A
Attitude Adjuster
Guest
So Instead of beating the dead horse of "the AI is really really really really really bad and has been since forever.... like REALLY REALLY bad" (sorry i had to beat it a little bit there)
I thought we could discuss your REALISTIC expectations for the ideal Stellaris AI. and i must stress realistic, they obviously aren't going to be birthing Elon Musks wet dream/worst nightmare anytime soon.
I'll kick off the ball rolling by stating the three things I would be satisfied with from the stellaris AI.
- I don't want to be able to see it derp at a glance, if it has to derpy (and there are no good reasons why it should), at least mask its derp so it doesnt ruin my immersion. (some examples of visible derp - Horrible (or no) fleet movement, undeveloped planets) at the moment you can tell within 50 years of gamestart that the AI is just stupid and stagnant. (took me about 10 years after first contact to realise on my first megacorp playthrough that the AI was next level shit)
- i want the AI personality to mean something more than a diplomacy mallus, i would love to see different behaviour weights for the personality types again (it used to be like this, but recently all empires act identically, but maybe thats because they are so shit that none of their traits can come to the fore) this helps massively with immersion and roleplay
- i would love ALL of the AI to work, Awakened empires, fallen empires, Contingency, Unbidden & Prethoryn.
if anything these should have better AI than the normal empires, War in Heaven has been a joke since it was released, i mean really, i cant think of one time where the war in heaven has been interesting beyond the flavour text, and the crises are on again off again broken. make all of these a dynamic galactic threat not just arrive/awaken kill a few systems and then stall forever.
I thought we could discuss your REALISTIC expectations for the ideal Stellaris AI. and i must stress realistic, they obviously aren't going to be birthing Elon Musks wet dream/worst nightmare anytime soon.
I'll kick off the ball rolling by stating the three things I would be satisfied with from the stellaris AI.
- I don't want to be able to see it derp at a glance, if it has to derpy (and there are no good reasons why it should), at least mask its derp so it doesnt ruin my immersion. (some examples of visible derp - Horrible (or no) fleet movement, undeveloped planets) at the moment you can tell within 50 years of gamestart that the AI is just stupid and stagnant. (took me about 10 years after first contact to realise on my first megacorp playthrough that the AI was next level shit)
- i want the AI personality to mean something more than a diplomacy mallus, i would love to see different behaviour weights for the personality types again (it used to be like this, but recently all empires act identically, but maybe thats because they are so shit that none of their traits can come to the fore) this helps massively with immersion and roleplay
- i would love ALL of the AI to work, Awakened empires, fallen empires, Contingency, Unbidden & Prethoryn.
if anything these should have better AI than the normal empires, War in Heaven has been a joke since it was released, i mean really, i cant think of one time where the war in heaven has been interesting beyond the flavour text, and the crises are on again off again broken. make all of these a dynamic galactic threat not just arrive/awaken kill a few systems and then stall forever.