I feel like Domination doesn't know what it is supposed to be doing. Discovery also feels very meh, with only one powerful bonus (+1 research alternatives) and two alrightish ones (+10% research and +experience gain)
Unless you're Empire that have no other means to get influence, but still need a lot of it. Like Hive Minds.Domination feels thoroughly meh. The best you can say about it are the +5% worker output and the +1 Influence... but that alone does not justify taking it. At all.
Yeah, Hiveminds are probably the one empire I can see taking Domination on earlier than last. They kind of want to avoid City districts, spam ressouce districts, and bolster their housing with Warrens, which profit from Domination, too.Unless you're Empire that have no other means to get influence, but still need a lot of it. Like Hive Minds.
I feel like Domination doesn't know what it is supposed to be doing.
Expansion isn't as powerful as it once was. It's still good for any decently sized empire, since it gives Pop Growth speed (the new meta), +1 planet size and if taken early can help colonizing with a free pop and reduced influence cost on starbases.
Domination feels thoroughly meh. The best you can say about it are the +5% worker output and the +1 Influence... but that alone does not justify taking it. At all.
Prosperity is my go to pick, since +10% mining station income is great (early-game mineral income is mostly space-bound, until you find a mineral-deposit-rich planet), the jobs and housing upgrades on city districts are essential (you ALWAYS use City Districts) and +5% specialist output is actually worth something.
Harmony is slightly above meh, given you never really need to pay attention to amenities, especially not if you already have the bonus clerk jobs from Prosperity, Leader Lifespan is kind of nice though and +5 stability is +2.5% overall ressource production, which is great. More of a later pick.
Supremacy has, still, incredibly powerful militaristic modifiers... which is of course only relevant if you intend to go to war. Otherwise just turtle up and outdo the AI economically and it won't bother DoWing you anyways.
Diplomacy is... there. Federations are still icky and mostly a RP thing. The Federation-replacements for Xenophobes are heavily meh (Bombardment Resistance? Really...). Trade value boosts and lowered market fees are actually sort of nifty. If you're a megacorp, this is a must-pick (3rd at latest), otherwise depends on your playstyle.
Discovery is slightly less 'must take first' because it lost the Anomaly Discovery chance, but it still has two significant early-game modifiers (Anomaly Research Speed and Survey Speed), has the amazing Leader Level Cap +1 & +25 Leader experience gain and a great finisher with the +10% research. Definitely a must pick, the only question is whether you grab Prosperity first.
My order is usually:
- Discovery & Prosperity
- Harmony/Expansion/Diplomacy/Supremacy (depending on playstyle)
- Unity Ambitions
- Domination
Overall, I strongly like the changes, if just because they broke up the meta and made all traditions somewhat relevant to different playstyles.
Except Domination.
Physics and engineering WIP tech trees are available there. You don't need any specific plan, just reach tier 3 without bloating your options and you'll be fine. Very easy to reach and much more useful than habitats, tho needs more planning planetwise.When someone figures out the tech tree it might be viable for a very early beeline to Ecumenopolis.
The prosperity bonus sadly doesn't affect amenities...Harmony is slightly above meh, given you never really need to pay attention to amenities, especially not if you already have the bonus clerk jobs from Prosperity, Leader Lifespan is kind of nice though and +5 stability is +2.5% overall ressource production, which is great. More of a later pick.
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Discovery is slightly less 'must take first' because it lost the Anomaly Discovery chance, but it still has two significant early-game modifiers (Anomaly Research Speed and Survey Speed), has the amazing Leader Level Cap +1 & +25 Leader experience gain and a great finisher with the +10% research. Definitely a must pick, the only question is whether you grab Prosperity first.
Also the other openers seemed much stronger in 2.1, considering the Anomaly Discovery Chance bonus only boosted the base chance from 5 to... 6%.
In contrast, the strongest bonus really seems to be the extra research option; but only if you're beelining for a certain techs.
Most of discovery is poor. People just overvalue science. It's quite weak imo as most of the bonuses can be gotten in other places or just don't matter. +1 research alternative is the only thing that really stands out.It seems like the consensus is that Expansion, Discovery and Prosperity are almost universally considered the best, especially for early game. There's a bit of disagreement about which of those three beats the others, though Expansion seems to be the favorite a bit more often. Supremacy and Diplomacy are strong, but much more situational. Harmony and Domination are both farther behind.
There are enough other points of friction on development that teching up early isn't as powerful as it is in other space strategy games, but it's still pretty nice, yanno? Big guns, big admin cap, big habitability bonuses, starting your ring world a couple decades sooner... these aren't things I don't care about.Most of discovery is poor. People just overvalue science. It's quite weak imo as most of the bonuses can be gotten in other places or just don't matter. +1 research alternative is the only thing that really stands out.
In my opinion technology is much stronger in 2.2 then before and traditions are much-much weaker. Not because all tradition perks are bad - some of them are awesome really. but you have to take a lot of mediocre ones.There are enough other points of friction on development that teching up early isn't as powerful as it is in other space strategy games, but it's still pretty nice, yanno? Big guns, big admin cap, big habitability bonuses, starting your ring world a couple decades sooner... these aren't things I don't care about.
Also makes Transcended Learning pointless