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Duke_Dave

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Lot's of people are mentioning USSR, which yes, it's a likely candidate among the high-impact countries, but I think we might see Turkey which was once mentioned as one of those countries without focus trees that are fairly popular.
Well this time we got Mexico and Netherlands not the most popular countries so its not a good guess to go by popularity.

We will definitely see 1-2 reworks of great powers.

In addition there will be a country pack.
The countries will either be close location wise to interact with each other (WtT, DoD), or share one aspect that relates to a new game mechanic. (MtG)

Since this time the countries were rather less demanded I think we will see some of the more highly sought countries in the next DLC my guess is Scandinavia or Spain.
 

Hoi Neuling

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You will need the Focus Trees not to lose the Game and get better use of the new Features for Patch 1.6 / DLC MtG and the following ones. :)

And we will get much more new Features as well as upgraded older ones that Modders have enough to do to get their Mods working again. I know what I´m talkin about, because I make only a small / medium German Mod for the Navy (Fleet- and Designation-Corrections). And I have to watch many, many things as well as bring in much more Time to get it to Work correctly. And with Patch 1.6 following you will beginn at 0 or if you get lucky 50 %.
 

rizeli_533

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Balkan Pact (Greece,Bulgaria,Turkey)
Hispanic DLC (Spain, Brazil, "Mexico,already confirmed")
Sadabad Pact (Iraq, Turkey, Iran)
Scandinavia (Norway, Denmark, Sweden, Finland) and a USSR rework
 

Hoi Neuling

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Scandinavia and other small Democratic and USSR as well as small Communist States rework is much more possible than the others, because the Democratic Scandinava States and all Communist-States needs a rework.
 

zukodark

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I would want a Soviet Union rework, together with Finland and Turkey. As for other countries, I could see Poland, Spain (due to soviet involvement in the civil war) or Bulgaria. Alternatively they could just do Soviets+Finland+Scandinavia and leave Turkey for later.
 

Metz

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HoI5 could perhaps take an interesting turn and focus on a 1921 start after the Treaty of Versailles, 1931 start after the Great Depression kicks in, and 1939 right when the war starts.

Starting in 1936, you only have 3 years to configure everything. By starting sooner, for example in 1921, a lot can be changed. This means a failed Mussolini take over of Italy. No NSDAP Germany, an independent Ukraine and a Russia controlled by the Whites as opposed to the Reds. An early end to the Warlord era of China and a revanchist Turkey without Ataturk at its head. This new HoI would need to replicate politics and populations properly like Victoria 2. The home front is missing from the HoI series. It is important because with a weak homefront, the army can collapse.
 

kaguravitro

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HoI5 could perhaps take an interesting turn and focus on a 1921 start after the Treaty of Versailles, 1931 start after the Great Depression kicks in, and 1939 right when the war starts.

Starting in 1936, you only have 3 years to configure everything. By starting sooner, for example in 1921, a lot can be changed. This means a failed Mussolini take over of Italy. No NSDAP Germany, an independent Ukraine and a Russia controlled by the Whites as opposed to the Reds. An early end to the Warlord era of China and a revanchist Turkey without Ataturk at its head. This new HoI would need to replicate politics and populations properly like Victoria 2. The home front is missing from the HoI series. It is important because with a weak homefront, the army can collapse.
HOI IV can go from 1905-1965 with out "new" or post ww2 war mechanics (vietnam war guerrilla disperced/infiltrated warfare, air cavalery, helicopter hit and run, all nato tactic) adding to game only the politic and peace with disarmament process.

thats the period the mechanic aboard (static trench warfare could need some kind of special treatment not for the trech itself, but for a realistic 2 german front wwith diferent mechanic need some trick or new feature).

make 1905-1965 have the focus tree issue, where some things are a bit complex to make reactive, and looking for a game where not all posibles paths are taken, but mybe politics elections for example needs a bit better mehods.

