Here, we have the "First Strike legion", which is the Imperialist faction
The UI (when hovering over the faction icon) claims that Imperialist factions have joint affinity with the Authoritarian & Militarist Ethos - in brown text above.
However, the UI (in the second tooltip over the ethic icons) seems to only report "militarist" as a guiding ethic.
Indeed, I currently have a council with 1 authoritarian and 2 materialists on it. The other two factions (Auth and Materialist affinity) are happily reporting representation on the council.
The Imperialist faction should be fine with this, as they - per tooltips - are happy to be represented by authoritarians... But the Imperialist faction isnt happy.
This is because the Imperialist faction is actually looking for only representation by militarist-ethos leaders.
I dont think this even necessarily counts as a bug... factions have always worked this way (having just 1 keyed guiding ethic - though it didnt do much pre3.8).
It just looks like a UI change that only serves to confuse players.
Separately, has anyone figured out what the visual_ethic is referencing? I've not found the underlying "imperialist_visual_ethic" file, after doing a quick file dive, yet.
Edit: Sneaky PDX, the visual_ethic property is actually just a loc string with extra steps. I guess the good part about this is we can print any loc symbols in to the ethic column we want for mods - though it doesnt resolve the guiding ethic & council acceptance dissonance:
The UI (when hovering over the faction icon) claims that Imperialist factions have joint affinity with the Authoritarian & Militarist Ethos - in brown text above.
However, the UI (in the second tooltip over the ethic icons) seems to only report "militarist" as a guiding ethic.
Indeed, I currently have a council with 1 authoritarian and 2 materialists on it. The other two factions (Auth and Materialist affinity) are happily reporting representation on the council.
The Imperialist faction should be fine with this, as they - per tooltips - are happy to be represented by authoritarians... But the Imperialist faction isnt happy.
This is because the Imperialist faction is actually looking for only representation by militarist-ethos leaders.
I dont think this even necessarily counts as a bug... factions have always worked this way (having just 1 keyed guiding ethic - though it didnt do much pre3.8).
It just looks like a UI change that only serves to confuse players.
Edit: Sneaky PDX, the visual_ethic property is actually just a loc string with extra steps. I guess the good part about this is we can print any loc symbols in to the ethic column we want for mods - though it doesnt resolve the guiding ethic & council acceptance dissonance:
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