I think one of the main metrics should be it not being crushed by a crisis, because if the AI can at least resist a crisis than that means it must be doing at least ok in all of the main criteria for playing the game:
- It must be building and using its fleets
- It must have sufficient economy to build and maintain the fleet
- It must have sufficient technology to make the fleet a credible threat
I lose sometimes to a crisis (I don't play very optimally), but I never roll over to a crisis. So this seems like a pretty good metric to gauge the AI as a whole.
In a lot of other 4X games I would also normally include diplomacy. In many games it is often very erratic and suicidal. I.e. I've been your close personal ally for 1000 years, but you're winning so I hate you. In Stellaris, one of the things I really love, is that the AI is diplomatically reliable. If it hates you, it hates, and will try to kill you if it can. If it likes you, it likes you and doesn't become upset just because you're more powerful.
- It must be building and using its fleets
- It must have sufficient economy to build and maintain the fleet
- It must have sufficient technology to make the fleet a credible threat
I lose sometimes to a crisis (I don't play very optimally), but I never roll over to a crisis. So this seems like a pretty good metric to gauge the AI as a whole.
In a lot of other 4X games I would also normally include diplomacy. In many games it is often very erratic and suicidal. I.e. I've been your close personal ally for 1000 years, but you're winning so I hate you. In Stellaris, one of the things I really love, is that the AI is diplomatically reliable. If it hates you, it hates, and will try to kill you if it can. If it likes you, it likes you and doesn't become upset just because you're more powerful.