Actually mods dont use idiology as its game mechanics is (way to relationate with other nation, just look in rules for every idiology), they emulate paties and this is not so good. I use this mods but mmm... could be used to do other things.

i assume a hoi v will be posible when ai can control warfare mechanics in a rational way (frontline system, fuel consuption, use paratroopers, etc) with actual map province density.

as marrket product time/money, if they realise in future (3/4 years) a HOI IV (i supposs porting wafare mechanic and ai combat) it will cover 1933/1936-1945 and in posterior expansion comes to 1905-1965. This hoi v i bealive will be needed dispite EU becose performance issues in HOI allways were worst than all others paradox games.
 

SeekTruthFromFx

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There have been many good suggestions in this thread. This is my suggested fantasy road-map for HoI 4:

upload_2019-1-16_20-5-59.png

upload_2019-1-16_20-10-6.png


It's based on @podcat 's 5-year plan, and his principles (group neighbouring nations together) and the helpful points that the EUIV team have recently made about 'tech debt'. It uses many suggestions from other forum users as well as a few ideas of my own. It's strong point is hopefully that each patch/DLC is coherent (the reworks, new mechanics, and new nations are all mutually reinforcing) and commercially viable.

1.6/MTG is included for comparison of the level of detail.
 

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Last edited:

Hoi Neuling

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And the Devs can look at Mods already existing for such things, like Espionage, AI Bugfixes etc.

And the Modders help Hoi 4 with their Ideas and already existing Mods, which get used or things of them get integrated as a implementation in Patches and DLC´s. I have seen that in the Ideas for Patch 1.6 / DLC MtG again.

Why not, both Partys (Modders and Devs) are working together and give Both a Base to work with for a much better Game. And the Devs have much more Optoins to use the Potenial of the Basecode to give the Modders more Opportunitys to use the existing Patch and DLC-Features for update the Mods with the new Opportunitys.

And that Work from Both make the Game better and Better with every new Version. :)
 
Last edited:

Lord Beyer XVII

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There have been many good suggestions in this thread. This is my suggested fantasy road-map for HoI 4:

View attachment 441965
View attachment 441968

It's based on @podcat 's 5-year plan, and his principles (group neighbouring nations together) and the helpful points that the EUIV team have recently made about 'tech debt'. It uses many suggestions from other forum users as well as a few ideas of my own. It's strong point is hopefully that each patch/DLC is coherent (the reworks, new mechanics, and new nations are all mutually reinforcing) and commercially viable.

1.6/MTG is included for comparison of the level of detail.

Wow, that must have been an effort to combine all these informations, appreciate your work.
I disagree only on one point — I think (and desperately hope), that the Soviet rework will come much earlier than late 2020.
Also, if the devs are going to do an aircraft rework similar to the current naval one (which is also not guaranteed, as of right now) and/or a heavy partisan rework (which I think/hope is more likely to happen), I think it would much better suit, when bound to a Soviet "Proletarians of All Countries Unite!" or "For the Land of Our Fathers!/For the Motherland!" kind of update, than Balkans (which already received a major update), or France/Italy (which are guaranteed to be reworked sooner or later, yet are now in a much better state, than the Onion) updates.

Edit: yet I also very much agree on espionage being something very Soviet in nature, and a "From Russia with Love" Onion rework + espionage mechanics would also make for a great combination.
 
Last edited:

Metz

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Also instead of tying in non aligned with a political part why not have it as a seperate option you need to remove if so desired. This way you can add more parties.

Have a far left, center left, center, center right, and far right party. They would have attached policies already based on their platform which can be changed once the party gets into power. It would also allow things to get more interesting in the postwar years.
 

Hoi Neuling

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The Politics now are good as they are. There we don´t need a rework there. Why?

