What happened with rebellions?

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Prometheus_1

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I remember this game was fun and enjoyable now every game I play I end it with a rebellion when suddenly one planet rebels and turns my whole system in endgame.

Why? I managed to keep all people happy on all planets +5 , they all have jobs, no criminality and no overcrowded , so why they have stability low?
 
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If you mouse over Stability in the top right of the planet window it will give you a breakdown of the factors influencing it. Most likely it is your Pop Approval Rating which is mostly influenced by your Policies and Factions.
 
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DYNIA

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I remember this game was fun and enjoyable now every game I play I end it with a rebellion when suddenly one planet rebels and turns my whole system in endgame.

Why? I managed to keep all people happy on all planets +5 , they all have jobs, no criminality and no overcrowded , so why they have stability low?
your pops hapiness is low, check which fraction they support and what living standard they have, sometimes you can get -20% hapiness from fraction, there is also -20% hapiness in recent conquered worlds
 
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bingbangbong

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To be fair this is related to the recent update.

I had to restart a few campaigns with a ring world start after enslaving bronze age primitives, only to have them rise up in revolt a few months later with a fleet stronger than my own and insta taking the planets they revolted on (and others), despite having garrisons close to 3k in troops stationed there when in the past they would have to battle it out for control of the planet.

Trying to resettle the slaves to a more stable world just insta triggered the revolt and my other solutions that used to work, eg increasing the garrison, deploying a fleet to the system, imposing martial law if necessary, building police depts & slave processing centres, etc had minimal impact.

I basically had the choice to grant them freedom, or restart the campaign.
 
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orlykthxbai

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Because the revolt changes are terrible. An entire fleet out of thin air along with territory, planets. All without a fight. And when you do fight them they just peace out early and keep their planets. Nearly nothing you can do other than shift pops around(super fun btw).
 
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Because the revolt changes are terrible. An entire fleet out of thin air along with territory, planets. All without a fight. And when you do fight them they just peace out early and keep their planets. Nearly nothing you can do other than shift pops around(super fun btw).


To be fair this is related to the recent update.

I had to restart a few campaigns with a ring world start after enslaving bronze age primitives, only to have them rise up in revolt a few months later with a fleet stronger than my own and insta taking the planets they revolted on (and others), despite having garrisons close to 3k in troops stationed there when in the past they would have to battle it out for control of the planet.

Trying to resettle the slaves to a more stable world just insta triggered the revolt and my other solutions that used to work, eg increasing the garrison, deploying a fleet to the system, imposing martial law if necessary, building police depts & slave processing centres, etc had minimal impact.

I basically had the choice to grant them freedom, or restart the campaign.

It makes stability matter and makes conquest at least a short term problem if you do it wrong. The fleets from nowhere are a bit gamey, but it's the only way to force people to respect stability mechanics.

Also, revolts aren't that hard to avoid, most of the danger in a new planet conquest comes from angry factions (the -20 "recently conquered" malus will not tank stability on its own). I made a sizable essay about it when this first came up, but full citizenship, and social welfare/shared burdens/Utopian abundance/academic privilege are your friends. Egalitarian and Authoritarian both have great policies to push faction aliegence in directions that help you (government eithics attraction and +5 stab from Authoritarian, and Encourage political thought which just increases ethics shift chance from Egalitarian which you can use to take advantage of the high attraction and easy to please Xenophile and Egalitarian factions)
 
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Because the revolt changes are terrible. An entire fleet out of thin air along with territory, planets. All without a fight. And when you do fight them they just peace out early and keep their planets. Nearly nothing you can do other than shift pops around(super fun btw).
It's called land appropriation.

Habitability doesn't affect happiness, park 2-3 primary species pops w/ Stratified Economy or Academic Privilege on that world and enslave the conquered. Screw the upkeep costs.
 

Lykus Cerebros

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Also there is martial law. Sure it basically stops production, but it will also raise stability. Having to work to keep planets stable at least in the short term is a good change.



The fleets are gamey, but at least its a challenge now. Otherwise rebellions are just minor annoyances that you can stomp out with a single fleet.
 
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It makes stability matter and makes conquest at least a short term problem if you do it wrong. The fleets from nowhere are a bit gamey, but it's the only way to force people to respect stability mechanics.

