Txs DYE. And txs for the language lessons as well. I enjoy them and often find them instructing. I was not long ago among them who spelled "lose" as "loose". But now I know better 
Fodoron said:Has not been mentioned yet, but ownership of CoT means a big bonus on placement there.
Cost, too.jwolf said:Is this really true? I've never noticed any such effect (note correct spelling). If there's competition, my guys are just as likely to get wiped out from my COT as well as any other. As far as I have seen the only advantages in merchant placement to having a COT are that you get more merchants and you are unlikely to get embargoed in your own COT.
![]()
DSYoungEsq said:Cost, too.![]()
The CoT owner (if AI) is always quite well placed because it is the most efficient use of money, duh. Says not one thing about the relative ease of success.Fodoron said:I still believe that placing in your own CoT is favored (increased chance of success or decreased chance of being competed away) I have not done, neither I will do, testing on it, but if you own a CoT at the beginning of the game when competition is stiffer and you send merchants to several CoTs you always get more into your own CoT than in others, that is my observation, and it does make sense. Also you almost always see the CoT owner quite well placed even if his TE is nothing to write home.
Trade technology does affect merchant stickiness at least. Perhaps this is not true in the 1.08 betas. However this is true in the 1.08 vanilla and at least one other 1.07 beta version. I did experiments to provide conclusive evidence. You can find a link in my signature. Of course this evidence requires independent verification. Read about the experiment and you can easily do a similar experiment. Please post how you ran the experiment and the data you generate. That should be good enough. I can do the analysis if need be.idontlikeforms said:AFAIK, technology level doesn't effect it. It's the trade efficiency that comes from technology as well as DP settings and refineries that does.
Sigh. Alright man, I'll expound on how I know that trade efficiency is the predominant factor in merchant success as well as a bunch of other things I know about merchants and how they work. And I'll also explain why I am all but certain that raw trade tech is not a factor. But I got to go to be real soon and this will take a long time to type all of it, so I'll do it tomorrow, time permiting.ws2_32 said:Trade technology does affect merchant stickiness at least. Perhaps this is not true in the 1.08 betas. However this is true in the 1.08 vanilla and at least one other 1.07 beta version. I did experiments to provide conclusive evidence. You can find a link in my signature. Of course this evidence requires independent verification. Read about the experiment and you can easily do a similar experiment. Please post how you ran the experiment and the data you generate. That should be good enough. I can do the analysis if need be.
I technically don't disagree with this claim. What I disagree with is the claim that if affects it directly. And I'm at a loss as to figure out just why you seem to think that it does. So if you don't mind my asking, where exactly did you get the idea that raw trade tech directly affects merchant success in the first place? As before you said this, excluding of course what the manual is unclear on, I don't recall ever hearing anybody say, nor reading anywhere, about raw trade tech affecting merchant success myself.ws2_32 said:Trade technology does affect merchant stickiness at least.
OK, now please bear with me on this one. I don't agree with your claims here, and if at all possible friend, I'd like to be able to disagree on this matter with out anyone making light of the other side or mocking the manner in which they make observations, etc. So if at all possible can we keep this debate civil, even if the end result is just that we bitterly disagree on the matter? Let's let bygones be bygones, agreed?ws2_32 said:Perhaps this is not true in the 1.08 betas. However this is true in the 1.08 vanilla and at least one other 1.07 beta version. I did experiments to provide conclusive evidence. You can find a link in my signature. Of course this evidence requires independent verification. Read about the experiment and you can easily do a similar experiment. Please post how you ran the experiment and the data you generate. That should be good enough. I can do the analysis if need be.
Case Study: 1.08 vanilla
Here is data from the Xhosa trials on stickiness:
------------------------------------- Lost merchants
Trial Variables --------------------- four trial sets
------------------------------------- ordered data
Mercantilism 10, TE 30%, Trade tech 2: 55 65 68 69
Mercantilism 10, TE 45%, Trade tech 4: 55 57 57 59
Mercantilism 10, TE 50%, Trade tech 2: 53 59 60 61
Mercantilism 10, TE 65%, Trade tech 4: 41 49 49 50
Mercantilism 10, TE 45%, Trade tech 4: 55 57 57 59
Mercantilism 10, TE 50%, Trade tech 2: 53 59 60 61
Mercantilism 0, TE 45%, Trade tech 4: 62 63 66 66
Mercantilism 0, TE 50%, Trade tech 2: 58 66 67 69
Mercantilism 0, TE 30%, Trade tech 2: 46 49 51 53
Mercantilism 0, TE 45%, Trade tech 4: 38 40 41 46
Mercantilism 0, TE 50%, Trade tech 2: 47 48 49 50
Mercantilism 0, TE 65%, Trade tech 4: 37 38 38 42
I've noticed the same. For a certainty ownership of COTs affects the chance of success and sustainance. In fact except for, possibly, and mind you I'm doubtful of it, due to Ws2's finds on the matter, mercantilism, it seems pretty clear to me that everything that affects merchant sustainance also affects their chances for success when placed.Daniel A said:The importance of owning a COT and the possibility to compete other merchants out
becomes very clear in WC types of games.
Assume you want to kick away other nations merchants in two COTs, one that you own and one that someone else owns, and that you have a very high BB (far away above the BB war threshold) but hugely superior TE (perhaps 50% better than most nations).
Assume you send a merchant to each one of these two COTs and assume there are no free slots when the merchants arrive.
The result in my experience is
1. In the COT you own it is around a 70-80% you succeed in kicking another nation's merchant out.
2. In the COT you do not own it is close to 0%.
idontlikeforms said:I don't know 100% whether religion, relations, or having TEs between competing countries in a neutral COT, actually have an impact. But if they do it would not susprise me.
That is an excellent suggestion. Thank you. I have dedicated as much time as I care to for the time being. I am finishing an AAR. Anyway, it would be better for independent verification if someone else could do the experiment.mueller said:Trade efficiency vs. trade tech level:
I think a more conclusive test would look as follows. Edit db\trade.csv so that tech levels have zero impact on trade efficiency. Ie, TE remains at 30% at all tech levels. Then run several trials with (say) Xhosa at trade tech 10 and at trade tech 0. Comparing the means for lost merchants should say a lot regarding the relevance of raw trade tech levels.
Mercantilism may have mixed effects, it is true. So it is important to sample at each end of the scale of mercantilism. I did that. However, results might be different depending on how many CoTs are owned by a nation. I did not consider the possibility. Thank you.mueller said:I think the evidence presented by WS2_32 is not entirely conclusive because the mercantilism slider may have mixed effects. For instance, it may (or may not) be the case that mercantilism makes it more likely for merchants to stick in "domestic" COTs and less likely to stick in "foreign" COTs. For a clean experiment, samples have to be constructed accordingly. Ie give all European COTs to Portugal and compare how many merchants it loses at merc=0 and merc = 10. Then do the same test for Tuscany (or whatever) who owns no COTs.