Heritage.
I experienced it. I made a fusion between polabians (or Elbe s slavs) and saxons, but wasnt able to hybrid with pomeranians because the cultural heritage was the same.
It seems cultures are less incestuous than peoples at this game hehe.

Ps ; I dont like that much the name Upper saxon. I renamed it Wolinians after a divergence.
 

namewhichisnottakenyet

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Akano-Welsh.
I decided to start in Wales because why not, but I also wanted the Mystical Ancestors tradition because renown and the Akan culture was the only culture with that tradition I could reach without having to conquer half the map first, so while consolidating Britannia I simultaneously hopped along the African coastline towards the southern coast of West Africa and conquered all Akan provinces.
 
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The Shacks

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Errr so far i've pressed Form Norman....I dont think that counts hahaha. I may well create a hybrid Saxon/Polabian culture however, once i've saxonised all the remaining Polabian territories on the western side of the Elbe.

Have seen the AI form Norse-Gael consistently though which is nice, especially as I have hybrids and divergents set to less common. Yet to see the AI make a stupid one.
 

WJS

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unfortunately old prussian is already called prussian ingame, and the game will not let you give two cultures the same name. youd have to call it germano-prussian or teutonic prussian or something
Call it by the German name of Prußen.
 
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WJS

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Same game as the Halychnians above. The Grand Principality of Halychyna did well and subjugated all of Khazaria, moved the capital to Kerch in Crimea, and changed the empire to the Tsardom of Great Halychyna. Does well for a while, then a couple generations later, the Tsar's heir gets caught in an incestuous relationship with his aunt, and since he only has daughters of his own, gets disinherited. The younger brother does fine but gets murdered before he can inherit, so the empire went to the Tsar's 4-year-old grandson. Factions broke that apart and he let himself shrink back to owning Crimea alone. Halychyna breaks away, the Byzantine and Arabian empires launch holy wars, their targets launch rebellions... yeah.

So, from Crimea, I create a new hybrid, combining the Halychnians and Khazars, and calls it the Crimean Tatars (Qirimtatar). Basically, it's the same as the Halychnians, but they speak Oghur Turkish instead of East Slavic and women can be commanders (And, like, thanks to reformed Taltosism, a Bellicose ethos, and dynastic traditions, all dynasty members get +8 Prowess for free, so yeah, let the women fight).

It was popular.

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Bandua_of_Gallaecia

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On the process of creating Gallaecian (Galician + Gaelic) by starting as a Gaelic costume character in the county of Astorga.

Just like Raymund of Burgundy was given the duchy of Galicia for serving the king of Léon, I'm role-playing as a Scottish noble who was given the duchy of Astorga for serving the king of Galicia.

The cultural pilars:
Heritage: Iberian
Language: Goidelic
Aesthetics: Continental European
Ethos: Stoic
Traditions:
-Forest Folk
-Medicinal Herbalists
-Sacred Groves
-Seafarers
-Metalworkers
-Forest fighters
 

Darsara

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I haven;t created any myself, since my only only game so far has been a very localized Tamil game, but the AI has form Khalka (Tuyuhun+Bodpa), Lhomon-Kamrupi, the extremly limited Norse-Gael (only found on the Isle of Man), and the awkwardly name Occitian-Basque. I have considering a game going for Baranis+Something in south Italy, or maybe either Greek+Khazar or something Turkish+Armenian. Maybe a game that plans for Nubian+Egyptian. Norse+Catalan/Visigoth, and become the pirates of the Mediterranean. Oooh.... Visigoth/Greek in Crimea, reform the Crimean Goths...
 
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icedt729

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My only creation so far is an Irish-Scots hybrid which was basically just the Irish subjugating Lothian for their Bureaucratic ethos and the extra innovations needed for feudalism. I'm role-playing it as an Irish culture that is adopting some bits and pieces from continental European culture but is otherwise totally committed to the Irish language and the Insular church.
 
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junassa

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Normano-Anglo-Saxon
2022_02_22_1.png


I would advise against forming the English culture since it ignores whatever changes you made when hybridizing Norman and Anglo-Saxon, and IIRC it only has 4 traditions (I lost 2).
 

Monkbel

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I don't know if there's another thread discussing this already, but I am just curious of what hybrid cultures have you guys made, and what are some plausible historical options/suggestions for a play through.

So far I've only thought of the Gallowglass, which is a hybrid between the Scottish Gaelic and the Norse cultures. What's more out there?

Slovien-Croat. Started as Slovien, and then needed to hybridize to get some innovations (Onagers!).
 
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