I really, REALLY, dislike the idea of a separate Islamist ideology. Such a thing should only be a national spirit / leader trait / maybe even a new Religion tabs. If it's an ideology, how long before we get cheese Islamist USSR WC.
Islamist Ideology makes no sense in this time period. The only countries were there were strong Islamist movements were Egypt (here other groups were more relevant) and Afghanistan and Saudi Arabia were it wasn't so much an ideology but an anti-modern tribalism thing.
Thank you for these comments. That line was very cryptic. The line of thinking behind it was this:
- If Albania is to be made playable beyond 1938-39, it needs friends who will fight it with against Italy
- The obvious candidate is Turkey, but Ataturk didn't care, and most Albanians would have been horrified by an Ottoman revival
- The Bektashi Order was influential in both Albania and Turkey, and was fiercely anti-Italian, so maybe it would be somewhat plausible (and more importantly, fun!) to have an alt-history where the Bektashis join together
- So you could have NFs to start civil wars in Albania (Bektashi vs Zog & the liberals) and Turkey (Alevi-Bektashi vs Ataturk & the Kemalists). If successful, they then take on Italy together.
Given the way that HoI politics currently works, you need different (sub-)ideologies to have a civil war. A Bektashi sub-ideology seems a bit specific, hence Islamist. But I was thinking Sufi, 'left' Islamism, not the Salafi/Wahhabi 'right' Islamism that makes the headlines today.
I also don't think that I want the Partisans back from HoI3 Partisan divisions on the map only makes sense for late Yugoslavia. Most partisans were minor movements solely relying on Propaganda and small sabotage acts.
I would like to see some kind of uprising mechanic were you can get a few small divisions to rise up but not in more than one province.
It makes sense for Albania as well: the Albanian and Yugoslavian Communists had plenty of disagreements, but apparently had very similar military tactics. But I was also thinking of something like the Infiltration Decisions for Communist China: some way for an exiled human player to sabotage the enemy. Maybe spy units could have a Sabotage Mission with different priorities (it might look something like the Strategic Bombing mission and priorities for some air units).
Wow, that must have been an effort to combine all these informations, appreciate your work.
I disagree only on one point — I think (and desperately hope), that the Soviet rework will come much earlier than late 2020.
Also, if the devs are going to do an aircraft rework similar to the current naval one (which is also not guaranteed, as of right now) and/or a heavy partisan rework (which I think/hope is more likely to happen), I think it would much better suit, when bound to a Soviet "Proletarians of All Countries Unite!" or "For the Land of Our Fathers!/For the Motherland!" kind of update, than Balkans (which already received a major update), or France/Italy (which are guaranteed to be reworked sooner or later, yet are now in a much better state, than the Onion) updates.
Edit: yet I also very much agree on espionage being something very Soviet in nature, and a "From Russia with Love" Onion rework + espionage mechanics would also make for a great combination.
Thank you for your kind words. I can see that there is a lot of dissatisfaction with the Soviet tree. But which of these combinations strikes you as more plausible:
- French & Italian aircraft DLC + Soviet tank DLC?
- Soviet aircraft DLC + French & Italian tank DLC?
It seems to me that the USSR is more associated with tank design than aircraft design. And the aircraft designer should come first, so that tank engines can be a variant of aircraft engines. So, if I ruled the world (!), the Soviet tree would have to wait so that all countries got interesting aircraft and tank design choices.
Also instead of tying in non aligned with a political part why not have it as a seperate option you need to remove if so desired. This way you can add more parties.
Have a far left, center left, center, center right, and far right party. They would have attached policies already based on their platform which can be changed once the party gets into power. It would also allow things to get more interesting in the postwar years.
This would mean tearing up the existing system and starting again. It's an interesting idea that deserves fleshing out, but I was trying to work within what we know of Podcat's past choices and future plans.