1. The Politics in Hoi 2 and 3 were so overfilled with things you had to oversee in the Micromanagement.
2. In the Politics in Hoi 2 and 3 was the Spymanagement too. Together with the Micromanagement that Screens were to confusing.
3. You had to hook everything you wanna do (like the Event for Rheinland) or whatever.
4. With that Micromanagement you haven´t had time to concentrate on the important things of the Game.

So the Devs saw their Mistake (the Games Hoi 2 and 3 incl. all Add-Ons were only for Experts / Profis) and packed the Micromanagemt in 2 seperate Screens:

a) The very good Politicsscreen we have now (lesser is more)
b) an easyer Outer Politics with Lend-Lease, manually playable Volunteers, etc. and
c) the Focus Trees which have the fully old and confusing Micromanagement in it and get upgraded / modernised in smaller Patches and DLC´s or get a full rework in big Game Chances (like it will be done for Patch 1.6 and DLC Man the Guns). :)


The 4 Points from the Predecessours are the Reasons why Hoi 2 and 3 aren´t used from Normal Players since it comes out and is only made for Profis / Experts. With the Simplification in Hoi 4 the Player can concentrate on the Main Parts of the Game:

a) Economy
b) The Army, Navy and Airforcebuildup
c) Modernisation of Point b)
d) get the historically Factions formed or get other Factionstiles (Point e))
e) more Ways in Gamestile from the Foucus-Trees (like alternative History, light conventions to the historic or complete Historic)
f) much more Influence of outer Politics with Lend-Lease, Volonteers (which you play manually in Testwars like the Italia-Ethopia-War, Spanish Civil War, Japan-China-War), etc.

That´s the correct way to make a game full usable for all Parts of Players (Experts, Profis, Occassion Gamers, Newbees). :)
 

Hoi Neuling

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@Husein: Yep that was what I was thinking of.

We already have done the first big Stages of Democracy Overwork, Facist Overwork already.

And the next big Job-Site Navy-Overwork with Economy-Overwork are done too with the Patch 1.6 / DLC Man the Guns, which was a Problem since the Game comes out.

The next big Job-Site to be done are the Communist-States and the Airforce and Army-Overwork, which get worked out in that big Job-Site for Communist-States comming next.

The Basics for Airforce and Army-Overwork are already there with the Naval-Overwork which should lower the Worktime about 40 to 50 % for that Reworks. The Devs should use the System which already get implemented in the Navy for the other two fighting forces for normal Upgrades and Variants (mobile AT, mobile AA etc.).

The Revision to a next higher Version (like He 51 to Bf 109 or a Tank II to III) should be easyer then in the Navy, because the System is much easyer. There could the Devs use the fully working System up to date with the impementation of more Conversion Mod.
 
Last edited:

Duke_Dave

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Islamist Ideology makes no sense in this time period. The only countries were there were strong Islamist movements were Egypt (here other groups were more relevant) and Afghanistan and Saudi Arabia were it wasn't so much an ideology but an anti-modern tribalism thing.
I also don't think that I want the Partisans back from HoI3 Partisan divisions on the map only makes sense for late Yugoslavia. Most partisans were minor movements solely relying on Propaganda and small sabotage acts.

I would like to see some kind of uprising mechanic were you can get a few small divisions to rise up but not in more than one province.
 

SheepaTron

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We need a rework for the French and Soviet focus trees, a focus tree for spain, buff to light tanks, nerf to strat bombers, heavy fighters buff, 1 division training fix and a way for democratic countries to get army xp, a space marines nerf, some sort of partisans that spawn during occupation and something that makes annexing a whole country harder.
 

SheepaTron

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And what if...for example and for a chance of course...THEY WOULD ACTUALY REPAIR THEY GAME? THAT would be a very precious update and it should not even be a DLC at all. Because IM TIRED of watching Germany loosing 5 milions of soldiers being transported through English Channel through whole Royal Navy and RAF because retarded "AI" decides it´s a great idea.

I've grown tired of singleplay a long time ago, if you still want to play it i suggest using the expert ai mod and some other mods to spice it up!