I've been playing games by Paradox Interactive since they were Target Games, the Svea Rikes series was one of my favorites as a kid. After that I played several other of their games but finally fell in love with the Europa Universalis series.
I waited until now to play EU IV because I wanted a few expansions and a few patches to improve it before I tried, not having to relive some features of EU3.
So it's so completely frustrating, to see the AI doing the same mistakes as it does in EU3, despite constant suggestions on how to improve game mechanics, such as I outlined in my recent suggestions thread just now for colonization process in EU4 (partially of what I think at least) but for EU3. A quick and easy fix for the tropical provinces for AI nations is just to give them some extra settler growth or negate negative settler growth for them? Obviously the developers find the time for other changes. These changes I suggest are not just for players in single player games but mostly to improve competition in multiplayer games.
You play the game, you see the AI nations getting stuck and you just lose the fun of it.
Much of the getting stuck colonizing is the same as EU3, HRE mechanics despite changes is similar to EU3, Austria allies only weak minor nations every start of game and at least 2-3 of them are electors, so you just ally Burgundy, Hungary and maybe Poland and just DOW Austria and vassalize them, though that's an abuse of the system, (I just thought these changes were made so the system couldn't be abused), mission system though changed to the better is still too much like the old system where core missions (such as in core for the nation not as in ingame cores) stick around when you don't want them, am I strong enough as Portugal to attack Morocco and take the northern provinces? Maybe? Is it worth it? Most likely not. I sell Ceuta so that I can defend my nation with my navy and blockades, and then I get "Conquer Ceuta" as a mission....I just sold it.....I could go on all day, but it would get old fast. At the same time other nations have randomized missions, perhaps mission-system should be two different sets of missions, nation-specific and randomized? Who knows?
I could go on all day with this stuff, but it would get old fast, and it probably wouldn't do me any good or make me any friends.
If people need more specific things like the tropical provinces thing where AI nations get stuck I will oblige. That's what this thread was mostly about, though I thought I would mention some other things.
I would suggest to the developers though to fix easy things like AI not being able to deal with settler growth, for a game that has been out for over a year that should be minimum.
Overall though, it feels like this experience I paid over 600 SEK for is a bad in some ways, improved in other ways, copy of EU3.
I waited until now to play EU IV because I wanted a few expansions and a few patches to improve it before I tried, not having to relive some features of EU3.
So it's so completely frustrating, to see the AI doing the same mistakes as it does in EU3, despite constant suggestions on how to improve game mechanics, such as I outlined in my recent suggestions thread just now for colonization process in EU4 (partially of what I think at least) but for EU3. A quick and easy fix for the tropical provinces for AI nations is just to give them some extra settler growth or negate negative settler growth for them? Obviously the developers find the time for other changes. These changes I suggest are not just for players in single player games but mostly to improve competition in multiplayer games.
You play the game, you see the AI nations getting stuck and you just lose the fun of it.
Much of the getting stuck colonizing is the same as EU3, HRE mechanics despite changes is similar to EU3, Austria allies only weak minor nations every start of game and at least 2-3 of them are electors, so you just ally Burgundy, Hungary and maybe Poland and just DOW Austria and vassalize them, though that's an abuse of the system, (I just thought these changes were made so the system couldn't be abused), mission system though changed to the better is still too much like the old system where core missions (such as in core for the nation not as in ingame cores) stick around when you don't want them, am I strong enough as Portugal to attack Morocco and take the northern provinces? Maybe? Is it worth it? Most likely not. I sell Ceuta so that I can defend my nation with my navy and blockades, and then I get "Conquer Ceuta" as a mission....I just sold it.....I could go on all day, but it would get old fast. At the same time other nations have randomized missions, perhaps mission-system should be two different sets of missions, nation-specific and randomized? Who knows?
I could go on all day with this stuff, but it would get old fast, and it probably wouldn't do me any good or make me any friends.
If people need more specific things like the tropical provinces thing where AI nations get stuck I will oblige. That's what this thread was mostly about, though I thought I would mention some other things.
I would suggest to the developers though to fix easy things like AI not being able to deal with settler growth, for a game that has been out for over a year that should be minimum.
Overall though, it feels like this experience I paid over 600 SEK for is a bad in some ways, improved in other ways, copy of EU3.