For me, games like eu4 and stellaris are very story driven. I make a little narrative in my head, as I play the game.
Example of a story I told my self while I was playing a Milan game a long time ago. I went republic, milked it for the monarch points, and went back to a monarchy. The cool thing was the person who became the elected leader was the daughter of the former duke. She then became queen, and conquered all of Italy, and formed Italy.
I told a story in my head of the great queen who united all of Italy, the mother of Italy.
Mechanics in this game tells story.
Now the story I see eu4 telling me about islam, and republics.
In eu4, I am a big fan of republics, matter of fact, I am a big fan or republics period. Some religions benefit greatly from republics, like Hindu, or Norse and getting to switch your bonus every 4 years or so. Some offer more passive bonuses like Protestant's extra republic traditions.
Their is one religion that says we hate the republic, and that's Islam. It activity punishes you for being a republic.
Islams bonus is only good when you go to an extreme, piety, or lack their of. Every leader resets it. Islam rewards monarchy and dictatorships, while actively punishing republics.
This is some thing I have been thinking about for a very long time. This a narrative told throw a mechanic in the game. That Islam does not like republics. A narrative that paradox seems to have consciously included into the game.
Please try to not turn this into a flame war, its just some thing I have been thinking about for years now, and how mechanics in games tell a story, while on the surface having no actual story.
Example of a story I told my self while I was playing a Milan game a long time ago. I went republic, milked it for the monarch points, and went back to a monarchy. The cool thing was the person who became the elected leader was the daughter of the former duke. She then became queen, and conquered all of Italy, and formed Italy.
I told a story in my head of the great queen who united all of Italy, the mother of Italy.
Mechanics in this game tells story.
Now the story I see eu4 telling me about islam, and republics.
In eu4, I am a big fan of republics, matter of fact, I am a big fan or republics period. Some religions benefit greatly from republics, like Hindu, or Norse and getting to switch your bonus every 4 years or so. Some offer more passive bonuses like Protestant's extra republic traditions.
Their is one religion that says we hate the republic, and that's Islam. It activity punishes you for being a republic.
Islams bonus is only good when you go to an extreme, piety, or lack their of. Every leader resets it. Islam rewards monarchy and dictatorships, while actively punishing republics.
This is some thing I have been thinking about for a very long time. This a narrative told throw a mechanic in the game. That Islam does not like republics. A narrative that paradox seems to have consciously included into the game.
Please try to not turn this into a flame war, its just some thing I have been thinking about for years now, and how mechanics in games tell a story, while on the surface having no actual story.
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