Expansion and Prosperity seems to be the strongest.
I generally start with Expansion, so i can start colonizing nearby planets. But Prosperity is second.
There is this thing that at very beginning space mine rush just gives faster benefit, but colonization takes a while. So the whole prosperity is less effective.
Technology...is good, the general research bonus pays off. But i end with something else. Once i finished Expansion Prosperity there is something else to grab, and then Technology doesn matter anymore.
Harmony is ok, especially if are egalitarian/parlament system, we really care about ethic atraction.
Diplomacy is good if we want federation, federation gives free ships, and that is always good. Nice bonus of trade protection and market discount.
Supremacy is situational, if there is agressive neighbour it may be the pick, but otherwise it brings nothing essencial, so may be picked late. Very bad that it has no General leader bonus.
Dominance... I do not really like it. Somehow it has nothing important.
Overall there is good thing that they removed Traditions giving unity back, you could really stack them in 2.1
Weird thing that Leader cap is very popular now. Which makes Transcendent Learning worthless, as well as racial perks. And you need long lasting race, otherwise you will never reach that 10 level leader.
I generally start with Expansion, so i can start colonizing nearby planets. But Prosperity is second.
There is this thing that at very beginning space mine rush just gives faster benefit, but colonization takes a while. So the whole prosperity is less effective.
Technology...is good, the general research bonus pays off. But i end with something else. Once i finished Expansion Prosperity there is something else to grab, and then Technology doesn matter anymore.
Harmony is ok, especially if are egalitarian/parlament system, we really care about ethic atraction.
Diplomacy is good if we want federation, federation gives free ships, and that is always good. Nice bonus of trade protection and market discount.
Supremacy is situational, if there is agressive neighbour it may be the pick, but otherwise it brings nothing essencial, so may be picked late. Very bad that it has no General leader bonus.
Dominance... I do not really like it. Somehow it has nothing important.
Overall there is good thing that they removed Traditions giving unity back, you could really stack them in 2.1
Weird thing that Leader cap is very popular now. Which makes Transcendent Learning worthless, as well as racial perks. And you need long lasting race, otherwise you will never reach that 10 level leader.