There are less gamey and annoying ways to make stability matter, increasing output penalties and even making the stability effect multiplicative could make a very unstable planet completely useless whilst still costing upkeep and empire size. Open civil war rebellions should get utterly curb-stomped (or simply not happen in the first place) if the empire isn't very occupied with a much more pressing war, or the rebellion itself receives enormous support from a foreign power, even then they should lose handily without direct intervention by said power. Every independence revolt that ever succeeded happened because the empire was utterly exhausted or occupied elsewhere, not because the revolters magically spawned in a superior navy to that of their oppressors.

It's called land appropriation.

That doesn't apply to invading primitives for some reason.
 
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Stationing armies on those planets as long the sitiation is ongoing also helps. If a big enough army is on a planet no rebellion can happen as those get accounted for. If the army isnt big enough it can at least slow the situation progress down and give u more time to increase stability.

I once conquered some high adaptability relic world habitability (from remnants origin) empire and found out those are one of the worst empire types u can conquer in regards of rebellions (they were also xenophobe).
The adaptability caused the ai to colonize every planet, but the relic world habitability caused every planet to be only 20 % habitable.
When i conquered them in total war (as they were purifiers) i tried everything to prevent a rebellion but still failed. My second conquest of the rebells then allowed me to barely keep those worlds, as i managed to built enough armies to station them on all of them.
My neighbour AI wasnt so lucky. They conquered half the worlds of the purifier and it threw them into a rebellion cascade. They kept reconquering the planets killing the rebell empires only to get the next rebellion. And the unrest spread to the rest of their worlds as those rebellious planets devoured their ressources due to increased upkeep and low production. Before their conquest of the purifier they were one of the top 3 empires in the galaxy. Afterwards they broke into pieces with only 3 planets remaining.
 

Ryika

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I had to restart a few campaigns with a ring world start after enslaving bronze age primitives, only to have them rise up in revolt a few months later
Conquered Primitive Planets are only able to revolt for ~8 years after being conquered, so that should not ever happen unless something bugs out.
 

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I only get rebellions in my vassals now, and it happens with max loyal happy vassals with ZERO warning ever. at LEAST some warning and some way to help prevent it would be nice. especially given the mountain of game breaking bugs with Assert Overlordship wars.
 

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I only get rebellions in my vassals now, and it happens with max loyal happy vassals with ZERO warning ever. at LEAST some warning and some way to help prevent it would be nice. especially given the mountain of game breaking bugs with Assert Overlordship wars.
The loyalty of the vassal government to you is irrelevant because the rebels are rebelling against that government. It's an issue of the AI's inability to take measures to prevent internal revolts. You see your vassals collapse a bit more often than other empires because they have lower AI bonus (particularly the stability part is relevant), the circumstances of vassalage cause unhappiness for several factions, and possibly because the AI is in an economic mess due to taxes. Basically, imagine you are the USA, your subject is the Karzai or Ghani government in Afghanistan, and the rebels are the Taliban.

Ideally the AI would be less inept at dealing with revolt situations, but if that can't be done, we could do with some way to track and possibly intervene in such situations in subject empires. While it can sometimes be fun to use claims granted by rebellion, shout "doctrine of lapse" and start assuming direct control in the style of the British East India Company, sometimes you just want your vassals not to be basket cases.
 
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I only get rebellions in my vassals now, and it happens with max loyal happy vassals with ZERO warning ever. at LEAST some warning and some way to help prevent it would be nice. especially given the mountain of game breaking bugs with Assert Overlordship wars.

The problem there is the AI is bad at stability management, and since its not technically your systems that are having problem's you don't get the notice. Generally if the AI has screwed up enough to have a rebellion I just status-quo the rebels and vandalize them once the "recently liberated" expires (because thanks to being the overlord you are always the war leader)
 

ZeeHero

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Jan 5, 2021
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The problem there is the AI is bad at stability management, and since its not technically your systems that are having problem's you don't get the notice. Generally if the AI has screwed up enough to have a rebellion I just status-quo the rebels and vandalize them once the "recently liberated" expires (because thanks to being the overlord you are always the war leader)
Thats the point there SHOULD be a notice if it's YOUR vassal it is also your concern as their overlord if they are having stability issues. Overlords should have the ability to assist vassals and monitor their stability. assisting their stability of course would have a resource and maybe empire size and unity cost.
 
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