I'm going to return from my internal exile for a while now that there's some actual news to comment on.
Looking at the patch info and comparing with the list of suggestions, I see some significant improvements left out.
The message in the waiting time for v.1.2 was that all reports and ideas were being assesed. So therefore, naturally, I assume all the suggestions in the suggestion list were considered. Consequently, those that didn't make it to 1.2 must have a status of some kind? (rejected/considered for later/impossible etc.)
In any case, I really do look forward to a feed back on all those suggestions that members put time and effort in, but haven't received coherent feed back on since late january.
Skipping the suggestions for AI enhancements, which I understand has been adressed somewhat, I especially miss these excellent suggestions that, as far as I can tell, are not included in v.1.2 (a few especially emphasized by me:
3) Add "don't reinforce" checkbox on units.
8) add option not to upgrade a unit
11) Being able to visually select occupied provinces in peace deals (I click and add them vice having to pick from a list)
13) Be able to promote from the Leader statistics screen.
16) A button clear all 'Priority' ticks on all your units
25) ability to set an aircraft or naval squadron to "repeat mission until I tell you not to"
27) an option to auto-accept all free deals
28) an option to set research on automatic. Perhaps with an indication of three priorities for land, navy and air (high, medium, low). In order to be spared for the brain dead 'which team matches best and has highest skill' routine.
29) enable the option to supply allied territory. As it is now you have to alter greatly in the overall strategy to be able to control the supply of your own bridgeheads if your ally is unable to. This makes no sense.
34) Because there is really no point in ever over-funding production, reinforcements or upgrades the sliders could represent 0-100% funding instead of nominal amounts.
36) "Repeat last mission" option for naval and air units.
39) I'd like to have a red-border on my counters that contain HQs or some similar marker
42) configure it so that in addition to the new airfield icon, air counters remain visible when landed.
47) Ability to deploy multiple units at once
48) Ability to upgrade multiple provinces at once
54) can we see the total terrain and weather modifier for combat in a province before decide to attack
56) be able to easily sort the production queue into date order, I hate shuffling the units up and down one line at a time.
59) assign, or better yet, allow the player to assign, the best leader from a stack when attacking. Say I have three stacks of three INF units, I'd like to be able to say that leader X is in overall command of the attack on province Y. It seems a bit random to me at the moment who gets to use their bonuses.
60) If the FM names are a problem, move them to a tooltip, so you get the info when you hover over a stack. This could, of course work with unit size / composition as well.
61) Link the national comparison information in the statistics screen with the FOW option
Game Mechanics changes:
7) ability to attach tank brigades to infrantry divisions (and maybe even possibility to use them independently only after certain doctrinal research)to simulate early war use of tanks as support vehicles and not as independent fighting force
8) Add a button to hide the display of unit counters/sprites in conjunction with whichever map view mode is chosen.
11) Save the sort order for the various statistics screens, so that when you exit the game and reload, your preferred view is retained.
21) allow airplaneorders to include more areas (ie. the option to put a checkmark in more areas, all within range ofc). The need for this is especially for interception which sometimes has areas that divide a natural area of interception into two or more areas. As it is now, you will either have to forget about protecting parts of the area or change the orders for the interceptors/fighters frequently
28) airforce mission that sais that this airunit must give support to a specific land/naval unit.
29) Give fighter units a mission to give aircover to a bombingforce.
32) "intercept" mission type for aircraft, where they intercept (duh) incoming enemy aircraft. That way, I don't have to lose aircraft on long air supremecy missions, and avoid them "missing" enemy aircraft by being in the wrong place.
37) Being able to launch bombing raids against one single province rather then an area
61) Make new buttons: Interdiction- or ground attack-support-battle.
This will only fly if there is a battle in the designated area. The options of flying around harassing the enemy rear troops as it is working today is kept as options.
Graphics changes:
2) 1280X1024 resoultion
10) In hoi1 you could hear a cheerful sound every time you sent or got a message in mp.I want that sound back in v 1.2.
37) I wish there would be a skill-button for every leader skill. When you deselect it, all the leaders with that skill are taken out of the list. Alternatively, you can make it so leaders are only displayed in the list when their trait is selected. Either way, large countries DEFINITELY need this.
-------------------------------------------------------
What happened to all these? And will there be any systematic feed-back?
