No, it fits Egalitarian quite well. Just reduce the Influence gain and it will be fine.Maybe I would. I was actually thinking of moving the CG to materialism and give egalitarians either some leader perks or citizen pop happiness. Whatcha think of this?
Materialist is already one of the best ethics, no need to buff it even more.
"Meh"Whatcha think of a simple ±10/20% happiness to xeno pops as the xenophile bonus?
Also exploitive since you can work towards replacing your original species in that case.
Armies cannot pacify large planets full of angry conquered pops.Not really. Hardcounter to unrest is armies. This makes it a viable alternative.
Chemical Bliss can.
I have played dozens of tall peaceful games, so trust me: Ringworld are *really* good, and the earlier you can get them the more powerful they become, because they provide snowballing M yields.Ringworlds are rather weak and if a player wants to waste his resources building 'em by 2270, he should be able too. Compare this to habitats and its really no contest: cheaper, quicker, less unlocks, huge benefits.
It's also not like they compete with Habitats, since your limiting factor at that stage is Influence, not M cost - and Ringworlds are very Influence efficient.
Building speed doesn't really matter all that much. Usually your growth ratio can't keep up with that anyway.The real issue here is the -50% building construction speed, which is very powerful. Yet this is one of the most expansive techs in game, so there is that.