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I know the Glanuis mod Author made a pretty good AI. In order to teach it to use the economy he had to use (i think) a serious of pop up events to the AI.
The AI actually uses fleets, does a well job at managing an economy and can effectively build multiple 22k size fleets. This mod was able to make a better AI than the developers and fix it in less the time. Surely it can't be that hard to have the developers work on it if some modder boi can do it.
And this is on captain difficulty..
But even Glavius's AI mod cant fix some hardcoded bugs like recruiting armies and disband them. Same with upgrading Starbases to downgrade them straight away. You know why the AI has better fleets with Glavius' mod? Because its building shipyards. In vanilla the AI is mostly f*#%ed when the homesystem ist lost cause of no shipyards. It feels better in the early game, but later, with more tech and building upgrades in the midgame the AI lost too, mainly to the reason it cant upgrade buildings and is unable to manage unemployment or overpopulation. And believe it or not, even the AI struggles with promoted pops and the downfall of basic resources from the loss of workers in mines and powerdistricts...