Nobody is too upset at the game being a fantasy world.
We are upset (IMHO) with the fantasy game being sold and promoted as a WW2 game.
We are upset (IMHO) with the fantasy game being sold and promoted as a WW2 game.
Nobody is too upset at the game being a fantasy world.
We are upset (IMHO) with the fantasy game being sold and promoted as a WW2 game.
Nobody is too upset at the game being a fantasy world.
We are upset (IMHO) with the fantasy game being sold and promoted as a WW2 game.
Uh no. I was just pointing out sarcasticly that there are differing points of view and they are becoming more and more strident over time. To the point, imho, that is is becoming very difficult to find common ground. Both sides in the Reformation believed in God, but they were more than willing to kill each other freely because of their different beliefs. This continous back and forth 'HoI3 suks' and 'HoI3 is great' is NOT helping the overall community try and make the effort to help HoI3 be better.
If you do not want to help that is your decision and right to do so. All I ask is that everyone (not just you) try and stop complaining so much about something that a) is NOT ever going to meet your expectations (and we know by now EXACTLY where everyones expectations were not met) and b) will not change the course of the world. You wasted $50 bucks, I'm sorry, time to accept it's gone, never buy another Paradox product, and be disappointed by some other game company when you buy their product.
I cannot wait until I visit the Matrix Games forums when World in Flames gets realeased, lol. Matter of fact, people are already complaining about how it will suk and it is at least a year away from release. Sound familiar? Kind of like people already saying 1.4 will suk when very little is known about it. Bottom line, there are SO many other things that would matter more than complaining here about a game that will unlikely be the way you want it, help a friend, volenteer, etc.
For starters the U.S. had a much more robust economy (even by depression era standards) that easily transitioned to a war footing and also the (second? third?) largest navy in the world, and the infrastructure to outpace production of all the Axis nations combined.
Mexico in 1936 is a politically fragmented relatively poor nation with no maritime tradition and no economy capable of arming vast numbers of soldiers, building the naval assets to relocate these forces, and then supply them reliably with food, ammunition, and other needs.
The United States and Mexico in 1936 were not even close to parity, there is NO WAY that Mexico could pull off a D-Day in this time period. Period.
This is the case for "historical plausibility". Japan should not invade Finland, it just would not have happened. The distance is too great, the logistics too great, the obstacles too great. I mean, where would their navy have refueled? It's easy to click on a sea province and tell the fleet to "go there" in game terms, in reality it's not feasible. You'd need strategically placed massive fuel tanker flotillas stationed along the route to Europe and THAT is total space bats.
Exactly right,as well as the idea of Switzerland joining ANY faction,and Sweden also.
The other thing that annoys me,is all these very minor countries spying constantly,I mean Bhutan sending hordes of spies to Germany???[/QUOTE
That is something I can agree on. I mean, in my HOI3 games Liberia spies Germany constantly. Now, I'm no historian, but according to me you have to be a friggin brilliant spy if you're unspotted then, a negro sneaking around the reichstag in nazi Germany in 1938![]()
Exactly right,as well as the idea of Switzerland joining ANY faction,and Sweden also.
The other thing that annoys me,is all these very minor countries spying constantly,I mean Bhutan sending hordes of spies to Germany???[/QUOTE
That is something I can agree on. I mean, in my HOI3 games Liberia spies Germany constantly. Now, I'm no historian, but according to me you have to be a friggin brilliant spy if you're unspotted then, a negro sneaking around the reichstag in nazi Germany in 1938![]()
Yeah,or a guy in a Turban skulking around the Bendlerstrasse!![]()
You can really see the two sides in these threads:
The realists who believe its a flawed product and game and will need alot more
attention by PI if its ever going to be a playable but realistic game on WW2
and
The faithful who believe the next patch (and there always appears to be a
next patch) will make the game perfect and can't understand what the problem
the rest of us have with HOI3.
In other words it still too bugged to play. Just a matter if you can deal with it or not.
In other words it still too bugged to play. Just a matter if you can deal with it or not.
The game has what many people consider 'flaws'. These 'flaws' make the game not fun for them. Bugs on the other hand prevent the game from actually running or cause the system to 'break'. While many people feel certain parts of the game are 'broken' (supply, subs, interceptors, etc.) they do not cause the system to break (i.e. they do work, just not like we think they should). So they are NOT bugs, just flaws.
As far as I can see, there are very few actual bugs in the game (I have been able to finish many games all the way back to 1.0) without seeing a 'bug'. There are many flaws though and those are what is causing all the discussions on the forums.
As a specific example, the super stack issue is a flaw, not a bug. It does not cause the game to stop functioning, it reduces the amout of fun the game can deliver.
The game has what many people consider 'flaws'. These 'flaws' make the game not fun for them. Bugs on the other hand prevent the game from actually running or cause the system to 'break'. While many people feel certain parts of the game are 'broken' (supply, subs, interceptors, etc.) they do not cause the system to break (i.e. they do work, just not like we think they should). So they are NOT bugs, just flaws.
As far as I can see, there are very few actual bugs in the game (I have been able to finish many games all the way back to 1.0) without seeing a 'bug'. There are many flaws though and those are what is causing all the discussions on the forums.
As a specific example, the super stack issue is a flaw, not a bug. It does not cause the game to stop functioning, it reduces the amout of fun the game can deliver.
Yeah, but some of them are ridiculosly easy to fix yourself.
Like this one helped me, it had great implications on the AI causing a game to be completely stupid for britain AI
http://www.europa-universalis.com/forum/showthread.php?p=10746362#post10746362
So small little thing! just to delete one adjacency to a province and whoo, britain can fight over its colonies again. Wooot!
The game itself works right now- you will have little trouble playing the game to a conclusion. The question is why you would want to. The games biggest problem is it has no soul. Every nation plays EXACTLY the same as every other nation. This is incredibly boring. In HoI2, I actually felt like I was playing germany or japan or the US. In HoI3 it's more like the grey faceless blob or the blue faceless blob. There is no attachment or immersion into the game at all. It is just an empty shell. The other major issues right now are these:
-Japan loses to China way to often. After modding in more ports, removing the hainan crossing, and changing Japan's DoW to shanxi instead of Nat. China (no commies!), they still lose more than half the time.
-The SU gets run over by a german player. Once the AI's front collapses they are screwed, and never recover. 4 Years of brutal war? The SU is lucky if it lasts 4 weeks.
-Setting up your army is a micromangement nightmare. The first hour of most games is simply spent reorganizing your army. And if you let the AI have control, they just break up the structure that you spent so long to build.
The game is generally stable and playable though.
The game has what many people consider 'flaws'. These 'flaws' make the game not fun for them. Bugs on the other hand prevent the game from actually running or cause the system to 'break'. While many people feel certain parts of the game are 'broken' (supply, subs, interceptors, etc.) they do not cause the system to break (i.e. they do work, just not like we think they should). So they are NOT bugs, just flaws...
<SNIP>