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I'm going to return from my internal exile for a while now that there's some actual news to comment on.

Looking at the patch info and comparing with the list of suggestions, I see some significant improvements left out.

The message in the waiting time for v.1.2 was that all reports and ideas were being assesed. So therefore, naturally, I assume all the suggestions in the suggestion list were considered. Consequently, those that didn't make it to 1.2 must have a status of some kind? (rejected/considered for later/impossible etc.)

In any case, I really do look forward to a feed back on all those suggestions that members put time and effort in, but haven't received coherent feed back on since late january.

Skipping the suggestions for AI enhancements, which I understand has been adressed somewhat, I especially miss these excellent suggestions that, as far as I can tell, are not included in v.1.2 (a few especially emphasized by me:


3) Add "don't reinforce" checkbox on units.


8) add option not to upgrade a unit

11) Being able to visually select occupied provinces in peace deals (I click and add them vice having to pick from a list)

13) Be able to promote from the Leader statistics screen.

16) A button clear all 'Priority' ticks on all your units

25) ability to set an aircraft or naval squadron to "repeat mission until I tell you not to"

27) an option to auto-accept all free deals

28) an option to set research on automatic. Perhaps with an indication of three priorities for land, navy and air (high, medium, low). In order to be spared for the brain dead 'which team matches best and has highest skill' routine.

29) enable the option to supply allied territory. As it is now you have to alter greatly in the overall strategy to be able to control the supply of your own bridgeheads if your ally is unable to. This makes no sense.

34) Because there is really no point in ever over-funding production, reinforcements or upgrades the sliders could represent 0-100% funding instead of nominal amounts.

36) "Repeat last mission" option for naval and air units.

39) I'd like to have a red-border on my counters that contain HQs or some similar marker

42) configure it so that in addition to the new airfield icon, air counters remain visible when landed.

47) Ability to deploy multiple units at once

48) Ability to upgrade multiple provinces at once

54) can we see the total terrain and weather modifier for combat in a province before decide to attack

56) be able to easily sort the production queue into date order, I hate shuffling the units up and down one line at a time.

59) assign, or better yet, allow the player to assign, the best leader from a stack when attacking. Say I have three stacks of three INF units, I'd like to be able to say that leader X is in overall command of the attack on province Y. It seems a bit random to me at the moment who gets to use their bonuses.

60) If the FM names are a problem, move them to a tooltip, so you get the info when you hover over a stack. This could, of course work with unit size / composition as well.

61) Link the national comparison information in the statistics screen with the FOW option


Game Mechanics changes:

7) ability to attach tank brigades to infrantry divisions (and maybe even possibility to use them independently only after certain doctrinal research)to simulate early war use of tanks as support vehicles and not as independent fighting force

8) Add a button to hide the display of unit counters/sprites in conjunction with whichever map view mode is chosen.

11) Save the sort order for the various statistics screens, so that when you exit the game and reload, your preferred view is retained.

21) allow airplaneorders to include more areas (ie. the option to put a checkmark in more areas, all within range ofc). The need for this is especially for interception which sometimes has areas that divide a natural area of interception into two or more areas. As it is now, you will either have to forget about protecting parts of the area or change the orders for the interceptors/fighters frequently

28) airforce mission that sais that this airunit must give support to a specific land/naval unit.

29) Give fighter units a mission to give aircover to a bombingforce.

32) "intercept" mission type for aircraft, where they intercept (duh) incoming enemy aircraft. That way, I don't have to lose aircraft on long air supremecy missions, and avoid them "missing" enemy aircraft by being in the wrong place.


37) Being able to launch bombing raids against one single province rather then an area


61) Make new buttons: Interdiction- or ground attack-support-battle.
This will only fly if there is a battle in the designated area. The options of flying around harassing the enemy rear troops as it is working today is kept as options.



Graphics changes:

2) 1280X1024 resoultion

10) In hoi1 you could hear a cheerful sound every time you sent or got a message in mp.I want that sound back in v 1.2.

37) I wish there would be a skill-button for every leader skill. When you deselect it, all the leaders with that skill are taken out of the list. Alternatively, you can make it so leaders are only displayed in the list when their trait is selected. Either way, large countries DEFINITELY need this.

-------------------------------------------------------
What happened to all these? And will there be any systematic feed-back?
 
Mar 24, 2005
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yep, also make the game show when a convoy finally arives (and my units will stop starving).
NOw i only see in the production screen that ships are being convoyed there, but we dont know how long
and some more info about how much convoys you lose, the numbers of convoys you kill with convoy rate ect (just this info in a handy statistic)
 

noddysseus

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This shouldn't be a post where ppl express what they also think should be added next time.

Sgt. Bulldog has asked a question, so I think we should let an answer come along, and leave suggestions for the suggestions forum!
 

unmerged(14249)

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Sgt. Bulldog said:
ability to attach tank brigades to infrantry divisions (and maybe even possibility to use them independently only after certain doctrinal research)to simulate early war use of tanks as support vehicles and not as independent fighting force
This can be done in scenario set-ups and you'll find that the French are like this in the 38 scenario. The Soviets had their tanks as brigades then too but there isn't a light tank brigade of the right level and so they have been given lots of armoured car brigades to represent their myriads of light, cavalry-style tanks.

Andrew
 

Johan

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Beast said:
Tell me, what did you add from the enhancement suggestions? Nothing?

Quick check of first 15 suggestions there..
#4, #7, #12 is in 1.2 for example.
 

unmerged(22865)

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tank brigades

Actually I've bee screaming for mechanized and armored brigades (one for tanks, the other for the landsers) for a long while now. This I hoped could be used to simulate the combined-arms KG experience. Right now, I think the only way this is ever going to happen if I do it myself. Sgt. Bulldog, I commend you for the inspiration; you'll have your brigades soon, PM me whenever you feel like getting 'em.
 

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Johan said:
They didn't fit the vision I have for the game.

Oh, cold, so cold..... :eek:
 

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Sgt. Bulldog said:
Oh yes, he did. And quite some, but mostly the minor ones.

Some of the request's on the list are more pertinent then others, some are just super ideas. I hope the "do not upgrade button" does find its way into the next patch. It would allow those of us who miss the vastness of HOI1 tech system. The way it is now you cant have mixed armour in HOI2. I dont want an up to date armour force wasting gobs of supply's, i want most of my armour to be average and maas produced with a small percentage being the quality stuff, used for specific roles and purposes. Its like when you aquire the ability to make an improved medium tank, you forget how to make a basic medium tank. Whats the point of even having older obsolete units buildable in the build Que'? They upgrade themselves to the newer model, this limits strats as well. Not enough for me to stop playing though:wacko:

i could go on and on, oh well...

Well, keep playing Vicky for a couple more HOI2 patches.
 

unmerged(38431)

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Wow Bulldog, you sure have a thing for "buttons".
Wonder if you still could see anything of the action, with all
those "buttons" on the screen ?
Seriously, most of the suggestions you name is were they
belong, in the trash can. Hope they stay there until the important
things like a good AI is in place.
I'm not trying to flame you, it's just....
Maybe the paradox team has a life...?
 

steveh11

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It's a shame, Johan, because I particularly would have appreciated #11 and #16. But thank you and all at Paradox for the work that went into 1.2, I for one greatly appreciate it.

Steve.
 
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