Looking at the patch info and comparing with the list of suggestions, I see some significant improvements left out.
The message in the waiting time for v.1.2 was that all reports and ideas were being assesed. So therefore, naturally, I assume all the suggestions in the suggestion list were considered. Consequently, those that didn't make it to 1.2 must have a status of some kind? (rejected/considered for later/impossible etc.)
In any case, I really do look forward to a feed back on all those suggestions that members put time and effort in, but haven't received coherent feed back on since late january.
Skipping the suggestions for AI enhancements, which I understand has been adressed somewhat, I especially miss these excellent suggestions that, as far as I can tell, are not included in v.1.2 (a few especially emphasized by me:
3) Add "don't reinforce" checkbox on units.
8) add option not to upgrade a unit
11) Being able to visually select occupied provinces in peace deals (I click and add them vice having to pick from a list)
13) Be able to promote from the Leader statistics screen.
16) A button clear all 'Priority' ticks on all your units
25) ability to set an aircraft or naval squadron to "repeat mission until I tell you not to"
27) an option to auto-accept all free deals
28) an option to set research on automatic. Perhaps with an indication of three priorities for land, navy and air (high, medium, low). In order to be spared for the brain dead 'which team matches best and has highest skill' routine.
29) enable the option to supply allied territory. As it is now you have to alter greatly in the overall strategy to be able to control the supply of your own bridgeheads if your ally is unable to. This makes no sense.
34) Because there is really no point in ever over-funding production, reinforcements or upgrades the sliders could represent 0-100% funding instead of nominal amounts.
36) "Repeat last mission" option for naval and air units.
39) I'd like to have a red-border on my counters that contain HQs or some similar marker
42) configure it so that in addition to the new airfield icon, air counters remain visible when landed.
47) Ability to deploy multiple units at once
48) Ability to upgrade multiple provinces at once
54) can we see the total terrain and weather modifier for combat in a province before decide to attack
56) be able to easily sort the production queue into date order, I hate shuffling the units up and down one line at a time.
59) assign, or better yet, allow the player to assign, the best leader from a stack when attacking. Say I have three stacks of three INF units, I'd like to be able to say that leader X is in overall command of the attack on province Y. It seems a bit random to me at the moment who gets to use their bonuses.
60) If the FM names are a problem, move them to a tooltip, so you get the info when you hover over a stack. This could, of course work with unit size / composition as well.
61) Link the national comparison information in the statistics screen with the FOW option
Game Mechanics changes:
7) ability to attach tank brigades to infrantry divisions (and maybe even possibility to use them independently only after certain doctrinal research)to simulate early war use of tanks as support vehicles and not as independent fighting force
8) Add a button to hide the display of unit counters/sprites in conjunction with whichever map view mode is chosen.
11) Save the sort order for the various statistics screens, so that when you exit the game and reload, your preferred view is retained.
21) allow airplaneorders to include more areas (ie. the option to put a checkmark in more areas, all within range ofc). The need for this is especially for interception which sometimes has areas that divide a natural area of interception into two or more areas. As it is now, you will either have to forget about protecting parts of the area or change the orders for the interceptors/fighters frequently
28) airforce mission that sais that this airunit must give support to a specific land/naval unit.
29) Give fighter units a mission to give aircover to a bombingforce.
32) "intercept" mission type for aircraft, where they intercept (duh) incoming enemy aircraft. That way, I don't have to lose aircraft on long air supremecy missions, and avoid them "missing" enemy aircraft by being in the wrong place.
37) Being able to launch bombing raids against one single province rather then an area
61) Make new buttons: Interdiction- or ground attack-support-battle.
This will only fly if there is a battle in the designated area. The options of flying around harassing the enemy rear troops as it is working today is kept as options.
Graphics changes:
2) 1280X1024 resoultion
10) In hoi1 you could hear a cheerful sound every time you sent or got a message in mp.I want that sound back in v 1.2.
37) I wish there would be a skill-button for every leader skill. When you deselect it, all the leaders with that skill are taken out of the list. Alternatively, you can make it so leaders are only displayed in the list when their trait is selected. Either way, large countries DEFINITELY need this.
-------------------------------------------------------
What happened to all these? And will there be any systematic feed-back?