The Politics now are good as they are. There we don´t need a rework there. Why?
1. The Politics in Hoi 2 and 3 were so overfilled with things you had to oversee in the Micromanagement.
2. In the Politics in Hoi 2 and 3 was the Spymanagement too. Together with the Micromanagement that Screens were to confusing.
3. You had to hook everything you wanna do (like the Event for Rheinland) or whatever.
4. With that Micromanagement you haven´t had time to concentrate on the important things of the Game.
So the Devs saw their Mistake (the Games Hoi 2 and 3 incl. all Add-Ons were only for Experts / Profis) and packed the Micromanagemt in 2 seperate Screens:
a) The very good Politicsscreen we have now (lesser is more)
b) an easyer Outer Politics with Lend-Lease, manually playable Volunteers, etc. and
c) the Focus Trees which have the fully old and confusing Micromanagement in it and get upgraded / modernised in smaller Patches and DLC´s or get a full rework in big Game Chances (like it will be done for Patch 1.6 and DLC Man the Guns).
The 4 Points from the Predecessours are the Reasons why Hoi 2 and 3 aren´t used from Normal Players since it comes out and is only made for Profis / Experts. With the Simplification in Hoi 4 the Player can concentrate on the Main Parts of the Game:
a) Economy
b) The Army, Navy and Airforcebuildup
c) Modernisation of Point b)
d) get the historically Factions formed or get other Factionstiles (Point e))
e) more Ways in Gamestile from the Foucus-Trees (like alternative History, light conventions to the historic or complete Historic)
f) much more Influence of outer Politics with Lend-Lease, Volonteers (which you play manually in Testwars like the Italia-Ethopia-War, Spanish Civil War, Japan-China-War), etc.
That´s the correct way to make a game full usable for all Parts of Players (Experts, Profis, Occassion Gamers, Newbees).
