EDIT: seems to be a bug, that disables some government mechanics for Veche Republics, propably dependent on DLC-status
„Third Rome“ xpac introduced this type of government as a free feature. Never played one before, and I wonder, what happened? There are no changes in the patch notes, following third rome.
20 stated provinces limit:
Its even listed in the popup overview, when starting a Novgorod campaign, and in the wiki as well. But it doesn't seem to apply. Even if I conquer some additional land (stated and cored) and don't count my capital state provinces (normally they also count, as stated in the quick answers thread), there is still no malus to republic tradition, when above 20 stated provinces.
„goods produced“ boni:
E. g. Venice, Lübeck, Genoa, give these boni to all provinces (friend or foe), if they have trade power in the respective trade node. However, Novgorod (and that second Veche Rep, forgot the name) doesn't give boni to any provinces (owned, hostile, or vassal). One can check by the popup in the according province overview screen bottom left, if one hovers over „goods produced“.
Regarding a YT-video by Arumba (Novgorod, Part 1, min. 47:45), an ingame popup for that type of government and the „goods produced“ bonus existed a year ago, but seems to have dissapeared? For Veche Republics, the wiki still states:
„Bonus goods production in non-owned provinces in a controlled trade node, proportional to percentage of trade controlled (e.g., non-owned provinces produce 50% bonus goods if the republic control 100% of trade in the node).“
Its the same text as for other merchant republics, except „all provinces“ is replaced by „non-owned“ provinces.
creating trade leagues and trade cities:
This is still working for Novgorod.
I was somewhat excited, to go for the „frozen assets“ achievement, but now it appears as a mere (not-so-easy) painting campaign. So why was this changed?
„Third Rome“ xpac introduced this type of government as a free feature. Never played one before, and I wonder, what happened? There are no changes in the patch notes, following third rome.
20 stated provinces limit:
Its even listed in the popup overview, when starting a Novgorod campaign, and in the wiki as well. But it doesn't seem to apply. Even if I conquer some additional land (stated and cored) and don't count my capital state provinces (normally they also count, as stated in the quick answers thread), there is still no malus to republic tradition, when above 20 stated provinces.
„goods produced“ boni:
E. g. Venice, Lübeck, Genoa, give these boni to all provinces (friend or foe), if they have trade power in the respective trade node. However, Novgorod (and that second Veche Rep, forgot the name) doesn't give boni to any provinces (owned, hostile, or vassal). One can check by the popup in the according province overview screen bottom left, if one hovers over „goods produced“.
Regarding a YT-video by Arumba (Novgorod, Part 1, min. 47:45), an ingame popup for that type of government and the „goods produced“ bonus existed a year ago, but seems to have dissapeared? For Veche Republics, the wiki still states:
„Bonus goods production in non-owned provinces in a controlled trade node, proportional to percentage of trade controlled (e.g., non-owned provinces produce 50% bonus goods if the republic control 100% of trade in the node).“
Its the same text as for other merchant republics, except „all provinces“ is replaced by „non-owned“ provinces.
creating trade leagues and trade cities:
This is still working for Novgorod.
I was somewhat excited, to go for the „frozen assets“ achievement, but now it appears as a mere (not-so-easy) painting campaign. So why was this changed?
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