- earlier start date (maybe a 'conversion' of the calendar as most don't seem to get it )
- more... just more. ie bigger map. The graphics etc will obviously be superior
- more animals. I'd love to see elephants, camels and other animals that were used for warfare other than horses. And also the chance to create chariots
- March of the Eagles style of miltary. Which essentially means: a better way of distributing our army
- more and smaller provinces and thus more states. We have info on more clans/tribes/states so it's a shame to have a gray map.
- enhanced and dynamic formable states. If a small tribe grows and now holds 10 provinces it should be able to "grow" into something else that can be either historical or random. Terms such as 'League', 'Empire', 'Kingdom' can be used.
- more military units
- more naval units
- improved trade and ability to colonise in distant regions (depending on situations obviously). An example would be Phoenicians or Greeks being able to colonise a small province near Portugal or in the British isles for example, but it shouldn't be easy.
- 'East of the Rhine' should have a few tribes and a hybrid of native American mechanics should apply so that they can migrate or grow if they are capable
- Ability to hire pirates to mess around with enemy trade routes
- To be able to split up your empire if you grow to large and have no worthy heir, WRE/ERE & Diadochi style. These new states can either be vassals, maintain alliances or be enemies that try to wipe out each other. The first has been slightly present in EU: Rome from the rebels but that's just cutting it into 2. Diadochi style is so much better.
- Events to counter the rise of Judaism and Christianity if the timeline reaches that point
P.S: those who want to play as factions or dynasties are unwelcome I'd appreciate more intrigues and internal issues but don't make this a character game like CK2, it doesn't make sense. It's a period of empires, not feudal disputes.
- more... just more. ie bigger map. The graphics etc will obviously be superior
- more animals. I'd love to see elephants, camels and other animals that were used for warfare other than horses. And also the chance to create chariots
- March of the Eagles style of miltary. Which essentially means: a better way of distributing our army
- more and smaller provinces and thus more states. We have info on more clans/tribes/states so it's a shame to have a gray map.
- enhanced and dynamic formable states. If a small tribe grows and now holds 10 provinces it should be able to "grow" into something else that can be either historical or random. Terms such as 'League', 'Empire', 'Kingdom' can be used.
- more military units
- more naval units
- improved trade and ability to colonise in distant regions (depending on situations obviously). An example would be Phoenicians or Greeks being able to colonise a small province near Portugal or in the British isles for example, but it shouldn't be easy.
- 'East of the Rhine' should have a few tribes and a hybrid of native American mechanics should apply so that they can migrate or grow if they are capable
- Ability to hire pirates to mess around with enemy trade routes
- To be able to split up your empire if you grow to large and have no worthy heir, WRE/ERE & Diadochi style. These new states can either be vassals, maintain alliances or be enemies that try to wipe out each other. The first has been slightly present in EU: Rome from the rebels but that's just cutting it into 2. Diadochi style is so much better.
- Events to counter the rise of Judaism and Christianity if the timeline reaches that point
P.S: those who want to play as factions or dynasties are unwelcome I'd appreciate more intrigues and internal issues but don't make this a character game like CK2, it doesn't make sense. It's a period of empires, not feudal disputes.