realistic expectations?
1)it must be competitive. that means a player should be challenged by playing against it. even if it will be achieved through cheating like in other games (free armies\ships\buildings\resources from time to time. maybe some bonuses to yields and etc.). because right now without AI improving mods it's too dumb even on the highest difficulty...so by the mid game it possess no threat
2)even if AI is cheating it mustn't be that obvious. for example if you'll conquer it you mustn't find out that his empire was surviving only cuz AI was getting all those bonuses and free stuff. it should be at least working on a basic level on it's own
3)since it's hard to expect that ai will learn to play tactical, some counter-play to the player's actions would've been nice. like building the designs to counter player's fleet. or befriending someone to crush the common enemy...
1)it must be competitive. that means a player should be challenged by playing against it. even if it will be achieved through cheating like in other games (free armies\ships\buildings\resources from time to time. maybe some bonuses to yields and etc.). because right now without AI improving mods it's too dumb even on the highest difficulty...so by the mid game it possess no threat
2)even if AI is cheating it mustn't be that obvious. for example if you'll conquer it you mustn't find out that his empire was surviving only cuz AI was getting all those bonuses and free stuff. it should be at least working on a basic level on it's own
3)since it's hard to expect that ai will learn to play tactical, some counter-play to the player's actions would've been nice. like building the designs to counter player's fleet. or befriending someone to crush the common enemy...